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  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from Ryperior74 »


    first off yeeaa I smell a Oath of Alrinn coming she literally called all 3 friends and all of them are gate watch members she even tried to go 4 with jace

    second hard to tell if this happend before or after zendikar rising
    I kinda get the feeling that it's happening concurrently with Zendicar Rising, hence why Jace is gone.

    Quote from dzonny »
    "Arlinn has the feeling Chandra would help with whatever it was Adeline asked of her, but they can't let their eyes stray too far from their goal here."

    Are they implying it again?
    Certainly seem to be, yeah.
    Posted in: Magic Storyline
  • posted a message on [MID] Super Feminina — Sunset Bash
    Quote from Lectrys »
    Now, does that Story Spotlight indicate that the Dawnheart Coven succeeded or failed at the Celestus...that twilight doesn't look good, though....
    My guess is that this comes before the werewolf attack and Defend the Celestus. It's sunSET bash, so is probably a festivity that proceeds the ritual to activate the device, whereas if it were after the activation I'd think it would be called sunRISE bash.
    Posted in: The Rumor Mill
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    Quote from Ryperior74 »
    Now let me bring in the tin foil crackpot theory

    her ability is worded like 5 particular villains

    Rumor was one of them was intended for eldraine

    where I’m going for this


    She’s worded like the phyrexian praetors

    sheoldred resurrected her if she was infact killed perhaps and liesa is who they are after in innistrad

    (But really it’s most likely sorin has something to with this sigarda and him are fighting and probably involves that key/the celestus of how she came back.)
    Original Gisela's ability was also worded as such. Double damage for opponents, half damage for you. I don't think that it's particularly indicative of anything greater.
    Posted in: Magic Storyline
  • posted a message on MaRo's Midnight Hunt Teaser
    Quote from Minoke »
    • Creature – Human Soldier Werewolf


    This is not new. Every 'normal' Werewolf from Innistrad (excluding Emrakul's corruptions from Eldritch Moon) is a Human Werewolf on front face (sometimes with a third type too) and just Werewolf on back face. However, "Soldier" would make me think that perhaps it's a white Werewolf. Most Soldiers are white.
    It would be fitting, IMO, for Arlinn to have organized a werewolf army to help defend humans from the other monster types, perhaps in exchange for lenience towards other werewolves.

    She was an Archmage of Goldnight, I could see her going Naya and leading a sort of W/R/G "Pack Goldnight."

    There were also still a few Wolfir left that could be involved.
    Posted in: The Rumor Mill
  • posted a message on Dominaria United and Kamigawa Neon Dynasty - New Sets 2022?
    Quote from Ryperior74 »
    Quote from Grixh »

    I'll amend: every non-spirit is dead.

    If it's 10,000 then to them the Kami war was almost as far back as the invention of agriculture is to us. Eiganjo Castle could be there Gobekli Tepe.


    Funny thing is, i'm willingly to bet with everyone that kami are going to be "dead" and won't return. Kami were too weird obscure for the western public and were badly received. They were also a parasitic mess mechanically. Also they don't mesh at all with the cyberpunk theme. So i think they won't be there.



    I know it’s it’s possible but your definatly gonna lose the bet

    “shadowrun” and “ghost in a shell” literally prove kami spirits can be in cyberpunk worlds

    Second there’s gonna be people who do/did like them (even western) and pretty much thee place to make the spirit tribal legend everyone has been asking for.

    Additionally we already KNOW that the kami still exist. The Sisters of Flesh and Spirit and the Myojin of Night's Reach were seen in the Future Sight novel (About 60 years before current day in world), and Tamiyo was still offering prayers to the kami in the most recent Innistrad set.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Mothership 7/5 - Grand master of flowers (bahamut), White dragon and Monk of the open hand
    The restrictions on his first +1 are so arbitrary and unnecessary. It makes the entire card feel ridiculously clunky.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Potion of Healing— Dana Fischer preview
    Quote from Dontrike »
    Gotta wonder why they didn't just go with Healing Potion as the name.
    Because Potion of Healing is its literal name in D&D. Potion of Healing, Potion of Greater Healing, Potion of Superior Healing and Potion of Supreme Healing.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Planar Ally— Brent Vos preview
    Quote from Creedmoor »
    There is a Multiverse in D&D too?


    Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.


