Magic Market Index for July 20th, 2018
 
Magic Market Index for July 13th, 2018
 
Magic Market Index for July 6th, 2018
  • posted a message on Merfolk
    I think Skaab Ruinator is a perfectly playable card in a metagame filled with black and red grindy decks, like Jund. I wouldn't want it against a deck that can trivially exile it with PtE, nor against a deck where the creatures are likely to survive mostly unmolested most aggro and combo.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    I've also taking to ranking the cards. My way is somewhat more arbitrary, but helps to contextualize cards within metagames rather than a specific build and environment.

    Here is a link to the spreadsheet.

    The takeaway is that in an average meta, Blood Moon and PnKN are far-and-away our best cards. After a significant gap we hit Abrade and most of our other potential threats. Overall, most of our cards perform pretty poorly, but are very swingy. This shouldn't surprise us at all: in many matchups a large portion of our cards will be poor or useless, but some number are simply amazing and represent a potential to win despite whatever is dead weight there.
    Posted in: Control
  • posted a message on Skred Red
    Not sure it's a great idea to run a card that's so conditional on a small selection of your own cards being on the field.
    Posted in: Control
  • posted a message on Skred Red
    I have seen very few builds incorporate a MB Ratchet Bomb. It's definitely not a common MB inclusion, though it is an extremely common SB card.

    As to whether it's a wrong move, that would be a metagame question. If your meta is filled with low-cost aggro, things you can sweep with it, or things like GDS and Boggles, it certainly could be correct. The card is just dead in too many matchups for most people to play it in the MB though, but if you had an unusual meta (lacking in control, Storm, midrange decks, but with lots of the other decks mentioned earlier) it might be right for you.
    Posted in: Control
  • posted a message on Merfolk
    I won't play Conclave because the idea I can't play MoW on time because I topdeck Conclave makes me sad.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    @sekiars: I see nothing unusual about your build besides the MB Ratchet Bomb. Everything else seems like commonly played Skred cards.

    @thnkr: Stuffy Doll fills a similar niche to Boros Reckoner in detering attacks and making our Skreds and sweepers into direct damage spells. It was avoided since it's rather expensive mana-wise, doesn't have inherent beatdown value, and can be Pathed. That said, it might be potentially good in some environments, especially if you're playing a very reactive approach and use sweepers like Blasphemous Act.
    Posted in: Control
  • posted a message on Skred Red
    What 2 mana spell to run is largely a build and metagame call. I find 3 Abrade more useful in general than many other options due to its flexibility. However, some prefer Mind Stones, Spellbombs, Jets, or Roast preferable.

    I'd also agree that Sphere didn't change much against Tron. It does make it easier to thwart a turn 3 Tron, but unless you back that up with Rabblemaster it won't be good enough. The matchup is still very unfavorable.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I swapped a pair of Avengers and Crusaders for Clerics and Brightlings. I also pulled two Cataclysm, a RiP, and a Priest out of the board for a pair of Extractions, an extra Prelate, and a n extra Brightling. If current trends continue, I expect to return the Cataclysms.

    Cleric is a reasonably costed flyer with relevant but not especially powerful disruption. This makes it a solid MB choice and a poor SB choice.
    Posted in: Control
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    This is not unreasonable, as Looting is quite strong and flashback mana should not be hard to come by. However, Looting does not add to Devotion counts, and our deck does not have natural sources of card economy to counteract the disadvantage of Looting. This should be taken into account, but I can see the value for decks with many cards that Oath cannot find.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Knightfall is a rather niche deck, and not something I'd specifically intend to SB against. However, if you stick with Relics, that sounds like a good answer to it.

    As for what to SB out, that's a major challenge and there are no specific guides since deck lists vary substantially. I tend to ask "which of my utility creatures don't really help," and replace those.
    Posted in: Big Mana
  • posted a message on Burn
    Also, while I have never personally experienced this, I have actually heard people comment that Guide is also good against Bridge decks, since lands can clog up their hand and allow you to attack longer.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] Death and Taxes
    It has been indicated that there was some problem in Treasure Chests, and the supply will likely increase significantly more quickly over the next few days.
    Posted in: Control
  • posted a message on Burn
    Devil and Guide are very similar, but different. The biggest difference is that Devil may be a 4-damage spell in the opening turns, but is often a weak creature by the mid-game. It can never do more than 4 damage against a competent opponent. Guide can get in for a bunch more if you handle blockers, and Haste means it can typically get in for 2 early, but can also be relegated to uselessness.

    I think it's that upside that makes the difference. A Guide can get in 6-8 damage in the right circumstances. Devil never will.

    As for Devil versus Lavamancer, I tend to agree they're best in tandem but also fight for limited space. I could see a deck running 4 Devils and 3 Lavamancer in the MB.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    AS discussed his SB a few pages back. Long story made short: he said he'd keep Gust and drop the other SB white spells. I tend to agree with this: Gust is a bit slower than Corrosion, but handles a slew of other things that we can't easily handle.

    My most current list is also based on his, and you'll find it in my sig.
    Posted in: Big Mana
  • posted a message on Burn
    I've seen some tournament reports that have those builds being successful. They are a vast minority, though. That's why I said precisely what I did. They can work, but I do not believe they are optimal. Also, some really strange builds have come out of Japan, but as I understand it the Japanese meta is rather different than it is in the Americas or Europe.
    Posted in: Aggro & Tempo
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