Quote from CatParty »Hey gang,
I'm beginning to scrape together a Skred Red deck - I'm along time boros burn player, but in EDH I play with Jaya Ballard, Task Mage (snow-covered mountains and artifact heavy), and it seems like Skred Red is the closest modern equivalent. The videos I've been watching are very fun. I like the idea of exploring the other side of the Red spectrum for a while.
I was wondering what people thought of of Goblin Cratermaker in the sideboard. It's a rare card that allows us to directly remove Karn and Ugin for 3 mana. I know Blood Moon can shut down Tron's land very easily, but in many of the videos I've been watching, the games go long, and very often the opponent gets to seven mana naturally. In addition, it provides the ability to block/spot remove a number of creatures in the format.
I'm also curious about counterspells in the sideboard. This deck is weak to combo, and it seems like some counterspell interaction can help in this matter. The deck that won the GP (Dallas?) had 2 Ricochet Trap that seemed like an okay response to some control decks, but limited in what it can actually interact with. Guttural Response seems like it would be more universally good, as it can also take out Gifts Ungiven when facing storm. Thoughts?
Cratermaker is fine. I run three Abrade in my 60, and Cratermaker fills a very similar role. It's a bit less mana-efficient, but more flexible.
The countermagic we have access to is pretty weak, and you're best disrupting combo through things we are already good at like Blood Moon messing with mana, destroying key artifacts and creatures, and using Relic to fight graveyard mechanics. Because we are so weak to some combo decks, it actually doesn't pay to fight them at all--instead of weakening our fair matchups to add a meager few percentage points to really bad matchups, we hope to dodge those bad matchups while being even stronger against fair decks.
Quote from Potroque »Quote from thnkr »Thanks, I'm just happy if people find it useful
Personally, I would suggest removing the Chandras, the Raost, and maybe even the Banefire for Jets. Chandras are the easy cut for me, particularly due to the data on them. Yeah, Skred has worse numbers, but Skred actually has a much better function in the first few turns when we're trying to ramp into the turn three Koth (removing creatures to help ensure he ults). Chandra is basically additional copies of Koth that takes longer to ult, imo. As for the control matchups, Eternal Scourge has been an all-star for me.
What matchups do you bring in Spitebellows?
Spitebellows are just extra hard to counter removal spells. I used to bring them again against Grixis Death Shadow (Inquisition can't get it, Stubborn Denial or Negate neither), but that deck isn't as relevant anymore. Now, they come in against decks that play other big creatures: Tarmogoyf-decks, Titanshift and Hollow One mainly. Occasionally they can be good against decks that you don't see very often: Merfolk, Living End, Ponza (Inferno Titan). Against Humans it can help to get those Champions that grew too quickly. I've liked the card, but maybe 2 of them along with one Roast might be too many big removal spells.
That being said, I like them more than Roast, so that one'll be removed in favor of one Magma Jet. I didn't realise Chandra puts up such poor numbers, I'm a bit hestitant to remove them as I like the versatility the card presents.
I've watched your videos - keep up the good work!
FWIW, I disagree pretty strongly with cutting below 2 Chandra, especially since you have plenty of outlets for extra mana and your build is the more controlling Scourge-oriented approach. Thnkr and I have sharply different approaches to data-gathering and card evaluation, though.
Your list really is very tight, since you want to play Stone and Jet despite their occupying similar roles for the deck. That's fine, but it is going to cost you something from either your threat-package or removal package.
Whether to cut Roasts or Spitebellows depends a lot on your metagame. In short, do you expect a lot of Anglers and Hollow Ones? If that's the sort of problem you're dealing with, you really do want that kind of answer--and you need it in the main deck. Banefire is similar, but it's a stronger case for an SB card since you only want it for one type of matchup and that matchup is quite winnable in other ways (for instance: Relic-Scourge combo).
I think if you're running Jet and Stone, you can shift Banefire to the SB, cut Ronom (since you now have 8 non-land ways to supplement mana), perhaps remove a Stormbreath (a card I love, but now you have lots of ways to dig for it) and make another cut in your removal package (since Jets are a sort of Removal). This shouldn't hurt the balance too much, and will put you in a good position to decide if your deck feels removal-light or threat-light on further modification. It will also give you a lot of boarding flexibility.