"I spent FIVE THOUSAND YEARS watching as the mere presence of the Eldrazi ravaged my plane and my people because YOU TOLD ME they couldn't be killed, AND IT WAS ALL A LIE!"
Capuchin MendicantGW
Creature - Monkey Monk
At the beginning of each of your turns, you may add one mana of any color to your mana pool unless an opponent has you gain 2 life. This mana does not drain from your mana pool at the end of phases or turns.
0/2
Ezeni, Druid of Ashes2GW
Legendary Creature - Human Druid Ally
Rally - Whenever ~ or another Ally enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it into your hand.
Landfall - Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, put it into your hand.
2/3
I bet she'll target Tarkir next too. And go there, won't find Ugin so she'll take her revenge by murdering all his kind there - thus ending the dragon rule and returning Tarkir to the days of khans, which was inevitably more popular anyway.
I thought Tarkir with dragons was infinitely better than another warring plane with humans. Don't go assuming things based on a couple of loud voices.
Also, Nahiri beating one ancient, sentient dragon, let alone five with their own human armies and respawning dragonstorms? Calling it a stretch would be an understatement. She doesn't have something like Emrakul to bait in to Tarkir any more. This is all assuming that Ugin doesn't show up and if he does, it's a wrap for Nahiri, prep-time or otherwise.
Nahiri wouldn't likely be facing down five dragons though. She'd more likely be facing one dragon, five times. She also has her leyline manipulation/mana focusing ability that thus far we have absolutely no idea the potential of, and the posibility of her own human(oid) armies in all those displeased with the Dragonlords' rule.
We also have no idea if the dragonstorms require Ugin's presence on the plane, or if they continue without him there. If creative really wants to go back to Wedge World as opposed to Dragon World (and IIRC MaRo did mention that Wedge actually turned out to be more popular as a whole), then that would be as simple as them saying "Nope. No Ugin, no Dragonstorms."
I'm not saying one way or another that anything of the sort will/wont happen, just highlighting how it reasonably could.
Curious Curio2
Artifact
~ enters the battlefield tapped.
When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it. 2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
Wanderwine CartographerW
Creature - Merfolk Scout
Islandwalk
Whenever ~ becomes untapped, if you control fewer lands than target opponent, you may search your library for a land card, reveal it and put it into your hand. Shuffle your library.
1/1
This story lost me when we found out that she is a fifteen year old with her own fleet of pirate ships. I mean seriously? I was willing to suspend my disbelief for a single ship but a whole fleet?
That's the part that lost you? Not the skywhales, the telepathy, the airships, but a 15-year-old with her own fleet?
Makes sense though. Just because it's a fantasy story with magic doesn't mean that's a reasonable thing. How does a 15 year old acquire an entire fleet? She may have powers but she's in a world where everyone does. Judging it from that perspective yeah… we can't say "oh well by magic of course!"
I'd have bought it if her backstory were that her parents were aether pirates, and she inherited the fleet. That's about the only way I can see it being a reasonable accomplishment for someone so young.
With how the story unfolds, I am very afraid that the artbook is again quite innacurate.
Baral is locked up as of the end of latest story. Jace uses his Illusionist's Stratagem, but not during the rebel attack on the Death Star Aether Spire, but now. And Baral is not the one who dispels it.
Indeed. I noted the inconsistencies as well. I've prettymuch accepted that the art books need to be taken with a grain of salt, given that they likely go to press before the website stories are even written.
[quote from="Pollaski »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=604"][quote from="SteamMage »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=603"]I wonder if Baan is going to be a recurring character, if not full on antagonist. If so I have to think he may taverse the Multiverse warning other walkers of the Gatewatch's marvelous ability to destablize things.
Perhaps- but Baan strikes me along the lines of Nahiri- outside of the context they were presented in, they probably wouldn't be villians at all.
Like, now that Nahiri's done on Innistrad, she probably has zero motivation to completely screw up another world. Hell, I'm betting there's a good part of her that's wracked with guilt for what she did on Innistrad.
Does Nahiri know that Ugin was dead/in a coma while the Eldrazi were breaking free? If not, she'll probably target Tarkir next. She's already tried to murder an entire Plane to get revenge on one guy; I doubt someone like that can even recognize guilt...
If I am not mistaken, she does not know where Tarkir is, and even that it is Ugin's homeworld. But yeah, all it takes to know is to meet Bolas...
She'd never been to Inistraad before either, but she managed to find it. If Nahiri vs Ugin is a direction that creative wants to go, there's really no reason that they couldn't just have her figure it out somehow.
Example:
We know that Nahiri spent decades working with Ugin to construct the hedron network. We also know that Ugin's magic is very unique, it's reasonable that Nahiri would recognize it instantly. Now that Ugin's been restored and has been offworld potentially leaving traces of himself all over the place, they could say that Nahiri stumbled across Ugin's "signature" and spent the time since she left Inistraad tracking him back to Tarkir (where his signature is strongest, no doubt). Now, Nahiri's not a tracker per se, but it's likely a skill that was commonplace among Kor, and imperfect technique/skill in it could explain why it is she ends up at the strongest signature, rather than the most recent (thus why Ugin's not on Tarkir to simply eat her).
The Dragonlords, having been born of Ugin's magic would obviously have a strong signature, which would be what ultimately brings them into her cross-hairs. Much like (from her point of view) Sorin forsook her for Inistraad and it's protections, Ugin forsook her for Tarkir and it's protectors.
There were a good deal of typos/errors the editors missed, and at places it was really excessively wordy (it also seemed to make liberal use of $10 words where $2 words would have sufficed, and not come across so awkwardly ("asymmetrically long" ... just say "uneven").
