So, let's address the elephant in the room. Or rather the giant phyrexian praetor in the room, because you don't get one phyrexian. You either get zero phyrexians or you get an invasion. Then there are some things that might be taken as subtle hints, like the mechanical look of some of the giants, Toski's metal claw and so on. And now we got poison, the staple mechanic of phyrexians, on a dude that fights snakes.
Then there is the gameplay aspect - we got the phyrexian type for one creature? Also, this set has a whole lot going on - snow, treasure, changeling, sagas, foretell, boast... It would make sense for it to be introductory set of a two-parter, rather than standalone. Plus the aforementioned poison - bringing back a mechanic for one card?
So, what are the chances that Strixhaven is a red herring like Mirrodin pure and we get a full-scale invasion into Kaldheim instead?
It keeps getting stranger. Vorniclex is just kinda there, with exactly zero other phyrexians. Come on, you don't get one phyrexian! That would be like one rat or locust - when you see one, there is a whole lot nearby just waiting to show themselves. Also, poison out of nowhere, even if it makes sense flavor-wise, venomous creatures have always been represented by deathtouch. What are the chances that Strixhaven is a red herring and we get a full-scale invasion into Kaldheim instead?
There could have been a much more flavorful foretell saga, but I guess they just had to make a spotlight for their new diversity walker and this fits the colors...
How exactly does this interact with the legend rule? I guess that when you copy something nonlegendary, it's fine since only one of the copies is legendary even when they now share a name. But can you have two of those in play as long as they copy different permanents? The rule should only care about names, which are different, right?
I'm a bit confused. Are the snow lands going to be the "default" lands in limited here? If so, the "this land is snow now" part is mostly redundant because even the cheap duals here are snow and let's face it, this is not a constructed card.
There must either be a whole lot of treasures or very few in this set for this to be mythic.
Dunno, a hasty, evasive creature that basically says "dump all your cheap combat tricks on me for free" sounds like it should be mythic regardless of additional support. Also note that if the opponent tries to remove it, you still get 2 free mana to react and protect it.
Find it, show it (and shoot something), cast it. I like the story it tells, although the whole process is probably too easy to disrupt (especially the last stage) and takes too long to be really useful. Unless there is some way to get additional mileage from the first stages, which would be right inside UR slice of the pie.
Gotta love that zombie tokens usually etb tapped, but those are zombie berserkers, baby. Those are ready to fight right away!
Foretold card and an untapped swamp = potential for a whole lot of zombies at instant speed. That sounds pretty nasty.
Your opponent will now think twice about cracking those fetchlands.
Your opponent may not want to swing chumps into Sarulf, either. Block one chump and get it killed, and now you can exile all the 1-cmc chumps when it's your turn again.
Sarulf is a bit to the win-more side, though, especially if your main method of putting +1/+1 counters on this wolf is to kill your opponent's stuff.
Upsetting that it exiles and doesn't destroy. Destroying would at least involve itself in graveyard shenanigans brought about by the Golgari. Exiling makes this far weaker than it appears, at least in the colors that govern it.
It exiles probably to avoid recharging itself with its own boardwipe. That would be completely nuts.
Then there is the gameplay aspect - we got the phyrexian type for one creature? Also, this set has a whole lot going on - snow, treasure, changeling, sagas, foretell, boast... It would make sense for it to be introductory set of a two-parter, rather than standalone. Plus the aforementioned poison - bringing back a mechanic for one card?
So, what are the chances that Strixhaven is a red herring like Mirrodin pure and we get a full-scale invasion into Kaldheim instead?
Still waiting for a card depicting Tibalt turning into a mare and giving birth to a foal.
The green mythic is Vorniclex.
Dunno, a hasty, evasive creature that basically says "dump all your cheap combat tricks on me for free" sounds like it should be mythic regardless of additional support. Also note that if the opponent tries to remove it, you still get 2 free mana to react and protect it.
Foretold card and an untapped swamp = potential for a whole lot of zombies at instant speed. That sounds pretty nasty.
It exiles probably to avoid recharging itself with its own boardwipe. That would be completely nuts.