Mogg Fanatic. Hard to find a more useful 1-drop that doesn't produce mana.
Mogg Fanatic used to be a very useful 1 drop. It would hit birds, elves, basically just set your opponent back a whole turn. It could very well still be that way, as i havent been to a tourney in over 4 months, since the release of Shards, so i dont know the meta very well. But from what ive seen, the only thing mogg fanatic could hit is hierarch.
If you use Wild Nacatl, then IMO you should have at least 2 or 3 copies of Terramorphic Expanse
surprisingly, i dont usually have a hard time getting him to be a 3/3. Even if hes a 2/2 thats stii better than any other 1 drop out there, and at the very least after turn 1 thats usually what he is... i dont like terramorphic expanse for the simple reason that it basically shoves the deck back a turn as far as mana goes, and thats not possible for me with only 22 lands in the first place. i think i agree on the aria, however it does a great job of pumping ALL creatures, wild nacatl AND BoP included, and the one of has proven worthy of being in there. however if i were playing more than 1 i can see it being an issue. Its just a style thing, but i am curious (besides FoD as i dont feel like paying $15 for a piece of cardboard) what is a 1 drop better than nacatl in this deck?
@UP: sigil captain isnt worth the slots ebcause there arent enough 1/1s to make it worth the 2-4 slots that it would require, not even with the addition of spectral. It doesnt pump noble/bird, and it doesnt pump any other creature we would have in the deck.
Feedback would be great as i really think this build could work! i still have yet to go out and buy the newer cards, but other than that i have everything else. i would REALLY like to put a single Lord of Extinction in there, as not only is he a great Colossal Might target, but also good synergy with Mayael's Aria. I would def need to fix the mana base a bit too, hopefully just changing the jungle shrines tovivid groves would work. anyways, thanx in advance!
Feedback would be great as i really think this build could work! i still have yet to go out and buy the newer cards, but other than that i have everything else. i would REALLY like to put a single Lord of Extinction in there, as not only is he a great Colossal Might target, but also good synergy with Mayael's Aria. I would def need to fix the mana base a bit too, hopefully just changing the jungle shrines to vivid groves would work. anyways, thanx in advance!
EDIT: -2 Violent Outburst, +2 Boggart Ram-Gang. I would like to add 1-2 more but cant find anything to take out, any suggestions?
i know its not white, but with all the cool mechanics your using now(i.e.lifelink, flying, first strike), u can put Cairn Wanderer in as an alternate win con.
Ah now its morphing into a warrior deck but nice, i like the interaction between bramblewood paragon and stonebrow, does it work well?
Also i agree with the chosen one all those cards are solid choices that his listed especially the vanquisher. Not sure the banneret really fits i heard it argued in another post that in reality they stall aggro decks not help, and i can see the point since you already have extra mana generators.
Really there hasnt been a time when its stalled me, even late game it turns in to a burn spell. plus, i like going t1:llanowar, t2:banneret, paragon, t3:battleaxe, green spell, Battalion. it really does hasten the deck in the longrun, and like i said even late game, which doesnt happen very often, it turns in to a creature saver/burn spell with its reinforce, dealing that 1 extra damage i needed ftw.
LOL i have 2 of them and i always seem to forget that i DO have them. they are in a bs treefolk deck that for some stupid reason kept winning at the FNMS... BIG CREATURES+LOW MANA=OWNAGE
Also, i have 16 2 drops, 8 1 drops(12 including Rift Bolt), and 0 3 drops. Im thinking that Karplusan Minotaur and Stonebrow need to come out for the Boggart Ram-Gangs and 2 Hothead Giant. I might go Red/Green Elves, putting together a list now and seeing how it works out
ok... nice to see that people are putting their debating skills to the test. i dont want this deck to JUST be about dryad, thats the reason i posted it on here. it seems to have become just that. i want it to become more of a gruul, thus the title. im willing to change this deck completely in to warriors, if that would make it more of a gruul type build, so heres the decklist that ive testeed only a little bit on MWS:
Havent really come up with a sb yet, but plz if this list is easier to work with let me know. BTW, if they were to be replaced, it would be something like -3 minotaurs, -3 stonebrow; +3 Boggart Ram-Gang, +3 Flame Javelin.
