I'm typically a tribal creature token counter based EDH kinda guy - dont have the patience to play the long or sneaky game. Go wide, tall or both and swing in!
I currently have a Sidisi zombie token deck, Zada goblin cantrip deck, Hapatra -1/-1 counter Snake/elf deck so Najeela just gave me the chance to do another deck of what I find enjoyable.
I've had some great success with this and Undead Alchemist, especially in multi player games where you're almost guaranteed a trigger. Throw in Panharmonicon or a Doubling Season or the like...
I like a deck that has many different win cons, less boring, harder to stop.
When the above played out I was pretty impressed and the possibilities of using this as a strategy stuck out. A sub theme so to speak. Not as big a toolbox as Sidisi... utility belt perhaps.
I too have been brewing with Hapatra, without wanting to use infect (considering it cheap way to win quickly).
Im more focused on generating tokens and swamping the board with a horde of 1/1s but found great use for Zuluport Cutthroat and Blood Artist and Soul Snuffers.
Usually we can get a bunch of 1/1 tokens out relatively quickly...
Last game I played I had doubling season in, 9 creatures on the board inc Hapatra (5 of which were my opponents).
Played soul snuffers (18 tokens), Channeler initiate (killing soul snuffers), played zuluport cutthroat.
Next turn, eternal witness'd soul snuffers back to hand and in to play, killing off 20 creatures, doing 20 damage, gained 60 life and created 42 tokens.
There has to be a way of recurring soul snuffers with your 1/1 tokens for lethal damage.
I have been waiting to see what you put in from Eldritch Moon, and have to agree with you apart from one change.
Noxious Ghoul has won me a few games, through being part of Living Death or Conspiracy and Rooftop Storm combo. Stack your cards properly and you can end up wiping everyone else's boards allowing you a free swing.
Also helps I have a few players in my pod that run token generation so the -1/-1 impacts on them significantly.
Since we put stuff into the GY so quickly the four or more limit isnt that significant. Nor do you have to pay the mana and life cost of the reclamation.
Still not a combo I'm actively searching for, just happens to crop up in 1/2 of games. People dont think its a threat until zombies are spawning as 6/6 minimum and by then its usually too late. Definitely something to develop further.
Still run zombie lords as the +1/+1 combo doesnt come off that frequently and I havnt worked out the best way to tutor for them as yet.
Only recently started working on this part as an adaptation to your zombie build - so do have evasion like Akroma's memorial, Filth, Craterhoof Behemoth. Also trying to find a way to do damage without alpha swinging so I'm not reliant on evasion - direct damage based on creatures power is something I'm looking at (dont think there is anything in BUG suite that Im familiar with).
The deck works well without self milling until you get the +1/+1 suite in play. Then you mill like made, generate a billion huge zombies (included Second Harvest for fun) and hope nobody is holding Cyclonic Rift.
Was able to mill 4 opponents for over 50 each in one turn last night - either by attacking with zombies (inc Undead Alchemist) and then Altar of Dementia.
Only running Elxir of immortality for GY hate at the moment as my circle of friends dont tend to target the GY that much.
It makes all zombie tokens ridiculously large when they hit the deck, also opens up the ability to mill your opponents to death as alternate win con with Altar of Dementia or Undead Alchemist, which is what happened last night (swung with regent for lethal at one opponent, added tokens, then sac to Altar to mill last opponent for 98).
Do you know of any other cards that could be added to this sub-theme, synergy based, so that it doesnt ruin the overall theme of generating zombie tokens but just adds another level of complexity.
More evasion?
Replaces Wonder, kinda.
mirari's wake did some solid work, allowing me to Kindred Dominance in turn 6 for Warriors and swing in for 25, followed up turn after for over 50.
Land base is a bit slow due to enter play tapped tri lands, but need to really finalize deck list prior to sorting out deck list.
Cards like zulaport cutthroat or Blood Artist combined with Phyrexian Altar or some other non-mana sac outlet like Blood-chin Fanatic.
Or just Throne of the God-Pharaoh, made even sweeter with cryptolith rite and seedborn muse.
Also look at Opposition since we will likely have a lot of tokens to use it almost abusively.
Another card to look at to increase warrior synergy - Arcane Adaptation or conspiracy (which is strictly worse)
Mana source/fixing:
Orochi Leafcaller - Mana fixing
Radha, Heir to Keld - works with Orochi.
Grand Warlord Radha - works with Orochi.
Neheb, the eternal - should generate a lot of mana.
Prismatic Omen - tap lands for any colour.
Cryptolith Rite - creatures tap for any colour. Goes infinite if your creatures have vigilance
Song of Freyalise - 2 x use, creatures tap for any colour. Goes infinite if creatures have vigilance. Need 3 creatures.
