Elvish Battle spirit :3mana::symg::symg:
World Tribal Enchantment - Elf
At the beginning of each player upkeep, you may put a 1/1 green elf warrior token creature into play under your control.
As long as you control an island, each elf you control have shroud.
As long as you control a swamp, each elf creature you control have deathtouch
Fantasy :1mana::symw::symu:
Sorcery
Gain control of target permanent with converted mana cost equal or less then the number of cards in your hand.
///
Reality :2mana::symr::symr:
Sorcery
Reality deal X damage to target creature where X is the number of permanents you control. Hellbent - If you have no cards in your hand, Reality deals X damage to the creatures controller where X is the number of permanents you control. instead.
Agorath, Blood Angel :symr::symw:
Legendary Creature - Angel Berserker
Champion an angel
Flying, double strike, haste
Echo :symrw::symrw::symrw::symrw:
Whenever Agorath, Blood Angel deals combat damage to an opponent, put a +1/+1 counter on Agorath, Blood Angel. “He assisted us? Don’t make me laugh. More likely the lust for blood got the better of him.” — Zedar, Elder Angel, to The Angel Comittee.
2/2
Waterveil Barrier :1mana::symu::symr:
Creature - Wall
Cumulative Upkeep - Discard a card at random
Doublestrike, defender
Whenever ~ deals combat damage, you may draw a card for each damage dealt.
2/5
Rash :1mana::symr:
Toggle Enchantment
Whenever a permanent toggles, Burn deals 1 damage to each creature and each player.
:2mana:: Burn deals 1 damage to target player. Any player may play this ability.
///////////////
Calm :1mana::symu:
Toggle Enchantment
Whenever a permanent toggles, each player draw a card.
:2mana:: Target player draw a card. Any player may play this ability.
Well, cause all of the time, after a near-death battle, he just needs to sleep and/or eat to recuperate. That was the idea I wanted to convey, ah well. Anyway thanks for giving me the win. I'll post up the challenge a bit later.
Lol. That should be Luffy.
Ok for the card:
Shakened Loyalty :2mana::symr:
Tribal Enchantment - Viashino Aura
Enchant Creature
Gain control of enchanted creature. It gains haste until end of turn.
At the end of turn, return Shakened Loyalty to its owner's hand. (Return it only if it's in play.)
erikcu
Creativity: 6/10 - Black doesn't get destroy permanent.
Balance: 1/5 - 3 mana destroy a land every untap step? too powerful.
Flavour: 3/7 - Gluttony doesn't eat the homoculous.. So the sacrifice 4 permanents doesn't make sense.
Coolness~: 3/3 - Very cool card though. I like the eat something and grow ability. Reflects the gluttony from full metal alchemist very well.
Total 13/25
Dragonmayu
Creativity: 9/10 - Nothing much to say here.
Balance: 4/5 - Quite a balanced card.
Flavour: 3/7 - I like the pay half your life which shows the lose half of your lifespan in deathnote, but what about creatures in play? You should somehow make your card kill creatures in play.
Coolness~: 3/3 - I like it.
Total: 19/25
TS-Skybreaker
Creativity: 6/10 - You got this ability from the charizard from pokemon card game right? =.="
Balance: 4/5 - Abit too overly balanced. Making it a little weak. Though it could combo with stuffy doll.
Flavour: 2/7 - It doesn't show what the actual charizard from the anime/cartoon do.
Coolness~: 2/3 - It reminds me of the time i was playing pokemon card game lol.
Total: 14/25
kynel
Creativity: 9/10 - I like how the card shows how the main character puts on the eyepatch and become some reincarnation of some legendary dude.
Balance: 2/5 - It turns bird of paradise into a 3/3 doublestrike beater from turn 3 onwards. And it doesn't say it loses any ability from before.. Which means target bop becomes a 3/3 doublestrike flyer until eot?
Flavour: 6/7 - definitely flavourful.
Coolness~: 2/3
Total: 19/25
memnarch6
Creativity: 7/10 - I like the put -1/-1 counter instead. But i don't like the only human can wear it claus. You mean in the anime non-human cannot wear it?
Balance: 5/5 - balanced
Flavour: 4/7 - Not very sure how to rate this card since i haven't watch this series.
Coolness~: 2/3 - yO~
Total: 18/25
Krey
Creativity: 6/10 - The 2nd ability originates from a vampire creature.
Balance: 5/5 - No prob here.
Flavour: 3/7 - Why does it makes you sacrifice a creature? Hollow doesn't eat human. It eats human soul.
