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  • posted a message on May CCL Round 3 - "Mix and match"
    [spoiler=Voxzorz]
    Quote from Voxzorz »
    I know I'm late. If I don't get in, that's fine, I just like making cards.

    Junkshaper Myr 3
    Artifact Creature - Myr (U)
    Imprint - X, T: You may exile an artifact card with converted mana cost X from your hand. If you do, put X 1/1 colourless Myr artifact creature tokens onto the battlefield.
    Metalcraft - As long as you control three or more artifacts, other Myr creatures you control get +1/+1.
    1/3

    Imprint is meant to have some ongoing connection with the exiled card, not simply make your card a different kind of spellshaper, so I can't really count your card as having imprint. The card is also broken, letting you flood the battlefield with 2/2 tokens in exchange for the worst artifact in your hand, and triggers metalcraft on its own if X=2 or more. Not an uncommon for sure. [/spoiler]

    [spoiler=Ink -Treader]
    Quote from Ink-Treader »
    Sequestering Fog UW
    Instant (U)
    Detain target nonland permanent
    Overload 2UW
    Hard to fight back when you can't even see your fingers an inch from your face.

    A nice, simple approach to the challenge... Or it would have been, if you only remembered to a "that you do not control". As it stands, it can only delay a single turn, but will make it hard for you to advance your own state. With the fix, the overload cost will be undercosted, but it will be a much more exciting card to play.[/spoiler]

    [spoiler=theazurespirit]
    Uncovered Lore 2URW
    Sorcery (M)
    Return target noncreature, nonland card from your graveyard to your hand. Then, if Uncovered Lore was cast from exile, put it onto the battlefield transformed.
    Rebound
    ///
    Shu Yun, the Precursor
    (URW) Legendary Creature - Spirit Monk
    Prowess
    Whenever you cast a noncreature spell, Shu Yun, the Precursor deals 2 damage to target creature or player and you gain 2 life.
    "You have learned of the death of the Jeskai Way. And now, you shall see it reborn."
    3/3

    That a complecated way t approach this challenge, but ultimately it works. Regrowth-ing to cards from your graveyard and getting a powerful legendary creature to boot is a mighty effect, but suited for the cost, and the timing will mean that this card will be very interesting to play indeed. My only concern is that players won't like getting their awesome legend with a delay. Might want to give it haste to mitigate that a bit.[/spoiler]

    [spoiler=willows]
    Quote from willows »
    Supply Runner 1RG
    Creature — Human Warrior (U)
    When Supply Runner enters the battlefield, bolster 1.
    Dash 2RG
    1/3

    Dash+bolster will be a scary combination in limited, to the point I honestly can't tell if the cost is balanced or not. I like the idea behind it though, and it is one of the few cards in the challenge that show actual synergy between the two chosen mechanics. Some flavor text would be nice though.[spoiler]

    [spoiler=proudawesome]
    Quote from proudawesome »
    Gilt-Leaf Cultist  1BB
    Creature — Elf Shaman (R)
    Deathtouch
    Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
    B, T: You may play the exiled card without paying its mana cost if three or more creatures died this turn.
    1/2

    Both deathtouch and reach were officially keyworded in Future Sight from existing Magic abilities, so while technically Lorwyn was the first set to have it on more than one card, it's not really a Lorwyn mechanic. A hideaway creature is an interesting ideas, one that I feel you didn't push enough, as the trigger is just a bit too expected. There is also no inner synergy within the two abilities, making me think that you could have easily gone with changeling and make a card that actually fits the challenge. [/spoiler]

    [spoiler=netn10]
    Quote from netn10 »
    Bear-Claw Monk GW
    Creature - Human Monk (Rare)
    Prowess
    Ferocious - As long as Bear-Claw Monk has 4 or more power, it has double strike and trample.
    "The Jeskai may call me heretic, but I found my way with the greater beings of nature."
    1/1

    That's not how ferocious work. Ferocious triggers on you having a creature with power 4 or greater, not on the creature itself growing in size. Not only did you not do the card properly, but if you've kept the original ferocious version , you'd have a much more interesting card on your hands. [/spoiler]