ok... some people are asking me to add mroe green to the deck, which would completely hinder the whole quirion synergy. 2nd, the manamorphose is there not only to pump dryad, but to make the deck 56 cards instead of 60. Wither IS amazing for life gain, especially because they play Kitchen Finks, and even though its a stupid reason for it, it works. however, after seeing stigma lasher, it seems to be the better choice. the battalion wouldnt work because, once again, its green. however, if it were to substitute the quirion dryads, then i might consider it. in which case the 2 Relentless Assaults will become 2 Chameleon Colossus. Mono green elves/G/B elves is just too expensive for me to start right now, as i bought most of the cards for this deck back when i had a job, thus the no eventide part. So far, the quirion hasnt been killed due to a mogg fanatic, but that doesnt mean it won't happen. I also have a warriors deck that i have tested with battalion, and she works AMAZINGLY well with them, as they are mostly green/(g/r) anyways. also, if i were to introduce the battalions, then i wouldnt need to tweak with really anything, other than the burn spells, but since green doesnt have any, then i think those will just have to stay for a while. i have already changed the 2 Reflecting Pools to Mutavaults, as i like the fact that it IS a warrior, and the Everlasting Torment to Stigma Lasher, as it just seems to make more sense. thanx for the help guys, and if theres anything i might have missed lemme know!
just messing with some ideas and so far this deck has come through for me many a time. It's beaten Quick'n'Toast, Rev, and pretty much every tier 1 deck out there(havent tested against faeries, but that doesnt seem to be a good deck to play online anymore, anyways.) The only problem is im not sure its a consistent turn 4-5 win. Someone help me, plz? 1 rule: NO TARMOGOYFS.
1) tap Pili-Pala for an elf token (1 elf token)
2) pay 2 mana to untap Pili-Pala get 1 mana back (1 mana floating)
3) tap Pili-Pala for an elf token (2 elf tokens)
4) tap Heritage Druid and 2 elf tokens for 3 mana (4 mana floating)
5) pay 2 mana to untap Pili-Pala get 1 mana back (3 mana floating)
6) tap Pili-Pala for an elf token (1 untapped elf token)
7) pay 2 mana to untap Pili-Pala get 1 mana back (2 mana floating)
8) tap Pili-Pala for an elf token (2 untapped elf tokens)
9) pay 2 mana to untap Pili-Pala get 1 mana back (1 mana floating)
10) tap Pili-Pala for an elf token (3 untapped elf tokens)
11) tap 3 elf tokens for 3 mana (4 mana floating)
12) repeat step 5
IT WORKS! (I guess I should have explained how it works in my first reply)
so let me get this straight, first turn: heritage druid. 2nd turn: pili-palla. 3rd turn, enchant pili-palla with presence of gond. 4th turn: infinite elf tokens? if there were some way to give those creatures haste we would have a great rare-less deck! they wouldnt be needed! great budget combo! any way we could make a deck out of it? we could even throw in pandemonium as a fall back option. hmmm.... this has really got me thinking!
idk... WW seems to be slowly failing as the new sets come out. is it really worth playing when mono green seems so much more versatile and has more answers for some of the other popular decks out there? then again, it seems like a fairly sneaky approach, as mostly everyone is running extreme over-the-top aggro decks and *** would just wreck them! im fairly undecided as far as this deck goes.
the sb needs some help but so far its been pretty solid for me, with usually a turn 4/5 win. anything after that and control can get that visions off and your pretty much done.
Mogg Fanatic used to be a very useful 1 drop. It would hit birds, elves, basically just set your opponent back a whole turn. It could very well still be that way, as i havent been to a tourney in over 4 months, since the release of Shards, so i dont know the meta very well. But from what ive seen, the only thing mogg fanatic could hit is hierarch.
surprisingly, i dont usually have a hard time getting him to be a 3/3. Even if hes a 2/2 thats stii better than any other 1 drop out there, and at the very least after turn 1 thats usually what he is... i dont like terramorphic expanse for the simple reason that it basically shoves the deck back a turn as far as mana goes, and thats not possible for me with only 22 lands in the first place. i think i agree on the aria, however it does a great job of pumping ALL creatures, wild nacatl AND BoP included, and the one of has proven worthy of being in there. however if i were playing more than 1 i can see it being an issue. Its just a style thing, but i am curious (besides FoD as i dont feel like paying $15 for a piece of cardboard) what is a 1 drop better than nacatl in this deck?