Coolness~: 2/3
Total: 16/25
Kev the Walker
Creativity: 9/10
Balance: 5/5 - Balanced
Flavour: 3/7 - I like how you make him indestructible and have doublestrike. But i don't see how sacrificing a land can regenerate him.
Coolness~: 3/3
Total: 20/25
shayne
Creativity: 8/10 - nice~
Balance: 2/5 - So basically it's indestructible if you can tap it?
Flavour: 5/7 - I kind of forgot how the storyline goes. LOL. But it kind of show the won't die ability.
Coolness~: 3/3 - Indestructible 5/5 firststrike! woo~
Total: 18/25
videojuegos
Creativity: 7/10
Balance: 4/5 - Abit over balanced
Flavour: 4/7 - Why does it remove legendary creature in your graveyard to boost it's strength?
Coolness~: 2/3 - Destructive monk ftw!
Total: 18/25
Thrashing Elemental :3mana::symrg::symrg: Creature-Elemental Berserker
Bloodthirst 4
: Thrashing Elemental deals 1 damage to target non-Elemental permanent. If that permanent has been in combat, deal 2 damage to
Lust :3mana::symr::symr::symr:
Creature - Elemental Incarnation
:symr::symr:: Lust deals 1 damage to target creature.
Whenever a permanent becomes the target of a spell or ability you control, untap it and gain control of it until end of turn. It gains haste until end of turn.
When Lust is put into a graveyard from anywhere, shuffle it into its owner’s library.
6/6
Flamecore Bloodstar
Artifact
:symr:, :symtap:: Add :symb::symb: or :symg::symg: to your mana pool.
:symr:, :symtap:, Sacrifice Flamecore Bloodstar: Flamecore Bloodstar deals 2 damage to target creature or player.
blue one will be bounce a creature, black will be discard a card, green will be +3/+3 or something and white will be gain 5 life.
It's Edible! :1mana::symw::symu::symr:
Enchantment
Consume a card in your hand: Remove target permanent from the game.
Consume a card you control on the stack: Counter target spell and its controller eats the card, if that player doesn't, he or she loses the game.
Sacrifice It's Edible!, Consume this card: Restart the game without It's Edible in your deck. (To consume a card, put it in your mouth, chew, then swallow it.)
Roaring Flamewurm :symr::symr::symr:
Creature - Wurm
When ~ comes into play, it deals 3 damage to each creature without flying.
Shroud
:1mana::symr:: ~ gets +1/+1 until end of turn.
5/3
World Tribal Enchantment - Elf
At the beginning of each player upkeep, you may put a 1/1 green elf warrior token creature into play under your control.
As long as you control an island, each elf you control have shroud.
As long as you control a swamp, each elf creature you control have deathtouch
Sorcery
Gain control of target permanent with converted mana cost equal or less then the number of cards in your hand.
///
Reality :2mana::symr::symr:
Sorcery
Reality deal X damage to target creature where X is the number of permanents you control.
Hellbent - If you have no cards in your hand, Reality deals X damage to the creatures controller where X is the number of permanents you control. instead.
Legendary Creature - Angel Berserker
Champion an angel
Flying, double strike, haste
Echo :symrw::symrw::symrw::symrw:
Whenever Agorath, Blood Angel deals combat damage to an opponent, put a +1/+1 counter on Agorath, Blood Angel.
“He assisted us? Don’t make me laugh. More likely the lust for blood got the better of him.” — Zedar, Elder Angel, to The Angel Comittee.
2/2
Creature - Wall
Cumulative Upkeep - Discard a card at random
Doublestrike, defender
Whenever ~ deals combat damage, you may draw a card for each damage dealt.
2/5
Toggle Enchantment
Whenever a permanent toggles, Burn deals 1 damage to each creature and each player.
:2mana:: Burn deals 1 damage to target player. Any player may play this ability.
///////////////
Calm :1mana::symu:
Toggle Enchantment
Whenever a permanent toggles, each player draw a card.
:2mana:: Target player draw a card. Any player may play this ability.
Toggle deck would love this~
Lol. That should be Luffy.
Ok for the card:
Shakened Loyalty :2mana::symr:
Tribal Enchantment - Viashino Aura
Enchant Creature
Gain control of enchanted creature. It gains haste until end of turn.
At the end of turn, return Shakened Loyalty to its owner's hand. (Return it only if it's in play.)
Creativity: 6/10 - Black doesn't get destroy permanent.
