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  • posted a message on Merfolk
    Lords before Adepts? Why? I pretty much always jam the cantrip-draw out there to see all options ASAP.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    I have played Bridge in Skred. The effect is powerful, but you need to be built to leverage it.

    One of the big issues with Bridge is that it sort of invalidates the deck's primary plan: to control the opponent's creaturess by removing them, and quickly turn the corner and close out the game with powerful finishers that mostly work in the red zone. In addition to the creatures you named, Koth, Boros Reckoner, Glorybringer, Thunderbreak Regent, and more depend to some extent on attacking. While you can try to burn them out with PWs, PnKN, and so on, this is going to be much slower, and give the opponent a lot of time.

    You need to have a plan to deal with the fact that Bridge invalidates a lot of your offense. That can mean relying more heavily on PWs, or using something like Rabblemaster to go sword-and-shield. If you don't do this, you're just a very bad Burning Bridges deck, and will lose many games because the opponent has enough time to find their outs or cobble together a plan B.
    Posted in: Control
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I like Fulgence's list quite a bit. It feels like an interesting and powerful hybrid strategy.

    I was wondering if Fulgence has experimented with either Ramunap Excavator for value chains (including with a Canopy), or Magus of the Moon over Fulminator Mage, for a more readily castable land-disruption effect.

    Also, does Fulgence stream? I would like to see this deck in action.
    Posted in: Big Mana
  • posted a message on Burn
    Enchanter's Bane is pretty niche and weak at what it does, and the effect is rarely necessary in Legacy. I wouldn't bother.

    As for Flame Rift, it pays to have a set. It's one of my least favorite burn spells; but when you simply need big packets of efficient, direct damage; you don't do much better.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Death's Shadow Delver.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Mono-Red Prison is in an interesting spot. Miracles and DnT are significant portions of the meta, and that's bad for them. On the other hand, Delver decks (especially DSD), Loam decks, and Eldrazi are also significant portions of the meta, and that's good for them. Grixis Control can go either way, depending on the specific version. Also DSD has forced out many combo decks, which is also good for them. I don't play Red Prison in Legacy, but if I had it, I would certainly be willing to play it.

    As for how Burn stacks up, well, combo is at an all-time low, fair blue and black decks are ascendant, Miracles is also rising, and DnT is moving away from Brightling because it's pretty bad versus Strix. In short, it seems like a good time to play Burn.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    That's not what a "bear" is. "Bear" has always a term for a 2-power guy (if not an outright 2/2) for 2 mana; contrast with "Ogres" and "Hill Giants." This power level is important because it starts to move towards a semi-feasible clock. Dakra Mystic is no bear.

    It mill effect is also atrocious, still not threatening a kill in under 20 turns (ie: even slower than its attack), and being mutual (ie: milling yourself).

    I thought this card was so obviously horrendous that I interpreted your post as pure sarcasm, and actually laughed as I read it. I clearly misinterpreted your intention.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I appreciate your sense of humor.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    A Discord server devoted to Legacy Burn already existed.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Do not rely on Nature's Claim. You want a spell that does not get blocked on a Chalice for X=1.
    Posted in: Big Mana
  • posted a message on Skred Red
    Eternal Skred is less punchy, but can grind better and has inevitability against a lot of decks. Dragon Skred closes games faster and is stronger against some creature based decks.
    Posted in: Control
  • posted a message on Merfolk
    I'd make the argument you either play Vial or CoCo, not both. The former is trading card disadvantage for tempo and timing advantage. The latter is trading mana for card advantage and timing advantage. Both are dependent on a critical mass of creatures, and so too many work at cross purposes. Figure out which one your build would prefer, and build that way.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    I think Sarkhan is overrated, but Dragon-Skred is totally playable.
    Posted in: Control
  • posted a message on Merfolk
    I noted this new "feature" earlier.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I have no strong opinion on 8-Seas (or 7-Seas, which is both more evocative and probably better), but I would think that even those decks would prioritize Vial.
    Posted in: Aggro & Tempo
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