    [spoiler=Top 3]
    With 2 players not actually using the mechanics correctly and 1 player choose a mechanic from the wrong block, I didn't have much to choose from:
    1. Theazurespirit
    2. Willows
    3. Ink-Treader
    [/spoiler]
    Posted in: Monthly Contests Archive
  • posted a message on May CCL Round 3 - "Mix and match"
    It appears that I am behind on the deadline, but since crits have not started yet, I'll post my card and let BL decide if its in or n

    Gatebreaker Hero 2RR
    Creature - Human Warrior (R)
    Haste
    Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
    Battalion - Whenever Gatebreaker Hero and at least two other creatures attack, creatures you control get +1/+0 for each nonbasic land defending player controls until end of turn.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on The Gatherling.com Presents: Duel Commander Challenge Season 1 Sponsored By GoatBots!
    This seems pretty awesome. I hope I'll have the time to sign up!
    Posted in: Other Formats
  • posted a message on May CCL Round 1 - "Once more with feeling"
    Quote from sperlman »
    Strength of the Ancestors 1W
    Instant (U)
    Target creature gets +2/+2 until end of turn. If that creature shares a name with a creature card in your graveyard, that creature gains first strike, lifelink, and vigilance until end of turn.

    even in limited, this is a tough hoop to jump through, so I don't see a reason why this shouldn't be a common. A bit of flavor text would have put this over the top for me.
    Quote from Jimmy Groove »
    Joien the Prescient UW
    Legendary Creature - Human Wizard (MR)
    UW: Search your library for a card named Joien the Prescient, reveal it to all players, and put it into your graveyard. If you do, exile Joien the Prescient, then return it to the battlefield at the beginning of your end step.
    At the the beginning of your upkeep, if there are three or more cards named Joien the Prescient in your graveyard, transform Joien the Prescient
    "When I saw all the way I might have died, I knew how I must live."
    2/2
    _____



    Joien the All-Seeing (W/U)
    <+1>: Name a card, then reveal the top card of your library. If it shares a name with the named card, draw a card.
    <0>: Each opponent names a creature spell and a non-creature spell. Until your next turn, those opponents may only cast the named spells.
    <-1>: Put any number of cards named Joien the Prescient from your graveyard to the top of your library, then shuffle your library.
    [2]

    So, so, so many issues with this card. The transform trigger will not work as intended. It's way too difficult to trigger and the Planeswalker side is extremely underwhelming. First ability will give you a 1/60 chance to draw a card. Second one allows your opponent to name any card whatsoever, rendering it useless, third ability just resets the whole thing, but what is the point of it all? the best thing about this is that's a 2/2 for 2. That's just not good enough.
    Quote from drewdagreek »
    I'm sorry for my failure in September. I freaked out about deadlines and then disappeared into a self-exile of shame. I'm incredibly sorry, but I'll beg forgiveness and try rejoining this month

    Shadowtail, Heir to the Fallen 2BW
    Legendary Creature - Fox Samurai (R)
    Lifelink, Deathtouch
    Shadowtail, Heir to the Fallen gets +2/+2 for each legendary card in your graveyard.
    Shadowtail, Heir to the Fallen has indestructible as long as a card with the same name is in your graveyard.
    Light not forgotten
    Vengeance that unquiet lies
    In shadow, fight on

    3/3
    [Art: A kitsune warrior with one white tail, one black tail, venerating a creepy looking ancestor shrine. He weilds twinned swords, one black one white]

    I like the raw power of this card and how it still fits the WB slice of the pie. I am a bit disappointed that it's a legendary creature that can never reach its true potential in commander.
    Quote from willows »
    Undying Brotherhood 1BG
    Sorcery (R)
    Return target creature card from your graveyard to the battlefield if a creature you control has the same name as that card.