Druids' Repository - goes infinite, any colour
Storm the Vault - Treasure tokens, any colour
Natures Will - untaps lands
Mirari's Wake - double lands mana
Phyrexian Altar - sac outlet mana of any colour.
Chromatic Lantern - tap lands for any colour.
Creature Pump:
Steely Resolve - shroud
Blood-chin Rager - Menace
Sosuke, Son of Seshiro - Deathtouch
Herald of Dromoka - Vigilance
Aven Wind Guide - tokens have flying and vigilance
Rushblade Commander - Haste
Samut, voice of dissent - haste
Garna, the bloodflame - haste
Archetype of Aggression - Trample
Bramblewood Paragon - +1/+1 counter and trample
Surrak Dragonclaw - Trample, cant be countered
Lovisa Coldeyes - +2/+2 and Trample
Stonebrow, Krosan Hero - if creatures have trample, +2/+2
Metallic Mimic - +1/+1 counter
Adaptive Automaton - +1/+1
Jazal Goldmane - +x/+x
Beastmasters Ascension - +5/+5
Mirari's Wake - +1/+1
Eldrazi Monument - +1/+1, flying, indestructable
Coat of Arms - +x/+x
Vanquishers' Banner - +1/+1
Herald of Secret Streams - Unblockable with counters
I'm typically a tribal creature token counter based EDH kinda guy - dont have the patience to play the long or sneaky game. Go wide, tall or both and swing in!
I currently have a Sidisi zombie token deck, Zada goblin cantrip deck, Hapatra -1/-1 counter Snake/elf deck so Najeela just gave me the chance to do another deck of what I find enjoyable.
Currently assembling decklist, find it below.
Commander: Najeea, The Blade-Blossom
Creatures:
G/W 1 Orochi Leafcaller
G/W 1 Rhys the redeemed
1R 2 Brighthearth Banneret
RG 2 Radha, Heir to Keld
1W 2 Steward of solidarity
1B 2 Blood-chin Rager
1W 2 Herald of Dromaka
BR 2 Rushblade Comander
2 2 Metallic Mimic
BG 2 Grim Flayer
1G 2 Duskwatch Recruiter
1G 2 Bramblewood Paragon
1G 2 Den Protector
1BB 3 Blood-chin Fanatic
2R 3 Combat Celebrant
2B 3 Mardu Strike leader
1GW 3 Mirri, Weatherlight Duelist
1RR 3 Archetype of aggression
3 3 Adaptive Automaton
2R 3 Academy Raider
1BR 3 Azra Oddsmaker
1BG 3 Reyhan, last of the abzan
1GG 3 Champion of Lambholt
2B 3 Dutiful Attendant
2R 3 Alesha, who smiles at death
2RG 4 Grand Warlord Radha
3W 4 Blaring Recruiter
2BB 4 Kalitas, Traitor of Ghet
2WU 4 Aven Wind Guide
2GG 4 Sosuke, Son of Seshiro
2WW 4 Jazal Goldmane
3G 4 Champion of Rhonas
3B 4 Herald of Secret Streams
2GB 4 Ezuri, Claw of progress
2GW 4 Ahn-crop champion *
3B 4 Thrasher Brute
3B 4 Brutal Hordechief
3RR 5 Neheb, the eternal
3UB 5 Grimgin, the corpse-born
3RR 5 Warcheif Giant *
3RR 5 Kazuul, Tyrant of the Cliffs
3RG 5 Stonebrow, Krosan Hero
2GUR 5 Surrak Dragonclaw
3RR 5 Lovisa Coldeyes
3RG 5 Samut, Voice of Dissent
3BR 5 Garna, the bloodflame
3GGG 6 Nacatl War-Pride
3GGG 6 Jedit Ojanen of Efrava
4BB 6 Champion of stray souls
5RR 7 Boldwyr Intimidator
6R 7 Hamletback Goliath
5BB 7 Butcher of Malakir
Enchantments:
1G 2 Steely resolve
1G 2 Prismatic Omen
1G 2 Cryptolith Rite
1G 2 Song of Freyalise
1GG 3 Druids repository
2GG 3 Growing rites of itlimoc
1GW 3 Aura Shards
2G 3 Beastmasters Ascension
2UR 4 Storm the Vault
2GG 4 Nature's Will
3GW 4 Parallel lives
3W 4 Anointed Procession
3B 4 Raiders Spoils
3GW 5 Mirari's Wake
4G 5 Doubling Season
4G 5 Primal Vigor
Artifacts:
1 Sol Ring
3 Phyrexian Altar
3 Commander's Sphere
3 chromatic lantern
3 Herald's Horn
3 Hazoret's Monument
3 Oketra's Monument
3 Urza's Incubator
4 Helm of the Host
5 Eldrazi Monument
5 Coat of arms
5 Vanquisher's Banner
6 Caged Sun
Instants:
1U 2 Cyclonic Rift
2W // 2B 3 Start // Finish
2GG 4 Second Harvest
4W 5 Take up Arms
XW XW Secure the Wastes
Sorcery:
2W 3 Harsh Mercy
4RR 6 Kindred Charge
5BB 7 Kindred Dominance
Land
Urborg, Tomb of Yawgmoth
Gaea's Cradle
Cabal Coffers
Cabal Stronghold
Command Tower
Path of Ancestry
Ghitu Encampment
Unclaimed Territory
Nomad Outpost
Evolving Wilds
Temple of the False Gods
Nykthos, shrine to Nyx
Rogue's Passage
Opal Palace
Exotic Orchard
Mana Confluence
City of Brass
Cavern of Souls
Unknown Shores
Shimmering Grotto
Painted Bluffs
Crystal Quarry
Cavern of Souls
Then other tri or dual color lands as needed.
