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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    @Bravelion: Regarding challenge 1, will a non-mana flashback cost (such as Cabal Therapy's) fit the challenge?

    Edit: Sarnath'd. Also, if this is unacceptable, would a flashback cost that doesn't contain mana but does require your deck to have access to a different color fit the challenge? (i.e. if Battle Screech would have been a blue card but with the same flashback cost)
    Posted in: Custom Card Contests and Games
  • posted a message on March CCL Round 2 - "Winds of Change"
    Unholy Illness 1B
    Enchantment (R)
    At the beginning of each end step, if there are no Carriers on the battlefield, target creature becomes a Carrier in addition to its other types (this effect lasts indefinitely).
    Carriers get -1/-1.
    Whenever a Carrier dies, up to two target creatures become Carriers in addition to their other types (this effect lasts indefinitely).
    Posted in: Monthly Contests Archive
  • posted a message on March CCL Round 1 - "Last minute change"
    [spoiler= RaikouRider ]
    Quote from RaikouRider »
    Scenario 3

    First idea:

    Final Flame 1R
    Sorcery {U}
    Final Flame deals 3 damage to target creature or player.
    If you would draw a card while you have no cards in hand, instead you may cast Final Flame from your graveyard. If you do, exile it as it resolves.

    An interesting twist on the on and off hellbent theme in red. I get that having a repeat lightning strike is quite good, but I'd love it more if the trigger didn't require me to miss a card draw. The way it's written, it just seems like an overcomplicated version of flashback. Good, yes, but not polished.[/spoiler]
    [spoiler= SelesnyaNewLife ]
    Quote from SelesnyaNewLife »
    Scenario #3

    Flickering Fire 1R
    Instant (Uncommon)
    Flickering Flame deals 3 damage to target creature.
    Arcana - If you've cast another spell this turn, Flickering Flame deals 3 damage to that creature's controller.

    Arcana seems like a less flexible version of surge. Considering how easy it's going to be for red burn decks to trigger compared to Draconic Roar, I'm a bit worried it might be too good.[/spoiler]
    [spoiler= shinike1729 ]
    Quote from shinike1729 »
    Scenario 1:

    Graverobber Shade 2B
    Creature — Shade (U)
    B: Graverobber Shade gets +1/+1 until end of turn.
    1, Exile a creature card from your graveyard: Graverobber Shade gets +1/+1 until end of turn.
    1/1

    Ah, yes, the double shade design. The first scenario did request that you'd create a weak card for a theme, but even though the graveyard-themed part of the card is not that powerful, shades can be a real pain in limited environments that don't include -1/-1 counters. I'd probably still pick this card high if I was playing the archetype. [/spoiler]
    [spoiler=maplesmall]
    Quote from maplesmall »
    Scenario 2

    Distracting Hawk 2WW
    Creature - Bird (U)
    Flying
    When Distracting Hawk enters the battlefield, put two 1/1 white Bird creature tokens with flying onto the battlefield.
    As long as Distracting Hawk is attacking, defending player can't cast spells with converted mana cost equal to or less than the number of Bird creatures you control and are attacking.
    They always go for the face.
    2/2

    So many things going on with this card. 4 points of flying power for 4 is enough to fulfill the round requirements on its own, but you've also included an ability that prevents opponent's combat tricks when you're attacking, which to me pushes this card to rare territory. The problem is that this card is so good, it won't matter what archetype you're playing, it'll be a first pick as long as you're in the color. I like a lot of things about this card, but it's too good as per the round requirements.[/spoiler]
    [/spoiler=Random_Nation]
    Quote from Random_Nation »
    Scenario 2

    Nimble-Wing Prodigy 1UU
    Creature-Bird Soldier (U)
    Flying
    Other Bird creatures you control get +1/+1 and have prowess.
    "Our best and brightest must lead the way,if we are to survive the coming storm."
    -Kel'aron,Aven Elder

    2/2

    You've went for a straightforward solution for the challenge, a bit too straightforward to my taste. It's just seems lazy to use the simple "lord" template and call it a day. As far as balance goes, it's fine. I'd much rather it would boost creatures with flying rather than birds and be rare, but that's not a big issue.[/spoiler]
    [spoiler= theazurespirit ]
    Sepulchral Boon G
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +1/+1 for each card type among cards in all graveyards.

    I have to admit that the first scenario seemed t me a bit annoying - not only did you need to create a weak card, but still make it dynamic enough for people to care, but you've done a pretty good job. Giving creatures the Tarmogoyf ability for one mana can have some great implications. Limited might be able to use it to punch face, and constructed might like another tool for boggles. Not original, but impactful, all without being broken. [/spoiler]
    [spoiler=Top 3]
    1. theazurespirit
    2. RaikouRider
    3. maplesmall
    [/spoiler]
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    Wow Bravelion, running 2 contests is tough, kudos for taking it up, and thanks!
    Posted in: Custom Card Contests and Games
  • posted a message on March CCL Round 1 - "Last minute change"
    Scenario 2:

    Oracle of Winds 2U
    Creature - Bird Cleric (U)
    Flying
    At the beginning of your upkeep, scry X, where X is the number of creatures you control with flying.
    "The Humans look to the heavens for guidance. We need not do that. We are the children of the sky. What it know, we can feel in our feathers."

