2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Colorless Mana Question
    The changes with the new mana are as follows:
    - the new mana symbol in costs mean that colored mana can not be used.
    - the new mana symbol in producing means it produces colorless mana.
    - ALL the freaking old colorless mana symbols in all old cards, in producing only, have been errattatatataed to the new mana symbol !!! this is a mass visual change ofc. Except it isnt, because no one is gonna have their old cards painted/altered with the new mana symbol, but who knows ?

    ("Generic mana" is a term that only relates to costs. Colorless mana is what you call "general mana" i guess. Why they have two different terms for this I dont know, it seems pointless, simply "colorless mana" for both costs and producing should be plenty sufficient and have always been plenty, as far as I know/can think of right now.)
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    Quote from GoblinBasar »
    Precedent can go a long way here...
    If you are up against an honest person who has just been lazy or unconcentrated then yes. But if you are up against a cheater then 41 minutes of precedence means nothing. You need 20 years of organized play with proper evaluations of what short cuts mean to create as little room for the cheater as possible. WotC and the Judges have not done this work, they have been permanently struggling in the area where body language ends and voice language starts.

    The least able(but valid) denominator to them is a kid aged 13 from whereever in the world NOT speaking English who plays a US kid who ONLY speaks English - not very much can be agreed upon when this is what one should mind when "making" verbal shortcuts for a game that so desperately needs them in order to not move at tortoise speed.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    Seems like a bad judge decision, but if you start asking for everything during the game you soon will get the judge call that gives you the DQ for stalling. Impossible land...
    Luckily the penalties outside DQs in mtg do not amount to anything, its not like 3 strikes and youre out, so they are meaningless, just dont think about it.
    Posted in: Magic Rulings Archives
  • posted a message on the "Venting" thread
    Ofc this can be random but:
    Just put card X on top of my library, then cast Conduit of Ruin and used its' ability to find a Deceiver of Form and put that on top of my lib. Two turns later I drew card X...
    Posted in: Limited (Sealed, Draft)
  • posted a message on the "Venting" thread
    Just met a WotC_XXXX in the limited Leagues, lost 0-2 to him/her. But as I lose the the sideboard pops up and I ask "sideboard/bug ?". To this he/she replied "I thought it would be nice with a 3d game =)." To which I replied "yea =)".

    ...spend time computing stuff that isnt useful for mtgo when there are so many other things that should be computed (better).

    Also you wonder what else a WotC_XXXX can do from home on a Sunday.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Not good closing threads.
    It is not good that they close threads, because then some people that were expecting an answer feel that they won the conversation since they didnt get any answer, but it was because the thread was closed and not because someone ran away from it all not having words/arguements.

    Closing threads create a whole new negative dimension to forums (unless it is about racism and stuff ofc, then it creates a good dimension.)
    Posted in: Magic Rulings Archives
  • posted a message on Colorless mana.
    In next block or two (which probably dont have eldrazi things/creatures) I am gonna roll on the floor laughing when they announce that they take back the errata to have artifacts and stuff produce 1/2/3/etc and not the caltrop(read ogw <>) mana anymore.
    Posted in: Magic Rulings Archives
  • posted a message on Colorless mana.
    Quote from rigeld2 »
    Quote from Cliantere »
    Quote from rigeld2 »
    They didn't change anything at all regarding the producing of colorless mana.
    Yes they did, they changed the visual symbol, and that without needing to do it.

    Given that Kozilek's mana cost is 8CC.
    Without C existing, explain how you'd represent that mana cost. 811? That's less confusing?
    I would have Kozilek require two eldrazi mana to cast, which means a functional difference to how things work today. In next block we might not see eldrazi mana in any costs (and not see eldrazi creatures/things at all), but STILL see one or two artifacts/things that can produce eldrazi mana that can be used to pay generic costs (just like mountains and plains can do).

    Thats how I would do it.

    Joint warning with post #20, see below.
    -MadMage
    Posted in: Magic Rulings Archives
  • posted a message on Colorless mana.
    Quote from rigeld2 »
    They didn't change anything at all regarding the producing of colorless mana.
    Yes they did, they changed the visual symbol, and that without needing to do it.
    Posted in: Magic Rulings Archives
  • posted a message on Colorless mana.
    For future word quarrels I am curious; What happened to Basalt Monolith getting those new mana symbols, was it errataed or oracled or something else ?
    Posted in: Magic Rulings Archives
  • posted a message on Colorless mana.
    As the name implies, colorless mana is mana that has no color. Just that.

    If that was true then the old unchanged versions of all those artifacts that happened to produce colorless mana would produce mana good enough to pay costs denoted by this new mana symbol that we see in OGW now. IN WHICH CASE IT WOULD BE POINTLESS TO MAKE A MASS EDITING/ORACLING/ERRATAING OF MTG CARDS !

    I believe the point with caltrop/road-spike mana should be this; That the Eldrazi does not accept/have it in them to have colored mana be consumed in costs regarding their..........kind.

    Then why change anything at all regarding the PRODUCING(add to mana pool) of colorless mana ?
    Posted in: Magic Rulings Archives
  • posted a message on Why do people call DFC's "flip cards"?
    Quote from Lithl »
    ...
    The common term "Colorless mana" has more than one meaning now, it is not by chance that they didn't call it "Donald Duck - mana" (in which case no one would mix it up).

    Wotc...actively...seek...out...tedious...differences..in..language...usage...to...create...the...illusion...of...skill.

    I am all for making mtg harder, but this is not the way.
    (bring back interrupts, stacked combat dmg and mana burn, ++)
    Posted in: Magic General
  • posted a message on Why do people call DFC's "flip cards"?
    Quote from Cliantere »

    MtgO does not handle the ability of Kozilek's Translator the way it handles other mana abilities, so obviously we are up against something undefined/unknown with this new thing on the cards.


    You get the benefit of the doubt cause I think you must be trolling. "Card doesn't work correctly on MTGO-->Official rules can't handle it" is a really weird reasoning. It's just a bug, as you can read on Reddit already since the release, which can also be searched very easily. No you don't have to read through all of Reddit, don't worry Wink

    Ive never said anything about the card working correctly or not. I simply stated that it didnt work the way we are used to with mana abilities, so maybe/probably this new "mana" hasn't been researched and identified correctly yet by the scientist lab at wotc headquarters. If you ask me it probably isnt even mana, it is road spikes or caltrops or something (even though I do agree it is pretty void of color, they got that part right I believe)
    Posted in: Magic General
  • posted a message on Why do people call DFC's "flip cards"?
    Quote from oddmyth »
    106.1. Mana is the primary resource in the game. Players spend mana to pay costs, usually when casting spells and activating abilities.
    106.1a There are five colors of mana: white, blue, black, red, and green.
    106.1b There are six types of mana: white, blue, black, red, green, and colorless.

    106.10. If an effect would add mana represented by a generic mana symbol to a player’s mana pool, that much colorless mana is added to that player’s mana pool.

    All the rules necessary to play with colourless mana from sets up to OGW are stated right there.

    MtgO does not handle the ability of Kozilek's Translator the way it handles other mana abilities, so obviously we are up against something undefined/unknown with this new thing on the cards.
    Posted in: Magic General
  • posted a message on Colorless mana.
    What is colorless mana ?
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.