IN Birds of Paradise (ramp that keeps the creature count up) Glen Elendra Archmage (a little more counter-magic) Kalitas, Traitor of Ghet (play-test situation, there's so much targeted removal & board wipes in my meta I'm curious how this will play) Krosan Restorer (returning to the deck, clearly an upgrade over Fatestitcher)
OUT Clever Impersonator (will return to the deck shortly once I find my other copy- traded this one for 3 cards for my Varina deck) Fatestitcher (see Krosan Restorer) Liliana, Untouched by Death (were too many times I had it in my hand and had other things I'd rather cast) Stitcher's Supplier (not worth the slot honestly)
I'm currently really enjoying my Sidisi, Brood Tyrant deck. It's zombie tribal with some combos but nowhere close to a cEDH version. There's several different ways to win in the deck and once every few times I play it I seem to come across an interaction that hadn't played out in the deck before.
That's one of the reasons I'm likely cutting him from the deck. I'd much rather have the other untappers, even if I were to add Krosan Restorer back in it's place, I feel that would be an upgrade. Fatestitcher is too situational, and there's times it just sits in the GY even with Unearth.
Yea, I was thinking about those two as well but it's so hard to decide on cuts atm. I've also been debating adding Birds of Paradise, debating what to cut for it, leaning towards Fatestitcher (I run it instead of Krosan Restorer since it's a zombie and has Unearth- mine is a zombie build) but with also running both Aphetto Alchemist and Kiora's Follower I may can afford to cut it.
I've been debating adding Glen Elendra, Archmage, have been carrying it around in the deck box, just haven't decided what to cut for it. Probably will replace Stitcher's Supplier with it.
One thing I've noticed, is that of my last 6 or so games that I've cast it, Seedborn Muse is such a target, it never sticks a full turn rotation or is countered. I'm starting to feel like it's a somewhat wasted play and possibly something to consider replacing.
It being such a target probably eats up a removal spell that may stop me from casting something else big, but at the same point a 1 for 1 that costs me 5 mana while it only costs my opponent 2-3 mana, not sure how I feel about that.
Have tweaked the deck a little to add some more removal and it's been beautiful. Since those changes the deck has won 17 out of 22 games, and is winning in a ton of different ways. Last night alone it won 3 different ways (combat damage with Craterhoof Behemoth as the catalyst, Plague Belcher + Gravecrawler + Phyrexian Altar pinging everyone to death, and then Mesmeric Orb + Aphetto Alchemist on an opponents endstep for an alpha swing on my next turn).
The deck also has some real interesting little ways to recover/stay the course. In one of the games an opponent cast Ruination and took me down to 1 land, problem for them was I had out Rooftop Storm and Arcane Adaptation. It stopped me from being able to cast Doubling Season and a few other things I had in my hand that would have sped up me winning, but I drew into Craterhoof and that was game.
One thing that helped our games go faster was swinging in for chip damage (that one or two damage on early turns with a creature you're not using for something else or that you play for an ETB) helps speed up the game.
Yea, I don't think they'd be horrible adds, but I can't really think of a game where outside of maybe needing a removal answer a little sooner that I've felt like I needed more than was already in the deck.
Either way, transmute can only be done at sorcery speed.
Most tutors are at sorcery speed outside of the ones that are triggered or activated abilities on permanents and some of the land tutors. Off the top of my head the only ones that are instant speed are Vampiric, Worldly, Enlightened, and Mystical.
Demonic, Diabolic, Grim, Imperial Seal, Beeech the Queen, etc., are all sorcery speed.
Yea, I don't think they'd be horrible adds, but I can't really think of a game where outside of maybe needing a removal answer a little sooner that I've felt like I needed more than was already in the deck.
A friend of mine suggested adding Muddle the Mixture, Drift of Phantasms, or Perplex as they'd have more than one function. Drift would be a creature for the creature count or a possible tutor while Muddle & Perplex could be counter magic or tutors.
I'm torn on the idea. I like the multifunctionality of them but at the same time I'm not sold that this deck really needs tutors like that.
IN
Birds of Paradise (ramp that keeps the creature count up)
Glen Elendra Archmage (a little more counter-magic)
Kalitas, Traitor of Ghet (play-test situation, there's so much targeted removal & board wipes in my meta I'm curious how this will play)
Krosan Restorer (returning to the deck, clearly an upgrade over Fatestitcher)
OUT
Clever Impersonator (will return to the deck shortly once I find my other copy- traded this one for 3 cards for my Varina deck)
Fatestitcher (see Krosan Restorer)
Liliana, Untouched by Death (were too many times I had it in my hand and had other things I'd rather cast)
Stitcher's Supplier (not worth the slot honestly)
Yea, I usually end up just Unearthing it at a time that I can use it for Gaea's Cradle or Cabal Coffers.
It being such a target probably eats up a removal spell that may stop me from casting something else big, but at the same point a 1 for 1 that costs me 5 mana while it only costs my opponent 2-3 mana, not sure how I feel about that.
The deck also has some real interesting little ways to recover/stay the course. In one of the games an opponent cast Ruination and took me down to 1 land, problem for them was I had out Rooftop Storm and Arcane Adaptation. It stopped me from being able to cast Doubling Season and a few other things I had in my hand that would have sped up me winning, but I drew into Craterhoof and that was game.
Most tutors are at sorcery speed outside of the ones that are triggered or activated abilities on permanents and some of the land tutors. Off the top of my head the only ones that are instant speed are Vampiric, Worldly, Enlightened, and Mystical.
Demonic, Diabolic, Grim, Imperial Seal, Beeech the Queen, etc., are all sorcery speed.
I'm torn on the idea. I like the multifunctionality of them but at the same time I'm not sold that this deck really needs tutors like that.