Help! I got an important tournament in a few weeks at my LGS that I really want to take down. I am currently on the RUG Scapeshift plan with fatties out of the board similar to the Dutch open list. I cannot for the life of me beat Tron. He just ramps faster than me and remanding a worldbreaker or Ulamog just feels poopy. I don't see how to play or side against that crap. Is the Bring to Light version better since we can bring a crumble to dust? What should I sideboard? Any advice appreciated.
Here is some of the known decks I know will be there. Is RUG scapeshift a good choice for this? Or Bring to Light? What sideboard cards are good?
Expected meta:
Infect
burn
Jund (good player)
Jeskai control (good player)
Tron (good player)
fish
company
Kiki chord (good player)
Grixis control
Current sideboard:
Teferi, Mage of Zhalfir
Inferno Titan
Wurmcoil engine
2 Obstinate Baloth
1 Pithing needle
1 Shatterstorm
2 Ancient gridge
2 Vendilion Clique
Spellskite
Keranos
Primal Command
Took the deck to States last weekend. PLayed Reid's list. When a disappointing 3-3. Partly due to unlucky land floods and partly due to user error.
Round 1: Jeskai control W 2-0
Game 1: We trade resources all game and he kills so many of my creatures. But I am playing ancestral recalls so I get more cards than him and run him out of removal.
Game 2: Wasn't a game as he got stuck on three lands for a long time and never found a white source.
Round 2: Jund L 1-2
Game one was a vomitous affair where a drew way too many lands and died to getting Junded. Game 2 was better as I got to resolve visions and he had a hard time dealing with Huntmaster and couldn't deal with shackles at all.
Game 3: I thought I was in good shape until he discarded an ancient grudge to his Liliana rendering the Shackles I had in my hand useless. He removes all my guys and I can't survive despite resolving a visions.
Round 3: Soul Sisters W 2-0
I was worried for a second until I realized my deck is full of two for ones. THe only issue was Ariok champion but I took that with shackles. Huntmaster kills every creature in their deck too. Game 1 I was very lucky to V Clique him and take a worship that he was about to cast. Yikes! Game 2 I was in total control and he flooded a lot.
Round 4: Abzan Spike Feeder Angel L 0-2
Game one he casts double lingering souls. Don't care how many electrolyze I have I can't beat that. Game 2 I blood moon him but I can't draw anything else except more lands and blood moons. I foolishly serumed an ancestral to the bottom thinking the game wouldn't go that long and I just wanting a threat to finish him. No threat came and he pathed his own wall to find a plains then cast a millon lingering souls again.
Round 5: Merfolk W 2-0
This felt like a bye. He didn't play tight at all. Multiple times he walked merfolk into counterspells by NOT tapping Cavern of souls.... WTF. He also walked attackers into Vedalken shackles by playing creatures first so I could steal them and block.
Round 6 Infect L 0-2
Game one I was a turn away from stabilizing and thought I had it but he dodged an electrolyze and played a pump spell to seal it. Game 2 I kept a shaky one of Grim Lavamancer, spell snare and five lands. He played a Pendelhaven making lava mancer useless and I did not draw a non land card for the rest of the game.
Bleh kind of day. I don't know if the deck is proactive enough. It is certainly fun and AV is powerful but if you draw nothing but air if feels yucky.
Hey everyone. I'm taking this baby to states. What is everyone's opinion on shackles? Worth it? I'm trying to decide if I should drop them and play two main deck blood moon. Or perhaps a different option. Thoughts? Testing results?
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Here is some of the known decks I know will be there. Is RUG scapeshift a good choice for this? Or Bring to Light? What sideboard cards are good?
Expected meta:
Infect
burn
Jund (good player)
Jeskai control (good player)
Tron (good player)
fish
company
Kiki chord (good player)
Grixis control
Current sideboard:
Teferi, Mage of Zhalfir
Inferno Titan
Wurmcoil engine
2 Obstinate Baloth
1 Pithing needle
1 Shatterstorm
2 Ancient gridge
2 Vendilion Clique
Spellskite
Keranos
Primal Command
Round 1: Jeskai control W 2-0
Game 1: We trade resources all game and he kills so many of my creatures. But I am playing ancestral recalls so I get more cards than him and run him out of removal.
Game 2: Wasn't a game as he got stuck on three lands for a long time and never found a white source.
Round 2: Jund L 1-2
Game one was a vomitous affair where a drew way too many lands and died to getting Junded. Game 2 was better as I got to resolve visions and he had a hard time dealing with Huntmaster and couldn't deal with shackles at all.
Game 3: I thought I was in good shape until he discarded an ancient grudge to his Liliana rendering the Shackles I had in my hand useless. He removes all my guys and I can't survive despite resolving a visions.
Round 3: Soul Sisters W 2-0
I was worried for a second until I realized my deck is full of two for ones. THe only issue was Ariok champion but I took that with shackles. Huntmaster kills every creature in their deck too. Game 1 I was very lucky to V Clique him and take a worship that he was about to cast. Yikes! Game 2 I was in total control and he flooded a lot.
Round 4: Abzan Spike Feeder Angel L 0-2
Game one he casts double lingering souls. Don't care how many electrolyze I have I can't beat that. Game 2 I blood moon him but I can't draw anything else except more lands and blood moons. I foolishly serumed an ancestral to the bottom thinking the game wouldn't go that long and I just wanting a threat to finish him. No threat came and he pathed his own wall to find a plains then cast a millon lingering souls again.
Round 5: Merfolk W 2-0
This felt like a bye. He didn't play tight at all. Multiple times he walked merfolk into counterspells by NOT tapping Cavern of souls.... WTF. He also walked attackers into Vedalken shackles by playing creatures first so I could steal them and block.
Round 6 Infect L 0-2
Game one I was a turn away from stabilizing and thought I had it but he dodged an electrolyze and played a pump spell to seal it. Game 2 I kept a shaky one of Grim Lavamancer, spell snare and five lands. He played a Pendelhaven making lava mancer useless and I did not draw a non land card for the rest of the game.
Bleh kind of day. I don't know if the deck is proactive enough. It is certainly fun and AV is powerful but if you draw nothing but air if feels yucky.