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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on Jeskai Control
    Quote from tronix »
    i feel like there is more aversion to play the card than there should be. hand filtering, even at the initial cost of card disadvantage, is extremely powerful in a format where your deck contains cards that are exceptional for a matchup and other cards change in value at various points in the game.

    that being said one of the biggest reasons not to run faithless looting in jeskai is that we are a deck that wants/needs to keep developing its mana throughout the game. even if cards like countermagic are seemingly dead when you are behind, being able to stockpile resources in your hand is essentially how we apply pressure to most opponents. we want to get to the point where we have dealt with everything meaningful, but the chances of the opponent clawing back into the game gets smaller and smaller.

    i did entertain the idea for a bit, but ultimately let it go without committing to testing it myself. i also looked for other flashback cards that we might look to for extra value, and the only ones were think twice and desperate ravings. both of which arent that great.


    Thanks, I like all this banter, I feel like I am learning a lot
    Posted in: Control
  • posted a message on Jeskai Control
    Has anyone ever tried running faithless looting in place of serum visions? I'm just wondering because most people seem to be on the logic knot x 3 and the quicker you flip search, the better for you. I definitely feel like a lot of the time I keep hands with one land and serum visions or two lands without access to all colors and hope to get there with serum visions and it rarely pans out (I may just not have played enough matches but I have had to mull in almost every match I have played and so am more likely to keep the aforementioned type of hands). The filter effect of faithless could let you pitch unwanted cards to power all your graveyard shenanigans and can be flashed back.
    Posted in: Control
  • posted a message on Jeskai Control
    Quote from idSurge »
    I would suggest the following first.

    Drop 1 or 2 Colonnade. Most people run 3, and convert one of those into another Sulfur Falls or Glacial Fortress. I would drop the 2nd plains for the same, but if you face a lot of land destruction or moons, I can see that (If moons, I'd swap that Basic Mountain though).

    Is your meta abnormally fast to drive your counts of Bolt/Helix/Leak/Cryptic?



    As of late it is only fast decks, but I was thinking about dropping a colonnade. I also like the burn aspect and i don't feel like counters are as good with all the humans in my meta. i feel like other than the colonnade the lands haven't been the issue but I'm will to try dropping a basic. There are a lot of blood moons in my meta too, and a lot of things that cost 2 white in the deck. I suppose I could drop a mountain, would that make sense?
    Posted in: Control
  • posted a message on Jeskai Control
    Here is the deck I was running to help with your advice. Thanks again!

    Spells (27):

    3 Cryptic Command
    2 Electrolyze
    2 Supreme Verdict
    4 Lightning Bolt
    4 Lightning Helix
    2 Logic Knot
    1 Mana Leak
    4 Path to Exile
    1 Sphinx's Revelation
    4 Serum Visions

    Creatures (4):

    4 Snapcaster Mage

    Planeswalkers (3):

    2 Teferi, Hero of Dominaria
    1 Chandra, Torch of Defiance

    Enchantments (2):

    2 Search for Azcanta

    Lands (24):

    4 Flooded Strand
    4 Scalding Tarn
    4 Celestial Colonnade
    2 Hallowed Fountain
    2 Steam Vents
    1 Sacred Foundry
    1 Sulfur Falls
    3 Island
    2 Plains
    1 Mountain

    Sideboard (15):

    1 Celestial Purge
    2 Damping Sphere
    2 Dispel
    2 Engineered Explosives
    2 Stony Silence
    1 Negate
    1 Disdainful Stroke
    1 Settle the Wreckage
    1 Vendilion Clique
    1 Wear // Tear
    1 Ceremonius Rejection
    Posted in: Control
  • posted a message on Jeskai Control
    Hey Guys, I have just completed Jeskai Control and Tempo and I must admit as a newer player to Blue control, I am not doing so hot. I played control at 3 casual tournaments and tempo at one and I lost miserably. I am used to tron, eldrazi stompy, modern DnT and burn and know those playstyles well. I have played jund, abzan, lantern control, living end, affinity, counters company and bogles in the past for long periods of time. All this is to say that I am very familiar with modern but playing Jeskai Control is proving challenging for me. I'm playing a fairly standard list, the only spice being a Chandra, Torch of Defiance. I would love any generic pointers at all. I feel like I have not made much improvement across the four tournaments and was on the verge of going back to my favorite deck (Tron) but nobody likes a quitter, so I figured I would hop on here and hopefully get some advice. Thanks in advance!!
    Posted in: Control
  • posted a message on Taking Turns
    Quote from doc.brown »
    oh I see, so he went with the as foretold build.

    I saw the as foretold/jtms version on youtube recently. It looks like the clear best version. Considering making it myself
    Posted in: Combo
  • posted a message on UW Control
    I couldnt wait i bought my 400$ jace set (sadface). I love uw control but honestly miracles seems bonkers with 4 opts, 4 serum visions, 2x searches and jaces.. i havent tested but i think im making it lol
    Posted in: Control
  • posted a message on UW Control
    Quote from Sifr »
    Quote from rickster_ »
    Yeah I think it's probably best to shave revelation and big gideon and cut a land.

    I want to experiment with ancestral vision, trade a bunch and refill with ancestral, or after all that trading have the last threat in Jace. I might want to main deck 1 white leyline just to mise, but it seems overpriced on mtgo at the moment.

    I'm playing 14 untapped blue sources for the turn one vision/visions, and then just jamming a bunch of interactive cards and hoping to win with Jace or secure the wastes, and maybe colonnade. Secure seems sweet against opposing Jaces.

    No idea if this is good, but it's fun brewing.

