Plainslayer2RR
Creature - Human Barbarian
3/2
~ deals double combat damage to players.
With the rise in plainswalker activity, some begin to hone their skills to be more effective against such seemingly omnipotent opponents.
I'm just taking a mechanic I already developed that fits the bill.
Unified Front 2W
Enchantment
Whenever damage wouldbe dealt to you by a creature you control or a spell you cast, prevent 3 of that damage. "If would be a LOT easier to kill enemies if we could stop killing each other"
- Rebel Leader
Primalize U/
Instant
Target beast gets +2/+2 and loses all of its abilities until end of turn. The Simic experiments showed that just a few minor alterations could change a mindless raging beast into a, well, more mindless raging beast.
Spawning Heap 4
Artifact T: Each player puts a 1/1 Spawn artifact creature token into play under their control.
Threshold - T: Each player puts three 1/1 artifact creature tokens into play under their control. (Play this ability only if seven or more cards are in your graveyard.)
The creatures were meant to be aggressive enough to fight Dominarians, but instead they turned their wrath on each other, throwing the Phyrexians into chaos.
Recovery Stone1
Artifact
Whenever a spell Fizzles (Does not resolve because it no longer has a valid target) add a charge counter to Recovery Stone. T, Remove a charge counter from Recovery Stone: Add one mana of any color to your mana pool.
"The battle intensified as spells shattered against spells, and the stone just glowed brighter with each failed incantation."
My first try at this little game:
Jaguiki, Planar Slayer2UU
Legendary Creature - Demon (R)
Manhunter (Whenever this creature deals combat damage to a player, double that damage.)
Discard two cards from your hand: Jaguiki, Planar Slayer is unblockable until end of turn.
"The deal is simple: Their head in exchange for your mind."
3/2
Daisy, the Dairy Cow 2WW
Creature - Legendary Bovine
Defender 2W: Put a 0/1 Cheese creature token into play BB: ~ gets +4/+1 until end of turn. You may only use this ability once a turn.
"Them cows seem nice, but the ones on steroids can really pack a punch!"
0/4
Absurd Construct1
Artifact Creature - Dog
Haste
T: Flip a coin. If heads, ~ deals 1 damage to target creature or player. If tails, ~ deals 1 damage to you.
0/1
Card: A gnome winning an arm wrestling contest with a huge, muscular barbarian.
I was actually thinking the automated cycle cards have too powerful of synergy when used in artifact decks, and was considering toning some of the cards down.
And I will consider extending the streaming cycle, but I probably won't unless I feel short on instants.
Anyway, I am going to keep adding bit of the set at a relatively fast rate (10-15ish per day) until it's all up. Then I will slow down, since I don't actually produce cards all that fast. I really want to create a playable set, and thus am constantly looking over existing cards to reconsider their implications, synergies, etc.
Me in!
Enchantment - Aura
Enchant Land
Enchanted land gains "T: Tap target creature."
A massive forest of gigantic mushrooms, in which a city has been built, high up in "canopy", hundreds of feet in the air.
Artifact
T: The next time a empowerment would be destroyed this turn, you may destroy an aura enchanting it instead.
Creature - Human Barbarian
3/2
~ deals double combat damage to players.
With the rise in plainswalker activity, some begin to hone their skills to be more effective against such seemingly omnipotent opponents.
I'm just taking a mechanic I already developed that fits the bill.
Enchantment
Whenever damage wouldbe dealt to you by a creature you control or a spell you cast, prevent 3 of that damage.
"If would be a LOT easier to kill enemies if we could stop killing each other"
- Rebel Leader
Instant
Target beast gets +2/+2 and loses all of its abilities until end of turn.
The Simic experiments showed that just a few minor alterations could change a mindless raging beast into a, well, more mindless raging beast.
Edit: how do I make a 2 color mana?
Artifact
T: Each player puts a 1/1 Spawn artifact creature token into play under their control.
Threshold - T: Each player puts three 1/1 artifact creature tokens into play under their control. (Play this ability only if seven or more cards are in your graveyard.)
The creatures were meant to be aggressive enough to fight Dominarians, but instead they turned their wrath on each other, throwing the Phyrexians into chaos.
Artifact
Whenever a spell Fizzles (Does not resolve because it no longer has a valid target) add a charge counter to Recovery Stone.
T, Remove a charge counter from Recovery Stone: Add one mana of any color to your mana pool.
"The battle intensified as spells shattered against spells, and the stone just glowed brighter with each failed incantation."
Instant
Target spell or ability that would affect target player affects you instead.
Jaguiki, Planar Slayer 2UU
Legendary Creature - Demon (R)
Manhunter (Whenever this creature deals combat damage to a player, double that damage.)
Discard two cards from your hand: Jaguiki, Planar Slayer is unblockable until end of turn.
"The deal is simple: Their head in exchange for your mind."
3/2
Creature - Legendary Bovine
Defender
2W: Put a 0/1 Cheese creature token into play
BB: ~ gets +4/+1 until end of turn. You may only use this ability once a turn.
"Them cows seem nice, but the ones on steroids can really pack a punch!"
0/4
Next: A shoe.
Artifact Creature - Dog
Haste
T: Flip a coin. If heads, ~ deals 1 damage to target creature or player. If tails, ~ deals 1 damage to you.
0/1
Card: A gnome winning an arm wrestling contest with a huge, muscular barbarian.
Vitiate BB
Enchantment - Aura
Enchant Creature
~ may only target a non-black creature.
Enchanted creature gets +2/+0 and is black.
Next: Window
Enchantment
All flashback costs are increased by 3.
And I will consider extending the streaming cycle, but I probably won't unless I feel short on instants.
Anyway, I am going to keep adding bit of the set at a relatively fast rate (10-15ish per day) until it's all up. Then I will slow down, since I don't actually produce cards all that fast. I really want to create a playable set, and thus am constantly looking over existing cards to reconsider their implications, synergies, etc.