So guess I'll need to work out what to cut. Comments welcome.
I've had some great success with this and Undead Alchemist, especially in multi player games where you're almost guaranteed a trigger. Throw in Panharmonicon or a Doubling Season or the like...
You amass a horde of zombies quite quickly.
When the above played out I was pretty impressed and the possibilities of using this as a strategy stuck out. A sub theme so to speak. Not as big a toolbox as Sidisi... utility belt perhaps.
make snek!
Im more focused on generating tokens and swamping the board with a horde of 1/1s but found great use for Zuluport Cutthroat and Blood Artist and Soul Snuffers.
Usually we can get a bunch of 1/1 tokens out relatively quickly...
Last game I played I had doubling season in, 9 creatures on the board inc Hapatra (5 of which were my opponents).
Played soul snuffers (18 tokens), Channeler initiate (killing soul snuffers), played zuluport cutthroat.
Next turn, eternal witness'd soul snuffers back to hand and in to play, killing off 20 creatures, doing 20 damage, gained 60 life and created 42 tokens.
There has to be a way of recurring soul snuffers with your 1/1 tokens for lethal damage.
Noxious Ghoul has won me a few games, through being part of Living Death or Conspiracy and Rooftop Storm combo. Stack your cards properly and you can end up wiping everyone else's boards allowing you a free swing.
Also helps I have a few players in my pod that run token generation so the -1/-1 impacts on them significantly.
You couldnt find room for Hyper Pig (Decimator of the Provinces). Sac outlet + mini craterhoof behemoth.... I'll be trying to shoehorn him in somewhere.
Since we put stuff into the GY so quickly the four or more limit isnt that significant. Nor do you have to pay the mana and life cost of the reclamation.
Had Master Biomancer, Corpsejack Menace, Clever Impersonator as copy of Corpsejack Menace then brought in Coat of Arms, so zombie tokens were 21/21 each - but someone actually brought GY hate and exiled Filth, Vengeful pharaoh so couldnt alpha swing (many chump) - Next turn, brought in Jarad sac two and won the game.
Still not a combo I'm actively searching for, just happens to crop up in 1/2 of games. People dont think its a threat until zombies are spawning as 6/6 minimum and by then its usually too late. Definitely something to develop further.
Only recently started working on this part as an adaptation to your zombie build - so do have evasion like Akroma's memorial, Filth, Craterhoof Behemoth. Also trying to find a way to do damage without alpha swinging so I'm not reliant on evasion - direct damage based on creatures power is something I'm looking at (dont think there is anything in BUG suite that Im familiar with).
The deck works well without self milling until you get the +1/+1 suite in play. Then you mill like made, generate a billion huge zombies (included Second Harvest for fun) and hope nobody is holding Cyclonic Rift.
Was able to mill 4 opponents for over 50 each in one turn last night - either by attacking with zombies (inc Undead Alchemist) and then Altar of Dementia.
Only running Elxir of immortality for GY hate at the moment as my circle of friends dont tend to target the GY that much.
I played a few games last night and was able to get out Necropolis Regent and corpsejack menace, plus primal vigor, each zombie entered as a 9/9 or more.
It makes all zombie tokens ridiculously large when they hit the deck, also opens up the ability to mill your opponents to death as alternate win con with Altar of Dementia or Undead Alchemist, which is what happened last night (swung with regent for lethal at one opponent, added tokens, then sac to Altar to mill last opponent for 98).
Master Biomancer, Corpsejack menace, necropolis regent have meant that on more than a few occasion zombie tokens are coming in to play with multiple +1/+1 counters. Kind of a pumpable zombie lord. Also works well with doubling season and primal vigor.
Do you know of any other cards that could be added to this sub-theme, synergy based, so that it doesnt ruin the overall theme of generating zombie tokens but just adds another level of complexity.