Quote from Voxzorz »I know I'm late. If I don't get in, that's fine, I just like making cards.
Artifact Creature - Myr (U)
Imprint - , : You may exile an artifact card with converted mana cost X from your hand. If you do, put X 1/1 colourless Myr artifact creature tokens onto the battlefield.
Metalcraft - As long as you control three or more artifacts, other Myr creatures you control get +1/+1.
Imprint is meant to have some ongoing connection with the exiled card, not simply make your card a different kind of spellshaper, so I can't really count your card as having imprint. The card is also broken, letting you flood the battlefield with 2/2 tokens in exchange for the worst artifact in your hand, and triggers metalcraft on its own if X=2 or more. Not an uncommon for sure. [/spoiler]
Quote from Ink-Treader »Sequestering Fog
Detain target nonland permanent
Hard to fight back when you can't even see your fingers an inch from your face.
A nice, simple approach to the challenge... Or it would have been, if you only remembered to a "that you do not control". As it stands, it can only delay a single turn, but will make it hard for you to advance your own state. With the fix, the overload cost will be undercosted, but it will be a much more exciting card to play.[/spoiler]
Quote from theazurespirit »Uncovered Lore
Return target noncreature, nonland card from your graveyard to your hand. Then, if Uncovered Lore was cast from exile, put it onto the battlefield transformed.
Shu Yun, the Precursor
(URW) Legendary Creature - Spirit Monk
Whenever you cast a noncreature spell, Shu Yun, the Precursor deals 2 damage to target creature or player and you gain 2 life.
"You have learned of the death of the Jeskai Way. And now, you shall see it reborn."
That a complecated way t approach this challenge, but ultimately it works. Regrowth-ing to cards from your graveyard and getting a powerful legendary creature to boot is a mighty effect, but suited for the cost, and the timing will mean that this card will be very interesting to play indeed. My only concern is that players won't like getting their awesome legend with a delay. Might want to give it haste to mitigate that a bit.[/spoiler]
Quote from willows »Supply Runner
Creature — Human Warrior (U)
When Supply Runner enters the battlefield, bolster 1.
Dash+bolster will be a scary combination in limited, to the point I honestly can't tell if the cost is balanced or not. I like the idea behind it though, and it is one of the few cards in the challenge that show actual synergy between the two chosen mechanics. Some flavor text would be nice though.[spoiler]
Quote from proudawesome »Gilt-Leaf Cultist
Creature — Elf Shaman (R)
Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
, : You may play the exiled card without paying its mana cost if three or more creatures died this turn.
Both deathtouch and reach were officially keyworded in Future Sight from existing Magic abilities, so while technically Lorwyn was the first set to have it on more than one card, it's not really a Lorwyn mechanic. A hideaway creature is an interesting ideas, one that I feel you didn't push enough, as the trigger is just a bit too expected. There is also no inner synergy within the two abilities, making me think that you could have easily gone with changeling and make a card that actually fits the challenge. [/spoiler]
Quote from netn10 »Bear-Claw Monk
Creature - Human Monk (Rare)
Ferocious - As long as Bear-Claw Monk has 4 or more power, it has double strike and trample.
"The Jeskai may call me heretic, but I found my way with the greater beings of nature."
That's not how ferocious work. Ferocious triggers on you having a creature with power 4 or greater, not on the creature itself growing in size. Not only did you not do the card properly, but if you've kept the original ferocious version , you'd have a much more interesting card on your hands. [/spoiler]
With 2 players not actually using the mechanics correctly and 1 player choose a mechanic from the wrong block, I didn't have much to choose from: