2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Hello,
    a basic question.
    Can I play a Spirebluf Canal and a Botanical Sanctum instead of two fetchlands?
    I have seen lists with 9 fetches and is seems too much to me.
    Thanks for any hints.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Quote from Colt47 »
    Out of curiousity, anyone here tried using Flamewake Phoenix before? It's got flying natively and it's abilities have some synergy with vengevine, so I'm assuming it might have been explored before.


    I played 3 copies of Flamewake Phoenix in my Jund version of Dredgevine and I liked it a lot. As you said, flying (and haste) is wonderful. What is not so good is: another creature that cannot block, has to attack into blockers it opponent has a big flier, ferocious is not automatic in this deck and the bird does not come back for free - you have to spend a lot of red mana. It makes your deck move more to the red colors. Also, it is another good host for 13 counters from Varolz, the Scar-Striped and Death's Shadow. I enjoyed happy times with the phoenix but I did not feel it made my deck more competitive Smile
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    With fetches, Faithless Looting, and all the instant removal in our deck, I think Delirium should be relatively easy to activate.

    Actually, there is no Looting and no removal in taptwo's list.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Quote from taptwo »

    But there's another card that I'm really excited for, that might bring me back to this archetype:

    Topplegeist

    1-drop? Check.
    Evasion? Check.
    Interaction to help Vines get through? Check.
    Can use graveyard synergy to lock your opponent out of the game? Check.


    I really like the idea. However, I am afraid that having Delirium may not be easy to achieve with our deck full of creatures. Maybe Sinister Concoction could help with that.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Quote from Infecter4life »
    Just wondering why do many Jund-Dredgevine lists not play bloodghast. I get that its not a zombie so you can't bring back gravecrawlers but it seems like reanimating things for free (a land drop) with the already present dredge strategy can't be bad.

    I played Bloodghast in the beginning and I dropped him. It is quite hard to cast him from hand and get some value. 2/1 for two is to weak. I know I know, if you manage to put two or more into your graveyard fast enough, it will get interesting. But it did not happen often enough in my case. Satyr Wayfinder is my favorite two-drop now.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    sounds reasonable Thumbs Up
    Or you can drop a GG troll, since you are adding another mill effect.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I'm trying to find room for some Satyr Wayfinders to help make it a bit more explosive, but I am not sure what to take out.

    I would take Bloodghasts out. They do not play well with Vengevine and are weak after T3 if you cannot clear the way for them. Also, with 20 lands, they spend a lot of happy times in your graveyard.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I'd also be the first to admit I know very litte I know about how often you'd actually want to flashback looting.

    Based on my experience, I flashback looting usually when my draws are not going as they should. For ex. after casting salvage, looting ends up in my GY instead of my hand and just after that I draw VV. Or I draw multiple lootings as the game goes and have nothing to discard - Flashing the looting in GY back does not cost me another card in hand.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I'd love to hear opinions on my Faithless Looting replacement in Ideas Unbound, a card I stumbled across while trawling gatherer that I've never really seen discussed.

    I think that "at the end of turn" can be actually a drawback in this deck. You cannot discard and revive in one turn, which can be problem in later stage of game.
    Lack of flashback is big drawback.
    Still, I understand your focus on mana base.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Thanks, your expansion helps me to learn. I was often thinking on thoughtseize. It's great card and something my deck could do T1, since I don't have looting. However, I always try to focus on creatures in this deck. The deck is about casting two creatures a turn.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    I saw some lists are running Rotting Rats. I can give it try. Looks like a good way to discard Vengevine and besides that, it is a zombie.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    By discard, do you mean cards like Thoughtseize? I can imagine playing that.
    As for Bow of Nylea, this is not a good card and I will probably get rid of it once I go over the love affair Smile
    Originally, it should help against burn, mill, delver and creature decks full of big blockers.
    Phyrexian Revoker is the needle with legs, so it is easier to look up in this deck. It also dies easier than needle however. It is there to fight Relic of Progenitus, planeswalkers and much more ugly things.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Thanks for answers.


    Why not red btw? You lose speed, efficiency, and cards that make our deck work. GB is too slow to compete and lacks the tools to beat decks.

    As I said, I used to play R as well. That was before everybody came either with Eldrazi or Blood Moon. I want to try this build for a while.

    I say no to stockpile.

    OK, I get you don't like it. Any reasons? I think it could work in a slower build but we will see.

    Switch 2 Woodland Cemetery for other fetches, ones that can grab black sources. This will help stabilize the manabase and prevent awkward tapped lands starting turn 1.

    This makes sense.

    I'd consider a Life from the Loam mainboard to help hit land drops since you don't have discard. This means you will be hard casting more often than normal. Your curve is low enough that 20 lands is sufficient, so I'd transfer a forest for the fourth Gurmag Angler.

    As you see, I have too few ways how to cycle additional Anglers. Maybe stockpile could help here Grin

    Sideboard needs work!

    Yes.

    Ground Seal is a no-no in Dredgevine.

    Ground Seal is just great. Cantrips, shuts down Surgical Extraction and makes Snapcaster Mage look silly.


    Maelstrom Pulse is 3 CMC and sorcery speed. You need artifact removal as Affinity is huge, so toss in 2 Nature's Claim. It's cheap catch all for artifacts/enchantments.

    I do not have much experience playing against affinity. I plan to fight that deck with Engineered Explosives, Abrupt Decay and Maelstrom Pulse. It may be to slow, I understand. I may switch pulses for claims in the end.

    Thanks a lot.
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    Hello there fellow vine-dredgers!
    I started to play Dredgevine some time ago. I used to play Jund build with Flamewake Phoenixes. Now I am trying to cut off all expendable colors, so I ended up with BG build listed below. I didn't have a chance to test it at a local tournament yet but I am happy with the build. It is simpler to play and fun at the same time. It has just one obvious problem. It lacks Faithless Looting which reduces the consistency a bit. The only discard outlet is Lotleth Troll and that is so few. I need to mulligan a bit more, since I don't want to play with Vengevines in my hand.

    Now the question comes. What do you think about Necromancer's Stockpile being a Troll number five and maybe six?

    My list is here (without the stockpile)
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.