    I would have been completely fine with a resurrection card costing 1BG so adding the extra hoop seems superfluous. The flavor of the card seems more WB than BG.
    Quote from glurman »
    Orthar, the Rejuvenator 1UB
    Legendary Creature - Human Wizard (M)
    If at least two cards named Orthar, the Rejuvenator are in your graveyard, each instant and sorcery card in your graveyard has flashback. Their flashback costs are equal to their mana costs. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
    "Thought you'd killed me? That may have been a mistake on your part."
    2/2

    That's a very tall order for a player to fill, even for a powerful effect like a permanent Past in Flames. Again I'm disappointed with a legendary creature that can't reach its full potential in commander. Also, I think UR is a better fit than UB.
    Quote from netn10 »
    Deal in the Underworld 3BB
    Sorcery (Rare)
    Choose a nonland card in your graveyard. You may search your library for a card with the same name as the chosen card. If you do, reveal that card, put both of them into your hand, then shuffle your library.

    Weird to see a regrowth effect on a mono black card. I like how the tow effect mix together, it's a very cool twist that will net you two cards of something useful. The color-pie break is the one thing that keeps this from being awesome. Make it a black green card, and I'll be all on board.


    1. Drewdagreek
    2. Sperlman
    3. Netn10
    Posted in: Monthly Contests Archive
  • posted a message on May CCL Round 2 - "Being cheap"
    Duelist of the Veils W
    Creature - Human Warrior (U)
    Morph - Reveal a white card from your hand.
    When Duelist of the Veils is turned face up, put two +1/+1 counters on it.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on May MCC Round 2 - The Others (Finished.)
    You never said a trading card game. I choose Uno's Reverse Order card:

    Reverse Time
    3UU
    Sorcery (R)
    After your next end step, take an additional main phase, followed by an additional combat step, followed by an additional main phase, followed by an additional draw step, followed by an additional upkeep step, followed by an additional untap step, followed by an additional end step.
    "That was fun! let's do it again"
    Posted in: Monthly Contests Archive
  • posted a message on May CCL Round 1 - "Once more with feeling"
    Quote from Forestsguy »

    Grim Harvest
    The name exists
    maybe change it slightly? just reminding


    Thanks! As BL ruled, the card doesn't fit the challenge anyways, so I changed it completely.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    @Bravelion: Does my card answers the challenge?

    Quote from Asrama »
    Grim Harvest 5BB
    Sorcery (R)
    Exile all cards from all graveyards. Each player's life total becomes equal to the number of creature cards exiled this way from his or hers graveyard.
    "How can you be so cold?", asked Lianda, horrified. "Easily", answered Enric, turning his milky eyes towards her, "I'm dead".
    Posted in: Custom Card Contests and Games
  • posted a message on May CCL Round 1 - "Once more with feeling"
    Reanimating Ghast 3B
    Creature - Zombie (C)
    1B, T: Return target creature card named Reanimating Ghast from your graveyard to the battlefield.
    As the mangled shape rose from the ground, Tlaric sighed in relief: "It's just a ghast. We can deal with just one ghast". When a second shape joined its friend, Talric's expression changed. "Two ghasts... That can be a problem."
    4/2
    Posted in: Monthly Contests Archive
  • posted a message on May MCC Round 1 - Eldritch Horrors (Closed for entry. Judging...)
    Eater of the Godless 5BB
    Creature - Demon (R)
    Favored (This card costs 1 less for each card you own in exile)
    Whenever Eater of the Godless is blocked by only one creature, you may destroy target creature, planeswalker or land defending player controls.
    The gods demand respect, and so do their executioners.
    7/7
    Posted in: Monthly Contests Archive
  • posted a message on March CCL Round 3 - "Spot the difference"
    Quote from Flatline »


    Phyrexian Repudiator 2 mana
    Artifact Creature — Horror (R)
    As Phyrexian Repudiator enters the battlefield, name a nonland card.
    Triggered abilities of sources with the chosen name can't be triggered.
    Even the most natural reflexes are denied to those that do not require them.
    2/1

    Not many cards in the game deal with triggered abilities. I like how that simple change of word made a card that, while being slightly more complex to use, is still useful. Since we're talking triggered rather than activated, there is no reason for the non-land restriction (but, hey, you needed to use it thanks to the round's requirements, I get that). I find myself wishing it was printed as a companion for Phyrexian Revoker.
    Quote from glurman »


    Disk of Obliteration 7
    Artifact (R)
    Disk of Obliteration enters the battlefield tapped.
    1 , t: Destroy all artifacts, creatures, enchantments, and lands.
    "My masterpiece"
    - Nevinyrral

