Hellfire ScourXBBB
Enchantment
When ~ comes into play, each player sacrifices X permanents of an opponent's choice.
At the beginning of each player's upkeep, the player returns a permanent of an opponent's choice from their graveyard to play.
Challenge: Make a card with a card-drawing effect. Cantripping counts as well.
Cho-Arrimian Recall1WW
Tribal Sorcery - Rebel
Return any number of Rebel cards from your graveyard to the bottom of your library in any order. Remove Cho-Arrimian Recall from the game.
Draw a card.
Mechanic:
Adapt is an ability word that gives a permanent an effect depending on the state of your opponent.
Thoughtsnatch2UU
Enchantment Adapt - Whenever an opponent has more cards in hand than you, ~ gains "T: Draw a card" until end of turn.
Perpetual Lifespans1GGWW
Sorcery
Put a creature card from your hand to play, then gain life equal to the total toughness of creatures you control.
Epic
Anyway, my vote goes to Seal of Cleansing. The seal cycle had some really good art.
Enchantment
When ~ comes into play, each player sacrifices X permanents of an opponent's choice.
At the beginning of each player's upkeep, the player returns a permanent of an opponent's choice from their graveyard to play.
Challenge: Make a card with a card-drawing effect. Cantripping counts as well.
Tribal Sorcery - Rebel
Return any number of Rebel cards from your graveyard to the bottom of your library in any order. Remove Cho-Arrimian Recall from the game.
Draw a card.
Mechanic:
Adapt is an ability word that gives a permanent an effect depending on the state of your opponent.
Thoughtsnatch 2UU
Enchantment
Adapt - Whenever an opponent has more cards in hand than you, ~ gains "T: Draw a card" until end of turn.
Sorcery
Put a creature card from your hand to play, then gain life equal to the total toughness of creatures you control.
Epic
WW toilet bowl design