So, I like the idea of vigilance and Graft. initially, I had thought of artificers early; Stoneforge Acolyte, Stonehaven Outfitter with Toolcraft Exemplar and Goggles... but too many equipments means your not playing Copter or removal.
So, the Mana is the problem. I had 4 Courtyard, 2 Marsh but it makes the WG duals awkward.
I could do without B but Exemplar is so good early. It also helps with Woodland Wanderer.
So, yeah. I'm sure I could just artificers and Always Watching but these vigilance creatures are good.
You need 13 sources, at least, per color (per channelfireballs numbers man). More is better.
The above listed deck is a black red deck with 6 colorless sources. To bring that up to 13-14, +4 Aether Hub, +4 Unknown shores/corrupted crossroads and you lose 8 basics. Now the RB lands are less effective.
I feel like I want to go red over white instead but the RB manabase is so ate up if trying to Eldrazi. Having Flow and Unlicensed seems too good to pass on.
I'm working on another list, BG Eldrazi. Still a work in progress.
Once the Marvel goes off the first time you are hoping to hit Panharmonicon (which you would play before you set the Marvel off if possible) or Emrakul but it isn't terrible if you miss. If Panharmonicon is already on the board, then hitting Virtuoso, Renegade, or Theorist gets you enough energy to set off the marvel on the next turn. If not it gets you 1/2 way to refilling your energy and you will probably be able to generate enough etb on next turn to set the marvel off again on the next turn. Drawing into confiscation coup lets you steal something that might win the game or at least extend it and if panharmonicon is out you should be close to setting marvel off again next turn. Any scry from a theorist is a bonus. The hope is also that after 2 or 3 times you are going to hit Emrakul or be able to play both decoction modules for your infinite combo. Blossoming defense and Negate are to defend your combo pieces.
I'm not playing Fiery Tempers with one discard outlet but do agree it needs Smuggler's Copter.
But those Flows need to be instant speed removal. I do like the hastey human but you need 2-4 more one drops... and Bromat helps with that (and he's hastey!) If you're playing with Bromats it does make Fiery a better option.
I do love this deck, I've been looking for a way to play Forerunner. It looks like you'll rarely get mana screwed.
Just thinking, a way to untap Nettle, on D. Hmm...
I like the idea of all the vehicles and the start your engines but those are dead turns.
Turn 1 nothing
Turn 2 vehicle
Turn 3 creature, crew vehicle. Maybe get in for 3.
Sciencemike's is better because he curves but still, Speedway Fanatic is the best pilot and curving into t3 Renegade Freighter, atk for 5 trample is legit.
With so many cheap creatures, has anyone considered Mirror Entity?
I tried it in Merfolk and I beat an Anger. Every other instance it was a win-more so I cut it but with Spirits... it's offense.
Elves played against me for Lord of Atlantis buff.
Display of Death BBB
Enchantment
Players can play creatures from exile.
When a creature enters the graveyard, exile it instead. Any player may pay X life to counter this effect where X is equal to how many creatures that player has in exile.
4 Toolcraft Exemplar
4 Scrapheap Scrounger
4 Sylvan Advocate
4 Aerial Responder
3 wandering Woodland
3 immolating glare
3 stasis snare
2 stitcher's graft
2 Gideon, Ally of Zendikar
4 Canopy Vista
7 Plains
6 forests
3 shambling vents
So, I like the idea of vigilance and Graft. initially, I had thought of artificers early; Stoneforge Acolyte, Stonehaven Outfitter with Toolcraft Exemplar and Goggles... but too many equipments means your not playing Copter or removal.
So, the Mana is the problem. I had 4 Courtyard, 2 Marsh but it makes the WG duals awkward.
I could do without B but Exemplar is so good early. It also helps with Woodland Wanderer.
So, yeah. I'm sure I could just artificers and Always Watching but these vigilance creatures are good.
Ideas appreciated.
The above listed deck is a black red deck with 6 colorless sources. To bring that up to 13-14, +4 Aether Hub, +4 Unknown shores/corrupted crossroads and you lose 8 basics. Now the RB lands are less effective.
That's the problem with RB Eldrazi Aggro.
The Hendron Crawler was considered but it can't crew a vehicle. The 2/2 body is also better than Deathcap Cultivator's 1/1.
The List
4 Bearer of Silence
4 Scrapheap Scrounger
3 Eternal Scourge
3 Wasteland Strangler
4 Matter Reshaper
3 Thought-Knot Seer
3 Declaration in Stone
4 Spatial Contortion
4 Hidden Courtyard
4 Inspired Vantage
4 Aether Hub
4 Sea Gate Wreckage
4 Corrupted Crossroads
2 Unknown Shores
2 Ruins of Oran-Rief
I feel like I want to go red over white instead but the RB manabase is so ate up if trying to Eldrazi. Having Flow and Unlicensed seems too good to pass on.
I'm working on another list, BG Eldrazi. Still a work in progress.
4 Sylvan Advocate
4 Catacomb Sifter
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
3 Fleetwheel Cruiser
4 Spatial Contortion
3 Titan's Presence
Like I said, work in progress. I don't like the green cards, especially with Titans Pres.
T3 TKS or Fleetwheel seems sick, followed by Reality on 4. maybe swap Advocates for Mimics? Bearer oS? T3 sac a creature works, too.
Just an idea.
Another idea I had
4 Forerunner of Slaughter
4 Lupine Prototype
3 Spatial Contortions
2 Warping Wail
4 Smuggler's Copter
4 Bomat Courier
4 Scrapheap Scrounge
4 Bearer of Silence
3 Eternal Scourge
3 Wasteland Strangler
3 Eldrazi Displacer
3 Thought-Knot Seer
4 Concealed Courtyard
4 Aether Hub
4 Corrupted Crossroad
4 Sea Gate Wreckage
3 Swamp
4 Transgress the Mind
3 Anguished Unmaking
3 Grasp of Darkness
2 Reality Smasher / Warping Wail
3 Matter Reshaper
Deck is fun as hell. Vs Control, Scourge is beastly. They won't snare it so it just beats. Plays well with Scrapheap. First to side out vs Weavers.
White splash for Anguished Unmaking being that enchantments are a huge problem. Haven't tried using it yet, mana may be a problem.
I've been using Distended and not liking it. Aggro is huge and I'm usually looking at lands.
But those Flows need to be instant speed removal. I do like the hastey human but you need 2-4 more one drops... and Bromat helps with that (and he's hastey!) If you're playing with Bromats it does make Fiery a better option.
I do love this deck, I've been looking for a way to play Forerunner. It looks like you'll rarely get mana screwed.
Just thinking, a way to untap Nettle, on D. Hmm...
I like the idea of all the vehicles and the start your engines but those are dead turns.
Turn 1 nothing
Turn 2 vehicle
Turn 3 creature, crew vehicle. Maybe get in for 3.
Sciencemike's is better because he curves but still, Speedway Fanatic is the best pilot and curving into t3 Renegade Freighter, atk for 5 trample is legit.
I think I'm sticking to rw humans
Genju of the Fields 2/5 lifelink?
No etb but situational. With drogskol? Better. (I love weird cards)
I tried it in Merfolk and I beat an Anger. Every other instance it was a win-more so I cut it but with Spirits... it's offense.
Elves played against me for Lord of Atlantis buff.
Enchantment
Players can play creatures from exile.
When a creature enters the graveyard, exile it instead. Any player may pay X life to counter this effect where X is equal to how many creatures that player has in exile.
It helps that everyone is playing grafdigger's over RIP.