    First thought: no, no, no, no not another Armageddon. Second thought: Well it's more like Apocalypse, really. Third thought: no, no, no, no not another Apocalypse. Look, the disk is powerful in its own right, which you can guess by the fact that any newer artifact board-wipers cost more, but bumping the cost does not give you the opportunity to add in one of the most unfun effects in Magic. Also, it's kinda boring design-wise. If I was to use Nevinyrral's Disk for this challenge, I think it would have been more interesting to have a reverse disk, that brings everything back from the graveyard.
    Karametra, God of Community 4GW
    Legendary Enchantment Creature - God (Mythic)
    Indestructible
    As long as your devotion to green and white is less than seven, Karametra isn't a creature.
    Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on each other creature you control.
    5/8

    Well its... ok? I honestly don't know really. Part of what makes the original Karametra so powerful is it's commander presence, and the fact that she ties two card types together, so even if someone plays a wrath, you're still up a land. Here it's just all creatures, all the time, which in my eyes is inferior. Also, since this ability is literally taken off a mono-white card (Cathars' Crusade), what makes her multicolored?
    Tragic Arrogance

    Trial By Combat 3WB
    Sorcery (R)
    Each player may put a creature from his or her hand onto the battlefield. Then each player sacrifices all other nonland permanents he or she controls.
    All fell silent as the demon rose to meet the angel. The fate of the plane would be determined that night.

    Wow, a Show and Tell with a Planar Cleansing, I'm sure there's no way that's goanna be broken... At this low cost, doing this much, it's pretty horrifying. I do not want to know what will happen if a card like this would be printed.
    Quote from netn10 »
    Academy Elite

    Izzet Masterminds 5UR
    Creature - Human Wizard (Rare)
    Izzet Masterminds enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
    Instant and sorcery spells cost 1 less to cast for each +1/+1 counter on Izzet Masterminds.
    0/0

    Much like Natalie Imbruglia in the 90's, I'm torn. On one hand I wish this card would be more efficient, and also be legendary so it could be a commander (like a non-busted version of Mizzix of the Izmagnus. I mean, have you played against that thing? Seriously broken). I also really, really like this card. I like how it it's impactful both as a big creature and an enabler for shenanigens for your deck, which is what I look for in casual high-cost rares. It's just that it is outclassed. In competitive by Goblin Electromancer and in casual by the aforementioned Mizzix (I mean, really Wizards, what were you think? no commander deck should be able to perform a turn 3 win).
    Quote from maplesmall »
    Mina and Denn, Wildborn

    Argoth, Earthbreaker 2GR
    Legendary Creature - Elemental (R)
    You may play an additional land on each of your turns.
    Sacrifice a land: Argoth, Living Earthquake deals X plus 1 damage to target creature, where X is the number of colors the sacrificed land could have produced.
    It churns the earth into a froth, releasing the power of the mana within.
    4/4

    I never really cared for Mina and Denn, and I felt that they had one good ability and one filler ability and that they were boring overall. When I see a legendary creature, I immediately judge it as a potential commander, and the wildborn were only meh in that regard. Argoth, on the other hand, is a much better commander, with an interesting (though slightly inelegant) ability that should keep opponent's creature in check. That ability should also allow it room in a competitive format, where it won't be uncommon for it to hit creatures for 3. The latter part makes me worry that it's a bit too efficient, and I would remove the +1 part of the ability completely if I were you. Also, note that Argoth is a place in Magic, so it's unlikely the name can stick.


    1. Flatline
    2. netn10
    3. maplesmall
    Posted in: Monthly Contests Archive
  • posted a message on March CCL Round 2 - "Winds of Change"
    Hold Captive 1WU
    Enchantment - Aura (U)
    Enchant creature
    You control enchanted creature.
    Enchanted creature can't attack or block.

