But I think with the newer cards, stoneforge should be fine in modern. I would love to see SFM unbanned
Edit: Also, Counter spell needs to be in modern
guys guys, do you know what should be cool for players after the eldrazi winter?
what?
t2 batterskull for meta diversity!
Um, first off it's turn 3... only if it isn't killed first on turn 2 (or ripped from hand with Thoughtseize or SFM isn't ripped from hand with IOK turn 1). Also if you flash in Batterskull, it is likely to be destroyed with the plethora of artifact hate there is in modern. I think SFM is a very strong card but that there is nothing wrong with having strong cards in modern. We have Goyf and Snapcaster which can arguably be as strong as SFM in their respective decks.
^Exactly
The meta has gotten stronger sense SFM was printed, and white needs the love bad. It would be good, but nothing that would be unhealthy. I think White needs it to be their slower/clunkier version of Fish/Tasigur. It still also gets counter hard by khologians. K-Command kills Batterskull then makes them discard a card(No point in killing a useless SFM), so it effectively 2 for 1's SFM/Skull still
I guarantee Nahiri will plummet in value once the "ooh, shiny new 'walker" luster fades away. There's always the people who think every spoiled 'walker is going to change Modern. You'll be able to buy her for $7 or $8 in no time.
That seems like a pretty comprehensive patent. I wonder if Nintendo and Konami get around it somehow, or if they just have to pay royalties to Hasbro. Also, it amuses me that the patent includes the rules definition for Banding.
It's a nutty patent that shouldn't exist IMO. Nintendo and Konami get around it because Japan has a different patient system, and under trade rules, can still trade those good with the United States.
@Others: To the People thinking I keep on talking about this set being bad, I am also talking about the last 3 Blocks as well... Please dont cherry pick so hard.
I think a game with mostly playable cards is possible ofc, but as I said, more is better, and with so few Wizards has crossed a line for me. I didnt say Wizards needs to make 100% playable sets, please try to read what I said better.
Sets that are 90% unplayable, like how I think SoI will turn out(And The Eldrazi Bloc turned out), are not that fun for constructed. I would go further out and say they are really hurting magic as a whole because of that.
Wizards/Hazbro's patent on the trading card game in it's entirety is a disaster for innovation and other possible new games(This is really un-debatable). Some of which would be terrible, ofcourse, but I feel some of them could turn out really well. Ive seen some great ones myself
See my previous posts; There has been no good set that has had more than 10% of its cards be modern playable. That's just a fact. In order for a set to have 10% constructed playability, it needs 18-27 playables, depending on size.
Also, let's look at OGW's modern/Standard playables.
And yet, even with 21 constructed playables, this is still one of the worst Modern formats ever, and is also a subpar standard one.
Too many playables is unhealthy for any game, especially if it's competitive.
Let me spell this out in Layman's terms...
"Bad" cards are ABSOLUTELY NECESSARY to the health of this game and ANY expanding TCG.
I'll take the time to write this out, and hopefully this drives a point home with some of you. I want Magic to be great, and I think there are to many misconceptions going around:
I dissagree, that's a myth. Let's compare that to the Original Innistrad(Whcih was MTG's most successful set in history at that point in time):
Lilliana
Snapcaster Mage
Gesit of Saint Traft
Stoney Silence(Modern only)
Sulfur Falls
Olivia
Woodland cemetary
Garruk Relentless
Gavony Township
Hinterland Harbor
Clifftop retreat
Isolated Chapa
Mikeaus the Lunarch
Blasphomous act
Champion of the Parish
Tree of Redemption(DIdnt see much play at the time, but it was great as a side/main Vers aggro. Certainly playable powerwise)
Ghost Quarter
Heartless Summoning
Kessig Wolf Run
Mayor of Avabruck
Angelic overseer(Fringe playable, but ive seen human decks take down tournies with her. She had the power level to be playable at the time)
Mentor of the Meek
Invisible Stalker
Nevermore(It saw play in Human Sides Vrs control, naming day of Judgement)
Ancient Grudge
Curse of Death's Hold
Victem of the Night
Evil Twin
Gnaw to the bone
Runchanter Pike
Delver of Secrets
Nephalia drownyard
Unburial Rites
Moorland Haunt
Sever the Blood Line
Skirsdag Highpriest
Tribute to Hunger
Splinter Freight
Avacyn's Pilgrem
Boneyard Wyrm
Bump in the Night(Modern only, in black varient Burn)
Dissapate
Feelings of Dread
Diregraph ghoul
Feind Hunter
Intangile Virtue
Midnight Haunting
Purify the Grave
Spectral flight(bant enchants was nuts)
Think Twice
Brimstone Volly
Doomed Travelier
Naturalize
Spare from Evil
Tratorious Blood
There are a few more Ive seen in successful play I cold add as well, but on more fringe decks(But still able to take down competitive tournies). But these are 58 cards that where Standard/Modern plyable.
