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  • posted a message on Profane Procession control (lets brainstorm)
    Deck looks sweet, so Yahennis Expertise in side to be more proactive against aggro, or not going that plan at all?
    Posted in: Standard Archives
  • posted a message on UR Creative Swindle
    1 Gishath seems like it would be a great addition, its a huge hasty trampling threat and can get more dinos.
    Posted in: Standard Archives
  • posted a message on Fraying Sanity post Rivals
    Bounce spells, Induced Amnesia and Release to the Winds seems like a fun way to go about milling, and can fit in with the other mill strategies too.
    Posted in: Standard Archives
  • posted a message on Best possible infinite turn shell
    Yes! I've been brewing a Bant super friends list with this exact combo and ramp spells to get it going. Idea is to use Nissa activations for beating down once turns are going, ramp, enchantment based removal and some tokens for getting ascend. Slow, but grindy, so it can get there.
    Posted in: Standard Archives
  • posted a message on [PRIMER] Black White Control
    Lol, fair enough, it could be great in the side for aggro matches then.
    Posted in: Standard Archives
  • posted a message on Big Red 3-1 or 4-0 Most FNMs
    I agree on those points for both cards, they are ok at best, better stuff out there. Dire Fleet Daredevil seems great, you will be hard pressed to find a deck with nothing to grab so it should give you some sweet card advantage on a decent enough body. Lannery does a nice job of ramping and getting in extra damage.
    Posted in: Standard Archives
  • posted a message on Rakdos Aggro Pirates
    Poisoners, Dire Fleet Captain, and a couple of Fathom Fleet Captain as a mana sink and extra menace bodies. Trying to find some Kari Zevs too, its just a great aggressive drop. I want Ruin Raider for side in grindy matchups.

    I tried Wanted Scoundrel for a while, as he can provide a turn 3 kill if you have a 2 power 1 drop on 1, Wanted on 2, then Buccaneers Bravado and a built to smash on turn 3. As its flavor text suggests, the reward isnt worth it lol.
    Posted in: Standard Archives
  • posted a message on Big Red 3-1 or 4-0 Most FNMs
    I disagree about Hungry being bad, probably not a four of though. Hellion can be hit or miss, but it should eat a blocker or get in for 8. 4 Kari Zev seems like a lot being legendary and all. With all the bomb 4 and 5 drops, i really like Wily Goblin for acceleration and chump blocking, stall and go big faster is good in this type of deck.
    Posted in: Standard Archives
  • posted a message on Mono Black Panharmonicon
    Vengeful Rebel is a very underplayed gem that would be great here, and you lack 3 drops. You could cut a few lands and maybe a Demon and 2 Champions and add Revolt triggering card like Map,Amulet and Evolving Wilds to keep land drops coming.
    Posted in: Standard Archives
  • posted a message on [PRIMER] Black White Control
    So, I immediately thought of the B and W expertise spells, as they get Profane down and do something impactful. Taking a turn off to drop it seems bad, but wiping the board with Yahenis(best) or making a wall of blockers with Srams(ok to good) and playing it for free, untapping and dropping a 5th land and removing whatever they drop is near unbeatable. It seems really good anyway, and should shore up the weaknesses.
    Posted in: Standard Archives
  • posted a message on UR Gateway Control
    This looks really sweet! I was thinking of running a similar style deck with gateway and treasure map. Abrade is really bad times for this deck, but it looks solid.
    Posted in: Standard Archives
  • posted a message on Rakdos Aggro Pirates
    March of the Drowned is straight nuts in this deck, as is Claim/Fame. I run 16 1 drop pirates and 2 or 3 Bomat Couriers for a huge refill. Dire Fleet Daredevil is great in the side to steal and play their removal spell so you can save your burn for finishing the game off. Poisoner is an excellent surprise blocker, pump spell, and a blow out if they block a menace creature, it is just a very versatile card.
    Posted in: Standard Archives
  • posted a message on Hualti, Radiant Champion T5 combo kill
    Ive also been teeming with ideas on this combo, it is bonkers good and should be super fun too. I am the biggest fan of I Creativity, so I like where you are with deck. The tutor i was looking at was the 6 drop Ajani that can dig for a creature, keeping the deck almost entirely GW to ease mana issues and Hour to get required desserts and make yet more tokens. It isn't as fast, so this plan could be better.
    Posted in: Standard Archives
  • posted a message on Primer: URx Enigma Drake
    Possibly Rivulet, if you want a land that does something. It can be timed to mill an Approach, or randomly grow a drake.
    Posted in: Standard Archives
  • posted a message on Primer: URx Enigma Drake
    Temur just got a lot worse, Smile I'm excited to see how things shake out now. Mono Red took a hit, but i think it will still be a hell of a hard fight. Honestly, we didn't gain very much, not sure what our optimal build will be now. Warkite Marauder could be super good, helps get rid of gods or really anything we want, making us even better at the tempo plan. Chandra's Pyrohelix looks way better with Warkite, and it was already playable against Red.
    Posted in: Standard Archives
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