4 Karplusan Forest
3 Fire-Lit thicket
2 Wooded Bastion
3 Jungle Shrine
4 Forest
3 Mountain
3 Plains
Creatures:
4 Birds of Paradise
4 Wild Nacatl
4 Cerodon Yearling
4 Woolly Thoctar
4 Cliffrunner Behemoth
3 Bloodbraid Elf
2 Boggart Ram-Gang
2 Behemoth Sledge
4 Incinerate
3 Naya Charm
3 Colossal Might
1 Mayael's Aria
4 Spellbreaker Behemoth
4 Dauntless Escort
3 Vithian Renegades
4 Cloudthresher
4 Karplusan Forest
3 Fire-Lit thicket
2 Wooded Bastion
3 Jungle Shrine
4 Forest
3 Mountain
3 Plains
Creatures:
4 Birds of Paradise
4 Wild Nacatl
4 Ceradon Yearling
4 Woolly Thoctar
2 Boggart Ram-Gang
4 Cliffrunner Behemoth
3 Bloodbraid Elf
2 Behemoth Sledge
4 Incinerate
3 Naya Charm
3 Colossal Might
1 Mayael's Aria
4 Spellbreaker Behemoth
4 Dauntless Excort
3 Vithian Renegades
4 Cloudthresher
EDIT: -2 Violent Outburst, +2 Boggart Ram-Gang. I would like to add 1-2 more but cant find anything to take out, any suggestions?
Really there hasnt been a time when its stalled me, even late game it turns in to a burn spell. plus, i like going t1:llanowar, t2:banneret, paragon, t3:battleaxe, green spell, Battalion. it really does hasten the deck in the longrun, and like i said even late game, which doesnt happen very often, it turns in to a creature saver/burn spell with its reinforce, dealing that 1 extra damage i needed ftw.
Also, i have 16 2 drops, 8 1 drops(12 including Rift Bolt), and 0 3 drops. Im thinking that Karplusan Minotaur and Stonebrow need to come out for the Boggart Ram-Gangs and 2 Hothead Giant. I might go Red/Green Elves, putting together a list now and seeing how it works out
4 Karplusan Forest
4 Fire-Lit Thicket
2 Treetop Village
2 Mutavault
6 Mountain
4 Forest
4 Llanowar Elves
4 Tattermunge Maniac
4 Bramblewood Paragon
4 Talara's Battalion
4 Brighthearth Banneret
3 Stonebrow, Krosan Hero
Other Spells:
4 Obsidian Batlle-Axe
4 Incinerate
4 Rift Bolt
4 Karplusan Forest
4 Fire-Lit Thicket
2 Treetop Village
2 Mutavault
4 Forest
6 Mountain
Creatures:
4 Tattermunge Maniac
4 Quirion Dryad
4 Tattermunge Witch
4 Boggart Ram-Gang
4 Boartusk Liege
4 Rift Bolt
4 Incinerate
4 Flame Javelin
4 Manamorphose
2 Relentless Assault
4 Vexing Shusher
4 Stigma Lasher
4 Magus of the Moon
3 Squall Line
so let me get this straight, first turn: heritage druid. 2nd turn: pili-palla. 3rd turn, enchant pili-palla with presence of gond. 4th turn: infinite elf tokens? if there were some way to give those creatures haste we would have a great rare-less deck! they wouldnt be needed! great budget combo! any way we could make a deck out of it? we could even throw in pandemonium as a fall back option. hmmm.... this has really got me thinking!
20 Mountain
2 Keldon Megaliths
Creatures: 2
2 Hostility
Other Spells: 36
4 Tarfire
4 Shock
4 Needle Drop
4 Shard Volley
4 Incinerate
4 Rift Bolt
4 Flame Javelin
4 Browbeat
4 Firespout
3 Cryoclasm
4 Smash to Smithereens
4 Ghostfire
4 Magus of the Moon
EVERYTHING DEALS DAMAGE!!!! the hostility's are there just in case, and the Magus is to screw over pretty much any control deck.
4 Horizon Canopy
4 Brushland
4 Reflectiong Pool
4 Wooded Bastion
2 Saltcrusted Steppe
2 Forest
2 Plains
Creatures: 30
4 Llanowar Elves
3 Rhys the Redeemed
4 Quirion Dryad
4 Safelhold Elite
3 Rhys the Exiled
4 Kitchen Finks
4 Wilt-Leaf Cavaliers
4 Wilt-Leaf Liege
4 Shield of the Oversoul
1 Dawnglow Infusion
3 Manamorphose
4 Krosan Grip
4 Firespout
4 Oblivion Ring
3 Tormod's Crypt
the sb needs some help but so far its been pretty solid for me, with usually a turn 4/5 win. anything after that and control can get that visions off and your pretty much done.