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Treasure Cruisin' Modern UR Control
  • posted a message on Modern Soulflayer
    Quote from Dejadal »
    I'm not sure why you think Humans is getting a ban? Has it been said by someone on Wizards staff or something?

    Also I definitely disagree with Zetalpa being an auto 4-of. You should be building your list in a way that you have an at least servicable plan B. That's why cards like Samut and Hazoret are fantastic. They give Soulflayer really relevant abilities and are legitimate threats on their own. I had BW tokens turn one thoughtseize surgical my Flayers and I still crushed him with Samut, Chromanticore (I run one Godless Shrine in addition to Caryatid) and Hazoret. Also Drogskol Reaver > Zetalpa imo. Slightly more castable, and flying lifelink doublestrike can be a game ender in its own, especially with either haste or hexproof also.

    My gameplan against UWx is to just jam as much discard as I possibly can and packing cards like Thrun and other 4-5 drop threats instead of uncastable fatties


    Welp i actually do have a plan B. THat's why i have a 2x mana confluence as lands so that i can cast Zetalpa. Listen, usually plan B casting Chromanticore is good enough, or even bestow it upon a creature.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Soulflayer
    I've been playing without Thoughtseize in the SB. Because of that i've lost games against UW control and Ad nauseam. But i think that our Midrange, DS and burn mathcup is way better thanks to Leyline of Sanctity. Also started using a lone Anger of the gods in the SB... weirdly enough Zoo is picking in popularity again, and you know, elves and Humans also get hoses with it.

    We can stop meddling mage with abrupt decay also. I don't think the humans matchup isn't a problem in that regard, unless they have the ultimate god hand of disruption, then in that case you won't win (not many other decks can as well). I' not to preoccupied with Meddling mage because Humans are going to get a ban very soon, and meddling mage looks like the most likely candidate.


    I also think Samut, Voice of Dissent is an unnecesary card. Sure, it is castable, but also Hazoret the Fervent is castable, and honestly Hazoret is a way better creature than Samut. What does Zamut gives Soulflayer anyway? Double strike, vigilance and haste. Not good enough, since you have double strike in Zetalpa (and that is a 4 must in every Flayer deck), And chromanticore (also a must). And haste you can use bomat couriers or Fanatical firebrand.


    Keep in mind i don't have the deck sleeved up yet, I'm trying it out on cockatrice and possibly start ordering the cards next month or so.

    I need some times against eh UW mathcups. what is your gameplan against them? They have a lot of stuff that neutralize our threats, Terminus, Settle the wreckage, Cryptic Command, and so on.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Soulflayer
    Hello, i've been trying this deck




    I'vee been trying the 3 Leyline of sanctity in the sideboard, and i think it's pretty good. See, i've been playing Living end for a long time and in the LE primer a lot of users make the arguments for LoS as a a catch-all anti-disruptor. While I Don't personally think that that deck (living end) needs it, (because it's way more versatile and gy-hate resilient), I think that this deck absolutely needs it and i'll tell you why:

    1. Stops hand disruptors (Thoughtseize, Iok)
    2. Stops linear decks, that normally we have some hard time (Burn, Ad naus, KCI, storm)
    3. Stops most graveyard hate (Nihil, rakdos Charm, relic, other removals that aren't RiP or Leyline of the void)
    4. Stops Liliana and Blessed alliance -biggest ofenders against this deck

    I don't know, have been playing a couple of games with it on Cockatrice, and i'm throughly impress with the amount of times i put side them in.
    Posted in: Deck Creation (Modern)
  • posted a message on Living End
    There's this youtuber that seems to have an affinity for the living end strategy. He has made plenty of videos about living end as of yet:

    https://www.youtube.com/channel/UCqOaAT4qSTL0uto_GxRnvRg

    Pretty good content if you have the time for it
    Posted in: Combo
  • posted a message on Living End
    The thing is this: combo decks you have to keeep a good hands. Couple of cyclers, at least 2 lands/SSG, and a cascade. Against them you also need utility, and i find that an early fulminator is the best against them. They in turn have to assemble 2 pieces together: Scrap trawler and Ironworks, all before turn 3. Consistency is key in the matchuo, i personally do very well against KCI (post-sideboard of course).
    Posted in: Combo
  • posted a message on Living End
    Quote from Raver »
    KCI requires the holy grail of hate from us. Graveyard/artifact/lands/surgical to combat it's efficiency, durability, and redundancy.

    The first three is to buy time at the very least so they have to spend time to rebuild hopefully as we pressure with a resolved living end. If they do have the tools to rebuild, hopefully we can land a slaughter games naming KCI.


    Not really though. Their combo is slightly slower than us, so if you can keep him of 4 mana every turn you will probably kil them. I play a jund charm as a swiss for they do get to combo off though.
    Posted in: Combo
  • posted a message on Living End
    Quote from protoaddict »
    Are people seriously rotbeasting? I have never been a fan of Architects of Will but I think I would FAR sooner run them than rotbeast. If you are running rotbeast because it's a creature you can cast on 4 that just seems like a failing strategy to me, since it is so easily dealt with by so many removal spells that would be otherwise dead against you.