    1/3
    Posted in: Monthly Contests Archive
  • posted a message on March MCC Round 1 - "Call of the Tribe"
    Wall of Parts 2U
    Creature - Zombie Wall (U)
    Defender
    Morbid - At the beginning of each end step, if a creature died this turn,, put a +1/+1 counter on Wall of Parts.
    B, Remove a +1/+1 counter from Wall of Parts: regenerate target Zombie.
    The stitchers were surprised to find that the pile of discarded body parts was alive, and delighted that the parts were still usable all the same.

    3/3
    Posted in: Monthly Contests Archive
  • posted a message on January 31st, 2016
    Votes: Indighost, Groovelord

    Champion of Maras 1WW
    Creature - Human Knight (R)
    First strike, lifelink
    Whenever you gain life, creatures you control get +1/+1 until end of turn.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from bravelion83 »
    Votes: Flatline, Asrama


    You are not helping... :p
    Posted in: Custom Card Contests and Games
  • posted a message on January 30th, 2016
    Votes: Bravelion, Indighost

    Thin-Skinned Wurm 2GG
    Creature - Wurm (U)
    Whenever a creature blocks or becomes blocked by Thin-Skinned Wurm, that creature gains wither until end of turn.
    6/6
    Posted in: Monthly Contests Archive
  • posted a message on KCC February - Keyword Creator's Contest Open Signup Round
    I noticed that you did not specify creature tokens...

    Plunder (When this creature deals combat damage to a player, put a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color to your mana pool." onto the battlefield.)

    Ship’s Mate 3R
    Creature - Human Pirate (C)
    Plunder (When this creature deals combat damage to a player, put a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color to your mana pool." onto the battlefield.)
    Sacrifice a Gold Token: Target creature gains haste until end of turn.
    3/2

    Aralla Deathblade 2B
    Creature - Zombie Pirate (U)
    Plunder (When this creature deals combat damage to a player, put a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color to your mana pool." onto the battlefield.)
    Sacrifice three Gold tokens: Target creature gets -3/-3 until end of turn.
    2/2

    Eva the Dastardly (U/R)(U/R)
    Legendary Creature - Human Pirate (R)
    Plunder (When this creature deals combat damage to a player, put a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color to your mana pool." onto the battlefield.)
    When Eva the Dastardly deals combat damage to a player, you may search your library for a card with an X in it’s cost, reveal it, and put it in your hand. If you do, shuffle your library.
    "Anyone can steal gold. I prefer to go after something a little more... unique.
    2/2

    Posted in: Monthly Contests Archive
  • posted a message on January 29th, 2016
    Votes: Acheron_xl, Beavelion (I have tons of issues with this card, but the others are just meh, and you've tried something interesting here)

    Ka-Dingir Marksman
    1WW
    Creature - Human Soldier (U)
    Vigilance
    T: Ka-Dingir Marksman deals 1 damage to target attacking or blocking creature.
    Posted in: Monthly Contests Archive
  • posted a message on January 28th, 2016
    Votes: Acheron, Groovelord

    I feel like I need to add a disclaimer: This does not yet exists

    Guardian of the Woods
    3G
    Creature - Elemental (U)
    Flash
    When Guardian of the Woods enters the battlefield, regenerate target creature.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from Solesticio »



    Right now just for Asrama and Moss:

    I don't see the confusion in the green card. That meaning requires the word "total" - see Formidable or Mossbridge Troll and Reveillark specifically. I agree that it should be "two creatures other than enchanted creature", but I didn't want to complicate even more, and I guess the trapped individual could exert some force as well? :p

    I also don't get the "more black flavor/effect" references in the second one. Could you help me here?


    About the green card - You don't see the confusion because your knowledge of magic affects your understanding of the card. As I've said, try and see this as a brand new player. It's the same reasoning which causes Wizards to template some ETB effects as "When this or another FOO enter the battlefield" and "Whenever another FOO enters the battlefield", but never "Whenever a FOO enters the battlefield". It's a small issue, but it sticks out in a top-down design, since each reading effects the flavor.

    As for the black, I can't speak for moss, but I think he meant to say that the "Sacrifice this unless you pay" effect brings to mind extortion from a flavor perspective, which is black rather than red.
    Posted in: Custom Card Contests and Games
  • posted a message on January 27th, 2016
    Votes: Acheron, Indighost

    I see you like Eldrazis, so I put Eldrazis in your Eldrazis:

    Progenitor of Invasion 7CC
    Creature - Eldrazi (M)
    Whenever Progenitor of Invasion or another Eldrazi creature enters the battlefield under your control, you may put an eldrazi creature card with convertend mana cost less than that's creature's converted mana cost from your hand onto the battlefield.
    8/9
    Posted in: Monthly Contests Archive
  • posted a message on [Enter the Dungeon] Heroic turn 10 - A Brief Respite
    Play Sumandea, taking out the counter from Pestilential Nursery to add WW to mana pool, then play this card:

    Desparate Measures 2WW
    Sorcery (R)
    Destroy each nonland permanent with converted mana cost equal to or less than your life total.
    Posted in: Custom Card Contests and Games
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