    Don't you feel as if Ancestral Visions is competing with Jace? That's 8 draw spells that aren't live till turn 4, plus drawing 3 on the turn you want to slam Jace sounds awkward. I think Azcanta has a better synergy with Brainstorms.

    Other than that, you've got basically the same idea as me. I'm heavy on Logic Knots and only have 2 Cryptic. That and 2 Cliques are maindeck. I hadn't considered needing to play additional fetches to make use of Jace; I've been playing UWR and Esper for too long...

    With Jace as the only planeswalker, does one need Secure the Wastes as a finisher? Years of playing Miracles in Legacy tells me that winning with Jace is a "worst case scenario" thing and digging for Entreat is usually safer and faster, but Miracles didn't have Colonnades. I'm thinking 2 Snap, 2 Clique, and 4 Colonnade may be enough to finish games on time.


    Interesting points about AV. Going lower on the curve gives more flexibility for sure.
    Posted in: Control
  • posted a message on UW Control
    Quote from Reverend_Dude »
    I'm not 100% on cutting snares entirely. The two archetypes we're expecting to see increase of play are fast combo and aggro which makes snares better positioned since these decks also prey on big mana. 2-2 split of walls/snares could be could or playing condemns and dropping the walls may be good, I've always been super medium towards wall so I may just be trying to justify not playing them.


    Totally agree. Jund will see an uptick and a lot of their best cards are 2 cmc. Countering opposing snappies is always great. One mana to stop a 2 mana spell in a linear deck will never go out of style
    Posted in: Control
  • posted a message on UW Control
    Quote from Cody_X »
    Jace won't be legal for 2 weeks (after the gps coming up) and will be reprinted 2 weeks after that.
    As the dude said, waiting a little while after the reprint is good. Its very likely we'll see a big second wave of printing like we did mm3/unstable/others, which may help keep the prices down further.
    If you don't own jaces, you might have a rough couple weeks while a lot of other people have jaces, but it shouldn't be too big of a deal, honestly. A lot of people may be trying to take advantage of the jace hype and play cards/decks good against him, so by not having him you may be inadvertently dodging some hate.


    Man you guys are making me feel better. Now im excited instead of worried again
    Posted in: Control
  • posted a message on UW Control
    Quote from Reverend_Dude »
    Quote from TheBullwark »
    I just traded for cryptics, bought 2 snaps, 2 search for azcantas, 4 spreading, 2 detention sphere, 4 flooded strands, 4 celestials and some other stuff for this deck. Should i continue finishing off the deck with the cheaper plainswalkers and play it until jace becomes cheaper? I was so excited to try this dec. But now im a tad worried. I also wonder if this deck would want 4 jaces. The gideons seem to have more of a board impact. Jtms seems to be great against uninteract non aggro decks but that currently doesnt seem to be the meta. Also could 1 or 2 be ok? Thanks for any thoughts


    The expensive pieces you listed are going to be used in ANY UWx control deck you want to try so there is no lost money there, and a lot of the spells that alter decks are pretty cheap, just the core pieces are pricey. I can't imagine any deck other than some miracles brew would want 4 JTMS, I think in the current iteration of UW we would want 2 since we still have cryptics, verdicts to fight for the 4 mana slot.

    As far as fighting against Jace I'd look at increasing negate numbers as well as d-sphere to compensate for other control decks playing our new overlord. Pithing Needle in the sideboard would be straight gas if you're not willing/able to shell out for JTMS. Jace is also pretty weak to the gideon walkers that see play in UW lists so haveing Gideon of the trials and Gideon Ally I'd put those in and just beat down on JTMS while also affecting the board against aggro decks trying to prey on people.

    If you don't own JTMS right now, DO NOT BUY until after its reprinted in A25 and honestly even a month after the reprint. If you look at any of the maters sets price histories the major cards like Noble Hierarch, Fetchlands, Tarmogoyf, etc.. drop over the course of a month or two til they bottom out, then slowly creep back up.


    I like it. Im going to stick with it. Sick of linear decks anywaY (i play tron, DnT and burn normally). Uw should be a breath of fresh air
    Posted in: Control
  • posted a message on UW Control
    Hmmm I really want to play it. Blue is the only color i have never played in modern. I guess i will run the older list this week. He cant even be run this week anyway. Im still waiting on some of the cards to get to me i bought em so recently so selling out aint an option anyway lol
    Posted in: Control
  • posted a message on UW Control
    I just traded for cryptics, bought 2 snaps, 2 search for azcantas, 4 spreading, 2 detention sphere, 4 flooded strands, 4 celestials and some other stuff for this deck. Should i continue finishing off the deck with the cheaper plainswalkers and play it until jace becomes cheaper? I was so excited to try this dec. But now im a tad worried. I also wonder if this deck would want 4 jaces. The gideons seem to have more of a board impact. Jtms seems doesnt seem to be too great in current fast meta that features so much aggro. Also could 1 or 2 be ok? Thanks for any thoughts
    Posted in: Control
  • posted a message on [Primer] Gx Tron
    Whatever happened to GW tron? I thought that was gonna be the hot tron deck forever. Path deals with more than fatal. And running sideboard rest in peace as at least a three of shuts down dredge and storm but also makes life sad for deaths shadow. Not to mention you get all the good sideboard cards You also get to run the best land of all time, horizon canopy. Hmmmm I may have to run it at my lgs soon.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Quote from HugeCanoe »
    How does Gx Tron sideboard against UWR geist/queller? What cards do you side out - what do you side in typically?


    If you are running thragtusk (and you should be) bring however many you have in. If you run orbs of warding or witchbane orb, those tend to be decent. Land destruction for colonnades is a safe bet. Just consider they attempt to turn into a burn deck to close the game out quickly because you are going to win virtually any game that goes long once you have tron
    Posted in: Big Mana
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