    That being said I still run Deadshot and have not looked back. The ability has not been irrelevant, but the 2 colors cycling and 4 toughness have been gamewinners for me. I have always subscribed to the idea that any creature in your deck that does not sac itself (fulminator, Shriekmaw) should be bolt proof, just to invalidate many of your opponents cards as well as the common red board wipes like anger of the gods.


    Yes, Lurching Rotbeast is an extremely subpar cycler, I would much rather play Architects than that, or even a 2 mana cycler like Archfiend of Ifnir or Twisted Abomination.

    Playing Deadshot minotaur has a cost, tho. You can't play Faerie macabre in the main because you are going to kill it very often. And as for Graveyard haste is concerned, i think that the faerie is way better than Leyline of the void.
    Posted in: Combo
  • posted a message on Living End
    I also tried Krosan Grip and i think it underperforms. You normally can play around Nihil or Relic by out cycling it and destroying it with an ingot chewer/ beast within. I find that Ingot is way better in this case, regardless of Krosan grip effect is more powerful.

    Currently this is my list:



    I cut the Beast within's main board to deal with the slew of fast decks that are currently in the meta. For example, even tough i love Archfiend of Ifnir, i think that haven a full set of them is to slow for matches like burn or zoo, so the best thing to do is to cut it for 2 and maindecking shriekmaw and Faerie macabre. The key to this configuration is figuring out what cards are most likely deck cards in most scenarios. Right now Faerie macabre is not a dead card in almost any scenario, having a legit grave hate or as a pump to Horror of the broken lands. Also this sideboard cruises on jeskai control with avalanche riders and 3 ricochet traps. Also a Jund charm that works as a Swiss option, including an extra pryoclasm for the humans matchup.

    With this sideboard we can go toe to toe with the rest of the more competitive field. Humans get overwhelmed with the angers and shriekmaws; Jeskai, Tron, Valakut and Amulet titan get denied with your 2 extra land destruction engines; Jund, Mardu, Affinity and Bogles had always a bad matchup against us, so we are good. The only problem would be Burn, but you can't always win them all.
    Posted in: Combo
  • posted a message on Living End
    You guys certainly haven't been beated by 3+ meddling mages. They effectively have 8 meddling mages on the deck, if you count Phantasmal image. Also the worst one is Thalia, setting us 2 turns back (If you hit all your landdrops) is brutal.
    Posted in: Combo
  • posted a message on Print this Wizards (so I can play it in modern)

    Burning of the Books 1R
    Sorcery (Uncommon)
    Each player draws 5 cards, then randomly discards 5 cards

    I REALLY want a bigger version of burning inquiry.


    Maybe i'm wrong, but i have a strange feelign that Burning inquiry will be banned in modern, or at least restricted. That cards has singlehandedly destroyed slow midrange decks like Abzan. Because one of the things that made Midrange decks good against combo decks was it's beautifuly sculpted hands of every answer they would need against the meta. With Burning inquiry what's the point of keeping a hand, since you are just gonna blow almost half of it to the bin. Sure for Hollow one it's great, but not for the rest of players.
    Posted in: Modern
  • posted a message on Living End
    I think you are wrong about the fulminators being bad against control. I think they are amazing, specially if the control deck is a 3 colored deck. The most popular control deck right now is Jeskai and fulminator there is absolutely a champ. I think the more trickier control matchup for us is UW control, since you they can just play basics and essentially counter our Living Ends and pathing our threats or our board. The UW matchup is super tricky but still beatable if you manage a turn 2/3 Cascade without them countering or being tapped out.

    Against the humans matchup: You absolutely need to diversify your removal. I've had badbeats where the opponent casts a medling mage then 2 phantasmal image naming Living end, then Shriekmaw then beast within so that they lock you out of the interaction. I think a copy of Anger of the gods has to be considered in the SB, as well as Pulse or jund charm.

    Posted in: Combo
  • posted a message on Living End
    Man i was making a template to make this primer a new facelist, based on the other primers. But i'm nowhere nearly done and i don't think i'l finish it anytime soon (Finishing my thesis and university mayor).

    Posted in: Combo
  • posted a message on [Primer] Living End
    It certainly is interesting. altough having such a low count of creatures is concerning to me. It's not like the U/B deck version of as foretold has only cyclers to as a draw engine. i feel this deck is much less consitent because of that.

    Have people given some thought on Karn, Scion of Urza in the Sideboard? like in the slot of a Thragtusk, that card is insanely good it can probably fit any deck.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Damn Wyvern, that's a bummer that you won't mod this thread anymore.

    But like i told you, i would gladly update the primer to the new meta, and make it neater to see.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Nah son. I do sideboard kolaghan's command for the extra removal tho
    Posted in: Modern Archives - Proven
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