Not only where there so many, but a lot of them where just fun. Mikaous, Olivia, Heartless summoning, Champion of the Parish(I loved that card). Fun is a hard thing to quantify, but I think a lot of you would understand when you look at this set and then look at the last 3 Blocks(And the spoilers this far, and we all know they spoil the good stuff 1st, and so far, the good stuff is a far cry from good)
The Innistrad set was the most successful set MTG has ever had at the time, and was blast to play in. This is why.
People like fun interactive cards that do many things well, people like to have a lot of options to brew fun and competitive decks. Innistrad did it all, and this is why I am pissed about MTG's current direction. It's just not *nearly* as fun as it used to be, and to me, it crosses the line of me not bothering to play standard, which I hate.
Usually Tasigur or Fish are stronger then a Goyf, it's powerful man.
Plus tempo wins with t1 Delvers are great
Worth using? Probably not =/
Make fun cards we can play Wizards =X
But Counterspell would be fine, save us from this Remand/Manaleak hell!
Until then, it's me and Affinity <3
^Exactly
The meta has gotten stronger sense SFM was printed, and white needs the love bad. It would be good, but nothing that would be unhealthy. I think White needs it to be their slower/clunkier version of Fish/Tasigur. It still also gets counter hard by khologians. K-Command kills Batterskull then makes them discard a card(No point in killing a useless SFM), so it effectively 2 for 1's SFM/Skull still
But I think with the newer cards, stoneforge should be fine in modern. I would love to see SFM unbanned
Edit: Also, Counter spell needs to be in modern
Amen
More garbage for the garbage pile.
Next
It's a nutty patent that shouldn't exist IMO. Nintendo and Konami get around it because Japan has a different patient system, and under trade rules, can still trade those good with the United States.
@Others: To the People thinking I keep on talking about this set being bad, I am also talking about the last 3 Blocks as well... Please dont cherry pick so hard.
I think a game with mostly playable cards is possible ofc, but as I said, more is better, and with so few Wizards has crossed a line for me. I didnt say Wizards needs to make 100% playable sets, please try to read what I said better.
I'll take the time to write this out, and hopefully this drives a point home with some of you. I want Magic to be great, and I think there are to many misconceptions going around:
I dissagree, that's a myth. Let's compare that to the Original Innistrad(Whcih was MTG's most successful set in history at that point in time):
Lilliana
Snapcaster Mage
Gesit of Saint Traft
Stoney Silence(Modern only)
Sulfur Falls
Olivia
Woodland cemetary
Garruk Relentless
Gavony Township
Hinterland Harbor
Clifftop retreat
Isolated Chapa
Mikeaus the Lunarch
Blasphomous act
Champion of the Parish
Tree of Redemption(DIdnt see much play at the time, but it was great as a side/main Vers aggro. Certainly playable powerwise)
Ghost Quarter
Heartless Summoning
Kessig Wolf Run
Mayor of Avabruck
Angelic overseer(Fringe playable, but ive seen human decks take down tournies with her. She had the power level to be playable at the time)
Mentor of the Meek
Invisible Stalker
Nevermore(It saw play in Human Sides Vrs control, naming day of Judgement)
Ancient Grudge
Curse of Death's Hold
Victem of the Night
Evil Twin
Gnaw to the bone
Runchanter Pike
Delver of Secrets
Nephalia drownyard
Unburial Rites
Moorland Haunt
Sever the Blood Line
Skirsdag Highpriest
Tribute to Hunger
Splinter Freight
Avacyn's Pilgrem
Boneyard Wyrm
Bump in the Night(Modern only, in black varient Burn)
Dissapate
Feelings of Dread
Diregraph ghoul
Feind Hunter
Intangile Virtue
Midnight Haunting
Purify the Grave
Spectral flight(bant enchants was nuts)
Think Twice
Brimstone Volly
Doomed Travelier
Naturalize
Spare from Evil
Tratorious Blood
There are a few more Ive seen in successful play I cold add as well, but on more fringe decks(But still able to take down competitive tournies). But these are 58 cards that where Standard/Modern plyable.
Not only where there so many, but a lot of them where just fun. Mikaous, Olivia, Heartless summoning, Champion of the Parish(I loved that card). Fun is a hard thing to quantify, but I think a lot of you would understand when you look at this set and then look at the last 3 Blocks(And the spoilers this far, and we all know they spoil the good stuff 1st, and so far, the good stuff is a far cry from good)
The Innistrad set was the most successful set MTG has ever had at the time, and was blast to play in. This is why.
People like fun interactive cards that do many things well, people like to have a lot of options to brew fun and competitive decks. Innistrad did it all, and this is why I am pissed about MTG's current direction. It's just not *nearly* as fun as it used to be, and to me, it crosses the line of me not bothering to play standard, which I hate.