    Though it does change the controller of a creature, I feel that it's doesn't fit the spirit of the challenge, and a card that exchanges control will be more fitting. I'm also a bit underwhelmed with it. Yes, it can get a creature with a good triggered or activated ability and serves as psudo-removal, but for the most part, I just don't see it being played outside of Limited.
    Quote from netn10 »
    Kulamdu, Who Brings Life 3URG
    Creature - Elemental (Mythic)
    Trample
    Each Elemental creature you control gets +1/+1 for each other Elemental permenent you control.
    URG: Put two +1/+1 counters on target permenent you control. It becomes a 0/0 Elemental creature until end of turn.
    6/6

    This would have been a great GRU commander if only Animar, Soul of Elements did not exist. Outside of casual, I'm always wary when a high-cost mythic doesn't have a way to protect itself, an ETB ability or a something else that will make sure you'd get value from it even if it's killed on sight. The second ability can make a scary army, but so can Noyan Dar, Roil Shaper, and he's not getting much attention.
    Quote from Flatline »
    Mutation Ray green mana blue mana
    Instant (U)
    Choose one —
    Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
    Until end of turn, target creature becomes a green Beast with base power and toughness 5/5, loses all abilities, and gains trample.

    I love every little thing about this card. I want it printed in the next set that can carry enemy-color multis. It feels powerful in the right kind of way, combining the best tricks that GU can muster. Nicely done.
    Quote from Jimmy Groove »
    Holder

    Mindbroker 3UU
    Creature - Sphinx (R)
    Flying
    Fund - When Mindbroker or another Merchant enters the battlefield under your control, put a colorless artifact token named Gold with "Sacrifice this permanent: add one mana of any color to your mana pool." onto the battlefield.
    UUU,T: Choose target creature an opponent controls. You may exchange control of that creature with a number of artifacts named "Gold" equal to its converted mana cost.
    4/3

    I don't think I get fund as a mechanic. I also don't see merchant being a subtype unless you can establish something awesome that happens when you control merchants. Gold is, as always, greatly unexplored design area, and I like the top-down nature of the second ability, but it sets the bar really high to get enough gold tokens to take something good from your opponent.
    Quote from glurman »
    Initial idea

    Unsettling Miasma 2BB
    Enchantment (R)
    All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)
    All creatures have base power equal to 1.

    This is one of those cards whose two parts don't really work as well together as you might think. Giving all creatures wither and a base power of 1 means that they'll have zero power after just one block. The second ability is also completely broken, allowing way too much control for the black player and shutting down any creature based strategies. It gets even worse in casual: this plus Ascendant Evinkar, Night of Soul's Betrayal or Urza's Armor is a viable combo to "your opponent's creatures are now useless".
    Marit Lage, the Churning Madness 12
    Legendary Creature - Eldrazi (Mythic)
    When you cast Marit Lage, the Churning Madness, exchange control of each creature you control and each creature target opponent controls.
    Hexproof
    Whenever a creature you own dies, take an extra turn after this one.
    12/12

    I'm not sure if Marit Lage was meant to be an Eldrazi, and tbh I'm tired of Eldrazis altogether, but I really like what you've done here from a mechanical viewpoint. It is a bit too punishing, since with hexproof and your opponent being punished for blocking by losing a turn, there's really not much that can be done once this creature hits the stack other than counter it. Even a Wrath by an opponent would only mean that you'll gain a ton of extra turns. I like the idea a lot, but the power level needs to be taken down a few dozen notches.

    1. Flatline - By far the best submission of the round
    2. SelesnyaNewLife - I liked the idea, if not the execution. I'm giving points for concept here.
    3. Netn10 - From all the other cards I reviewed, this is the one that is at least functional and doesn't break the game.

    Posted in: Monthly Contests Archive
  • posted a message on March CCL Round 3 - "Spot the difference"
    Card: Polymorph

    Betrayed From Within 3BU
    Sorcery (R)
    Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. Put that card onto the battlefield under your control, then that player shuffles all other cards revealed this way into his or her library.
    Posted in: Monthly Contests Archive
  • posted a message on March MCC Round 2 - "Sins of the Past"
    Rumbling of the Horde 2GG
    Sorcery
    Creatures you control get +1/+1 and gain trample until end of turn.
    Flashback 0
    You may not cast Rumbling of the Herd's from your graveyard unless you control 8 or more creatures.
    Posted in: Monthly Contests Archive
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