here's what ya guys wanted, goal is to get hardened scales down have one too many cards in your graveyard than drop undergrowth scavenger or hooting mandrills or whatever else takes advantage of your graveyard with the scavenger you double the counters and well, win. A probably 14/14 should end the game pretty quickly, right?
this is what i came up with, of course you can do what you want, especially with the mana-base. It focuses on getting tokens then dropping a kavu primarch or a siege wurm after you do that chump block away or let the little ones batter the door.
this deck would utilze varolz, the scar-striped and hardened scales then a ton of one drops and a few unleashed creatures,.
varolz ability gives everything scavenge with the cost being the mana cost of the card allowing you to give a permanent firebreath effect to every creature.
and unleashed creatures are there to take advantage of hardened scales( not to mention the scavenging)
all that being said this deck has 2 win conditions one where you have an army and one where you pumpk the living daylight out of one creauture.
if you like the idea make a primer in this sub-forum and let me know asap.
my name is budget & -untested- both will be true for most decks but i might make an expensive one every so often.
thanks for the feedback, it'll help me make better decks more often but this is a primer do what ya want with it
remember my name though.
I don't have the cards my name is budget and untested, both parts for my decks will be true.
however thanks for the feedback.
modify it however ya want, this is a primer is it not.
check out another of my idea's/decks
there's a deck here, i promise:) is the post you might want to look at if you like to suddenly overwhelm your opponent
I want to make this work too bruh.
but the others replied to this topic that its slow and removal can kill it instantly.
however to handle those problems I think green has ramp and white has temporary protection from a given colour.
Help me make this work, because like I said up top I like the idea.
in response to burningefigy because i can't quote:)
4 graverobber spider
2 seed gaurdian
4 undergrowth scavenger
4 hooting mandrills
3 hardened scales
4 murderous cut
4 drown in filth
4 grisly salvage
3 scout the borders
9 forest
7 swamp
4 verdant catacombs
4 overgrown tomb
4 kavu primarch
2 conclave phalanx
1 siege wurm
2 call of the conclave
4 dragon fodder
4 raise the alarm
4 krenko's command
4 hordeling outburst
3 scatter the seeds
4 feral incarnation
3 blossoming sands
3 rugged highlands
3 wind-scarred crag
6 mountain
5 forest
4 plains
did you post this in the wrong thread? this idea had nothing to do with death's shadow
varolz ability gives everything scavenge with the cost being the mana cost of the card allowing you to give a permanent firebreath effect to every creature.
and unleashed creatures are there to take advantage of hardened scales( not to mention the scavenging)
all that being said this deck has 2 win conditions one where you have an army and one where you pumpk the living daylight out of one creauture.
if you like the idea make a primer in this sub-forum and let me know asap.
thanks for the feedback, it'll help me make better decks more often but this is a primer do what ya want with it
I really like +1/+1 counters
I don't have the cards my name is budget and untested, both parts for my decks will be true.
however thanks for the feedback.
modify it however ya want, this is a primer is it not.
there's a deck here, i promise:) is the post you might want to look at if you like to suddenly overwhelm your opponent
but the others replied to this topic that its slow and removal can kill it instantly.
however to handle those problems I think green has ramp and white has temporary protection from a given colour.
Help me make this work, because like I said up top I like the idea.
in response to burningefigy because i can't quote:)