It was alright. Pacing felt a little weird to me. Taking the Hub seemed way too easy. Eh.
Huh, it was supposed to be easy. Remember "Quiet Moments":
Gideon nodded to the leonin. "Ajani's right. If we cause a diversion, maybe we can pull some of Tezzeret's forces onto us."
"I think we could do one better." Pia smiled, a grin that grew as she continued talking. "If this is as important as Saheeli says, other targets may be soft to a strike right now. Maybe we don't strike just for a diversion, but strike to capture something we need."
"I take it you have a target in mind?"
"We take the Aether Hub."
Sure, but absolutely no mention was made of it in this story.
No complaints about being short staffed. No mention of recent rebel activity. Nada. Just "OMG we're under attack! AAAaaaaand now they've taken the hub."
It was simply unsatisfying. Honestly that's been a big problem with the story for me since the switch to the Gatewatch. It just comes too easy for them. They stumble blindly into solutions, or their supposedly dangerous foe just dumbly leaves themselves open at obvious points and bibbity-bobbity-boo cataclysmic event endangering the multiverse is solved!
Don't TELL us stuff happened to enable the win. SHOW us.
What happened with old wording "with converted mana cost"?
I think it might be cause of a quirk in the rules...?
Like "With converted mana cost 2 or less" would mean that it couldn't even target a creature with cmc 3 or 4 for it's Revolt effect to even work. With this wording it can target any creature. It just only has an effect if that creature meets the criteria (cmc 2[or 4] or less).
Goblin Chronomancer2UR
Creature - Goblin Wizard
At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
2/2
Phantom Horizon1UUG
Enchantment
Whenever a land you control becomes the target of a spell or ability, exile that land then return it to the battlefield under your control.
Manifest the Soul3W
Enchantment
Whenever a creature you control dies, create a token that is a copy of that creature, except that it has base power and toughness 1/1 and is a Spirit in addition to its other types.
Bestow Strength1G
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
Eneas Merrymaker2RG
Legendary Creature - Satyr Shaman
Other Satyrs you control get +1/+1.
Tap an untapped creature you control: Add R to your mana pool. 2R: ~ deals 1 damage to each creature.
2/3
So, at first I really didn't want to make a tribal lord (+1/+1), instead I decided I would try and make a Legend that encapsulated what exactly it meant to BE a satyr. The two major things that stick out to me about Theros Satyrs are Revelry (expressed as tapping for mana) and Recklessness (indiscriminate damage). But then a quick Gatherer search reminded me that the overwhelming majority (12 out of 16) of Theros Satyrs only have 1 toughness, so using his burn ability even once would basically be board wiping yourself if you were playing him in a tribal deck, so I had to tack it on. C'est la vie.
Alrighty then, NEXT: An animal commander. Not an anthro character like Aven, Ainok or Leonin, but just a plain ol' regular animal of some kind.
Ablution1W
Enchantment W: Remove a counter from target creature you control. You gain 1 life. W: Exile target Aura attached to a creature you control. You gain 1 life.
Clamorous Fiend2BB
Creature - Demon
Flying, haste
When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
7/7
I think that Nahiri has an additional reason to not join the Gatewatch. (Or anyleague of planeswalkers really.)
Think about it. She's already been a member of a Planeswalker club, and what did it get her? Millennia spent playing warden to eldritch beings while her home plane suffered their corrupting influence, the apparent disregard of those very planeswalkers who were supposed to be there for her, 1000 years locked in a hunk of magical silver by her supposed friend and ally, and her home plane destroyed by the very entities they were supposed to contain.
If anything I'd expect Nahiri as a Gatewatch antagonist just out of pure spite.
Sure, but absolutely no mention was made of it in this story.
No complaints about being short staffed. No mention of recent rebel activity. Nada. Just "OMG we're under attack! AAAaaaaand now they've taken the hub."
It was simply unsatisfying. Honestly that's been a big problem with the story for me since the switch to the Gatewatch. It just comes too easy for them. They stumble blindly into solutions, or their supposedly dangerous foe just dumbly leaves themselves open at obvious points and bibbity-bobbity-boo cataclysmic event endangering the multiverse is solved!
Don't TELL us stuff happened to enable the win. SHOW us.
I think it might be cause of a quirk in the rules...?
Like "With converted mana cost 2 or less" would mean that it couldn't even target a creature with cmc 3 or 4 for it's Revolt effect to even work. With this wording it can target any creature. It just only has an effect if that creature meets the criteria (cmc 2[or 4] or less).
Creature - Goblin Wizard
At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
2/2
It was alright. Pacing felt a little weird to me. Taking the Hub seemed way too easy. Eh.
Artifact
T: Flip a coin. If it comes up heads, add one mana of any color to your mana pool. Otherwise add C to your mana pool.
Sorcery
All creatures get -2/-2 until end of turn.
Flashback 2BBB
Felidar Pride
Azorius Senator
Arlinn, Alpha of Pack Goldnight
Enchantment
Whenever a land you control becomes the target of a spell or ability, exile that land then return it to the battlefield under your control.
Enchantment
Whenever a creature you control dies, create a token that is a copy of that creature, except that it has base power and toughness 1/1 and is a Spirit in addition to its other types.
Next: Hokori, Dust Drinker
Chromatic Construct 3
Artifact Creature - Construct
~ is all colors of the mana spent to cast it.
~ has protection from all colors it is not.
2/3
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
Creature - Elf Shaman
Tap an untapped creature you control: Add G to your mana pool.
1G: Untap target creature you control.
1/2
Next up: Kynaios and Tiro of Meletis. Bonus points if it's a card that interacts with their ability in some manner that makes them less huggy.
Legendary Creature - Satyr Shaman
Other Satyrs you control get +1/+1.
Tap an untapped creature you control: Add R to your mana pool.
2R: ~ deals 1 damage to each creature.
2/3
So, at first I really didn't want to make a tribal lord (+1/+1), instead I decided I would try and make a Legend that encapsulated what exactly it meant to BE a satyr. The two major things that stick out to me about Theros Satyrs are Revelry (expressed as tapping for mana) and Recklessness (indiscriminate damage). But then a quick Gatherer search reminded me that the overwhelming majority (12 out of 16) of Theros Satyrs only have 1 toughness, so using his burn ability even once would basically be board wiping yourself if you were playing him in a tribal deck, so I had to tack it on. C'est la vie.
Alrighty then, NEXT: An animal commander. Not an anthro character like Aven, Ainok or Leonin, but just a plain ol' regular animal of some kind.
Enchantment
W: Remove a counter from target creature you control. You gain 1 life.
W: Exile target Aura attached to a creature you control. You gain 1 life.
Creature - Demon
Flying, haste
When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
7/7
Think about it. She's already been a member of a Planeswalker club, and what did it get her? Millennia spent playing warden to eldritch beings while her home plane suffered their corrupting influence, the apparent disregard of those very planeswalkers who were supposed to be there for her, 1000 years locked in a hunk of magical silver by her supposed friend and ally, and her home plane destroyed by the very entities they were supposed to contain.
If anything I'd expect Nahiri as a Gatewatch antagonist just out of pure spite.