    I dont think that counts as "planes". I mean look Theros : have both a physical and metaphysical places (Underworld, Heaven etc) and still are the same only one plane. A single universe can have more metaphysical layers but are within that universe still.
    In D&D "Heaven" and "Hell" are entirely separate from the Material planes. They're not like Theros, with Nyx, the mortal realm, and the Underworld all on one plane. It'd be like if the Magic Multiverse had an entirely separate plane where all spirits went when they died. They're fully separate planes of existence in D&D.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Spiked Pit Trap— B. D. Walters preview
    Quote from Reaper9889 »
    Using a D20 for only 2 options feels like a total waste. It's the exactly rate of a mundane coin flip. I get it's not functionally equivalent in this set but c'mon.

    That is not actually true, if you are using a fair dice. There are 9 numbers from 1 to 9 and 11 between 10 and 20. So it is 11/20 for the good outcome while only 9/20 for the bad part


    Right, I stand corrected. Still lamey but at least now makes a little more sense.
    To be fair, a d20 in real life D&D also often only has two outcomes; Pass or Fail.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Planar Ally— Brent Vos preview
    Quote from Creedmoor »
    There is a Multiverse in D&D too?


    Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
    There's the Material plane (aka the mortal world) which contains numerous - I guess subplanes? - such as Greyhawk, Faerun, Eberron, essentially all of the normal game setting planes. The Material plane sorta overlaps with the Feywild and the Shadowfell as kinda-sorta parallel dimensions that occupy the same "space" as the Material planes, just ya'know, a little to the left of reality.

    Then there's the Inner planes, which are the elemental planes, Fire, Water, Earth, Air. After the inner planes are the Outer planes, which are the various Heaven/Hell analogs. Beyond the Outer planes is the Far Realm, which is essentially an alien hellscape beyond the grasp of mortal comprehension.

    There are also the Ethereal plane and the Astral Sea, which are vaguely like the Blind Eternities, where they're "the space between realms." Though unlike the Blind Eternities, creatures can and do actually live there (at least, in the Astral Sea, I can't recall anything that lives in the Ethereal plane).

    EDIT: Felt that I should point out that there are 16 Outer planes, not simply 1 "heaven" plane and 1 "hell" plane. I also forgot about Sigil/The Outlands. The outlands exsists between the outerplanes as a sort of hub connecting to all of them. It's a circular plane, like a wheel, with 16 gate towns each having a portal to a corresponding Outer plane. Sigil is essentially the capital, a huge ring shaped planar metropolis at the center of the plane.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Den of the Bugbear - Starcitygames
    Quote from desruprot »
    Bugbears are indeed goblinoid as are hobgoblins. DnD has a variety of goblin races although with 5e only Bugbear and Goblin are playable.
    Hobgoblins are also a playable race. They're all 3 in Volo's Guide to Monsters. There's also a Feywild hobgoblin in the recent fey folk UA.

    As for the card itself, I don't care much for the visual treatment of the card. It took me a second to realize I was actually looking at a CARD, having initially scrolled right past it. Certainly when it's a pysical card in front of you it's obvious, and at least it's fully legible unlike some past treatments (Amonkhet invocations, the heavy metal secret lair), I suppose I simply lack the nostalgia for the design given that I started D&D with 5e.
    Posted in: The Rumor Mill
  • posted a message on [MH2] Break the Ice— Masters of Modern preview
    Quote from Tormented »


    Exotic orchard and reflecting pool are safe - colorless is not a color (also you can't tap either if all your opponents are playing colorless.)
    Orchard is safe since it says "any color" but I don't believe Reflecting Pool is, since it says "any type." Colorless mana is by definition not a color, but it certainly is a type of mana.
    Posted in: The Rumor Mill
  • posted a message on [STX] Stonebound Mentor, Returned Pastcaller, and Radiant Scrollwielder— PCGamer previews
    Does... does it drive anyone else crazy that hybrid mana symbols are bigger than normal mana symbols? Sweat
    Posted in: The Rumor Mill
  • posted a message on [STX] Efreet Flamepainter— Ally Warfield preview
    That... seems stupidly good???

    There's no restriction on the mana value of the spell you can cast, and with all of red's rummaging effects it's simple enough to get huge spells into your graveyard to cast for free.

    AND you can potentially do it twice per combat.
    Posted in: The Rumor Mill
  • posted a message on [STX] Rip Apart and Venerable Warsinger— Kotaku AU previews
    Quote from cyberium_neo »
    I can see why Rip Apart isn’t instant.
    Oof. It didn't even register to me that it wasn't. It seems like such an obviously instant effect.
    Posted in: The Rumor Mill
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