Balance: 1/5 - 3 mana destroy a land every untap step? too powerful.
Flavour: 3/7 - Gluttony doesn't eat the homoculous.. So the sacrifice 4 permanents doesn't make sense.
Coolness~: 3/3 - Very cool card though. I like the eat something and grow ability. Reflects the gluttony from full metal alchemist very well.
Total 13/25
Creativity: 9/10 - Nothing much to say here.
Balance: 4/5 - Quite a balanced card.
Flavour: 3/7 - I like the pay half your life which shows the lose half of your lifespan in deathnote, but what about creatures in play? You should somehow make your card kill creatures in play.
Coolness~: 3/3 - I like it.
Total: 19/25
Creativity: 6/10 - You got this ability from the charizard from pokemon card game right? =.="
Balance: 4/5 - Abit too overly balanced. Making it a little weak. Though it could combo with stuffy doll.
Flavour: 2/7 - It doesn't show what the actual charizard from the anime/cartoon do.
Coolness~: 2/3 - It reminds me of the time i was playing pokemon card game lol.
Total: 14/25
Creativity: 9/10 - I like how the card shows how the main character puts on the eyepatch and become some reincarnation of some legendary dude.
Balance: 2/5 - It turns bird of paradise into a 3/3 doublestrike beater from turn 3 onwards. And it doesn't say it loses any ability from before.. Which means target bop becomes a 3/3 doublestrike flyer until eot?
Flavour: 6/7 - definitely flavourful.
Coolness~: 2/3
Total: 19/25
Creativity: 7/10 - I like the put -1/-1 counter instead. But i don't like the only human can wear it claus. You mean in the anime non-human cannot wear it?
Balance: 5/5 - balanced
Flavour: 4/7 - Not very sure how to rate this card since i haven't watch this series.
Coolness~: 2/3 - yO~
Total: 18/25
Creativity: 6/10 - The 2nd ability originates from a vampire creature.
Balance: 5/5 - No prob here.
Flavour: 3/7 - Why does it makes you sacrifice a creature? Hollow doesn't eat human. It eats human soul.
Coolness~: 2/3
Total: 16/25
Creativity: 9/10
Balance: 5/5 - Balanced
Flavour: 3/7 - I like how you make him indestructible and have doublestrike. But i don't see how sacrificing a land can regenerate him.
Coolness~: 3/3
Total: 20/25
Creativity: 8/10 - nice~
Balance: 2/5 - So basically it's indestructible if you can tap it?
Flavour: 5/7 - I kind of forgot how the storyline goes. LOL. But it kind of show the won't die ability.
Coolness~: 3/3 - Indestructible 5/5 firststrike! woo~
Total: 18/25
Creativity: 7/10
Balance: 4/5 - Abit over balanced
Flavour: 4/7 - Why does it remove legendary creature in your graveyard to boost it's strength?
Coolness~: 2/3 - Destructive monk ftw!
Total: 18/25
Creature-Elemental Berserker
Bloodthirst 4
: Thrashing Elemental deals 1 damage to target non-Elemental permanent. If that permanent has been in combat, deal 2 damage to
Creature - Elemental Incarnation
:symr::symr:: Lust deals 1 damage to target creature.
Whenever a permanent becomes the target of a spell or ability you control, untap it and gain control of it until end of turn. It gains haste until end of turn.
When Lust is put into a graveyard from anywhere, shuffle it into its owner’s library.
6/6
k. For next: Make a card out of your favourite anime character/skills/place.
Creativity: /10
Balance: /5
Flavour: /7
Coolness~: /3
:symw::symu::symb::symr::symg::D:cool::mad::o:p;):-/, :symtap:: Good Luck~
Artifact
:symr:, :symtap:: Add :symb::symb: or :symg::symg: to your mana pool.
:symr:, :symtap:, Sacrifice Flamecore Bloodstar: Flamecore Bloodstar deals 2 damage to target creature or player.
blue one will be bounce a creature, black will be discard a card, green will be +3/+3 or something and white will be gain 5 life.
Enchantment
Consume a card in your hand: Remove target permanent from the game.
Consume a card you control on the stack: Counter target spell and its controller eats the card, if that player doesn't, he or she loses the game.
Sacrifice It's Edible!, Consume this card: Restart the game without It's Edible in your deck.
(To consume a card, put it in your mouth, chew, then swallow it.)
Creature - Wurm
When ~ comes into play, it deals 3 damage to each creature without flying.
Shroud
:1mana::symr:: ~ gets +1/+1 until end of turn.
5/3
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