Down to 11 zombies in what is becoming my version of the competitive build, three of which are placeholders until I receive the replacements for them. Once I have them I plan on posting a decklist on the forum.
edit- make it 10, found a card I forgot that I had been meaning to put in
Oddly enough I've noticed the past couple of days that my deck has slowly been morphing from zombie tribal more towards the main build. The deck still has 17 zombies at the moment (6 of which I'm considering for potential swaps), but that's down from 26 at one point. I've taken Arcane Adaptation, Rooftop Storm, and Cavern of Souls out since unless I had Arcane along with one of the other two out they didn't feel as impactful.
Finally found an Intuition to trade for...though it's with my cousin 2 states away. We're going to complete the trade through mail. The trade itself is costing me 3 of the Khans fetch reprints and paying the postage for both sides. Given the problem I've had finding one, I'm more than happy with this deal. I tend to trust my cousin's grading of a card better than that of most TCGPlayer stores anyway.
I put Villainous Wealth in as a placeholder after deciding to replace Fleshbag Marauder (which itself was just a placeholder) and oh my. I've never used the card before but the two times it's came up in games the past few days of playing at my LGS, it's been nasty with all the mana this deck can produce and helped contribute to blowout wins in games that went a little longer than I'd like. It's a nice little mana sink but I plan on testing it out more before deciding to leave it or not.
Got in a few games the other night. The most interesting was a slaughter on turn 5 or 6. Had out Path of Discovery and Embalmer's Tools with Sidisi. Was basically able to continuously explore with activations of Embalmer's Tools. With Wonder in the GY, I swung for lethal damage on two of the opponents, then the next turn took out the other.
The other two games were longer games where they kept me in check to a degree. I pulled out one late (turn 11 or so probably) but couldn't get on solid footing in the final one (it turned into Archenemy after the first two games) though I was doing enough to hold them off for a while.
I've finally started to reacquire some of the cards I had to sale to pay for my divorce (though it's cost me most of two of my trade binders but this is my favorite deck so why not?). Atm that includes Gaea's Cradle and the OG duals. I will be replacing Kalitas, Traitor of Ghet with Clever Impersonator (easy swap out, keeps me from having to cut something else since I finally found my other Impersonator) as Kalitas just didn't have the impact I was hoping for.
Next on my reacquire list is Intuition and Survival of the Fittest (these were actually harder to find in my area than Cradle & duals).
Best thing I've noticed about her is with starting off at 4 loyalty and her ultimate being a minus 6, plus two her the turn she comes out and you can ult her the next turn.
Noxious Revival hits any card and it being instant speed gives many possible interesting interactions, a few of which being taking a card to the top in response to a Rest In Peace or in response to one of the shuffle Eldrazi's shuffle trigger. There's definite value.
It's funny that someone mentions return to deck/reanimation spells as I've been debating adding a few more of those myself, but like DK mentioned, the hardest part at this point is the deck list is so tight that cuts become a nightmare.
The Varina I'm building is helping my daughter as her first commander deck (she's been playing MTG since she was 7, has played commander with me and her brother but this will be the first deck that's "hers"). It's going to be zombie tribal but we're trying to overlap as few cards as possible. ATM we have 11 cards that overlap. Hers has a higher focus on making tokens through cards like Army of the Damned, Ghoulcaller Gisa, Endless Ranks of the Dead, etc. as that was the direction she wanted to go. I'm trying to let her build it and see what she wants to change as she goes.
edit- make it 10, found a card I forgot that I had been meaning to put in
Any thoughts on Body Double?
The other two games were longer games where they kept me in check to a degree. I pulled out one late (turn 11 or so probably) but couldn't get on solid footing in the final one (it turned into Archenemy after the first two games) though I was doing enough to hold them off for a while.
Next on my reacquire list is Intuition and Survival of the Fittest (these were actually harder to find in my area than Cradle & duals).
My bad, missed that part.
It's funny that someone mentions return to deck/reanimation spells as I've been debating adding a few more of those myself, but like DK mentioned, the hardest part at this point is the deck list is so tight that cuts become a nightmare.