Not particularly memorable, but also not terrible.
Kind of a big tweak, but I think it's still a fitting modification of the previous card;
Ora, the Rippling Mirror2RWUB
Legendary Creature - Sphinx Wizard
Flying, prowess
Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
4/4
Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
Profane Bloodrite1BBB
Enchantment
Whenever a creature you control dies, each opponent sacrifices a creature. B, Pay 1 life, sacrifice a creature: Draw a card.
Venerated Hydra(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
Creature - Hydra
Hexproof
Whenever ~ is dealt damage, create a token copy of it. When ~ dies, exile all tokens created this way.
6/6
Sorin's not dead. He's trapped (Encased in stone with shards of it constantly mutilating his insides, to keep him from being able to focus long enough to planeswalk) until such a time was WotC decide they want to use him again.
I have no problem at all with the Gatewatch, in theory.
I just don't really care for it as far as execution. They picked just about the blandest characters in their stable of planeswalkers, imo. I frankly find it hard to care about any of them so the storylines they're involved in may as well not even have a protagonist for me. I cared more about Tamiyo in SOI than all of the gatewatch characters combined. I found Arlinn orders of magnitude more interesting just from the story and a half we had that even mentioned her.
I have no problem with the story being centered on planeswalkers. But at least try to make them interesting ones.
"I spent FIVE THOUSAND YEARS watching as the mere presence of the Eldrazi ravaged my plane and my people because YOU TOLD ME they couldn't be killed, AND IT WAS ALL A LIE!"
Creature - Monkey Monk
At the beginning of each of your turns, you may add one mana of any color to your mana pool unless an opponent has you gain 2 life. This mana does not drain from your mana pool at the end of phases or turns.
0/2
Next:
Spirit Construct
Elephant Gargoyle
Demon Archon
Legendary Creature - Human Druid Ally
Rally - Whenever ~ or another Ally enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it into your hand.
Landfall - Whenever a land enters the battlefield under your control, reveal the top card of your library. If it's a creature card, put it into your hand.
2/3
Nahiri wouldn't likely be facing down five dragons though. She'd more likely be facing one dragon, five times. She also has her leyline manipulation/mana focusing ability that thus far we have absolutely no idea the potential of, and the posibility of her own human(oid) armies in all those displeased with the Dragonlords' rule.
We also have no idea if the dragonstorms require Ugin's presence on the plane, or if they continue without him there. If creative really wants to go back to Wedge World as opposed to Dragon World (and IIRC MaRo did mention that Wedge actually turned out to be more popular as a whole), then that would be as simple as them saying "Nope. No Ugin, no Dragonstorms."
I'm not saying one way or another that anything of the sort will/wont happen, just highlighting how it reasonably could.
Artifact
~ enters the battlefield tapped.
When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it.
2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
Creature - Merfolk Scout
Islandwalk
Whenever ~ becomes untapped, if you control fewer lands than target opponent, you may search your library for a land card, reveal it and put it into your hand. Shuffle your library.
1/1
I'd have bought it if her backstory were that her parents were aether pirates, and she inherited the fleet. That's about the only way I can see it being a reasonable accomplishment for someone so young.
Indeed. I noted the inconsistencies as well. I've prettymuch accepted that the art books need to be taken with a grain of salt, given that they likely go to press before the website stories are even written.
She'd never been to Inistraad before either, but she managed to find it. If Nahiri vs Ugin is a direction that creative wants to go, there's really no reason that they couldn't just have her figure it out somehow.
Example:
We know that Nahiri spent decades working with Ugin to construct the hedron network. We also know that Ugin's magic is very unique, it's reasonable that Nahiri would recognize it instantly. Now that Ugin's been restored and has been offworld potentially leaving traces of himself all over the place, they could say that Nahiri stumbled across Ugin's "signature" and spent the time since she left Inistraad tracking him back to Tarkir (where his signature is strongest, no doubt). Now, Nahiri's not a tracker per se, but it's likely a skill that was commonplace among Kor, and imperfect technique/skill in it could explain why it is she ends up at the strongest signature, rather than the most recent (thus why Ugin's not on Tarkir to simply eat her).
The Dragonlords, having been born of Ugin's magic would obviously have a strong signature, which would be what ultimately brings them into her cross-hairs. Much like (from her point of view) Sorin forsook her for Inistraad and it's protections, Ugin forsook her for Tarkir and it's protectors.
There were a good deal of typos/errors the editors missed, and at places it was really excessively wordy (it also seemed to make liberal use of $10 words where $2 words would have sufficed, and not come across so awkwardly ("asymmetrically long" ... just say "uneven").
Not particularly memorable, but also not terrible.
Ora, the Rippling Mirror 2RWUB
Legendary Creature - Sphinx Wizard
Flying, prowess
Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
4/4
Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
Enchantment
Whenever a creature you control dies, each opponent sacrifices a creature.
B, Pay 1 life, sacrifice a creature: Draw a card.
Hope of Ghirapur
Creature - Hydra
Hexproof
Whenever ~ is dealt damage, create a token copy of it. When ~ dies, exile all tokens created this way.
6/6
I just don't really care for it as far as execution. They picked just about the blandest characters in their stable of planeswalkers, imo. I frankly find it hard to care about any of them so the storylines they're involved in may as well not even have a protagonist for me. I cared more about Tamiyo in SOI than all of the gatewatch characters combined. I found Arlinn orders of magnitude more interesting just from the story and a half we had that even mentioned her.
I have no problem with the story being centered on planeswalkers. But at least try to make them interesting ones.