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  • posted a message on Skred Red
    Quote from CatParty »
    Hey gang,

    I'm beginning to scrape together a Skred Red deck - I'm along time boros burn player, but in EDH I play with Jaya Ballard, Task Mage (snow-covered mountains and artifact heavy), and it seems like Skred Red is the closest modern equivalent. The videos I've been watching are very fun. I like the idea of exploring the other side of the Red spectrum for a while.

    I was wondering what people thought of of Goblin Cratermaker in the sideboard. It's a rare card that allows us to directly remove Karn and Ugin for 3 mana. I know Blood Moon can shut down Tron's land very easily, but in many of the videos I've been watching, the games go long, and very often the opponent gets to seven mana naturally. In addition, it provides the ability to block/spot remove a number of creatures in the format.

    I'm also curious about counterspells in the sideboard. This deck is weak to combo, and it seems like some counterspell interaction can help in this matter. The deck that won the GP (Dallas?) had 2 Ricochet Trap that seemed like an okay response to some control decks, but limited in what it can actually interact with. Guttural Response seems like it would be more universally good, as it can also take out Gifts Ungiven when facing storm. Thoughts?


    Cratermaker is fine. I run three Abrade in my 60, and Cratermaker fills a very similar role. It's a bit less mana-efficient, but more flexible.

    The countermagic we have access to is pretty weak, and you're best disrupting combo through things we are already good at like Blood Moon messing with mana, destroying key artifacts and creatures, and using Relic to fight graveyard mechanics. Because we are so weak to some combo decks, it actually doesn't pay to fight them at all--instead of weakening our fair matchups to add a meager few percentage points to really bad matchups, we hope to dodge those bad matchups while being even stronger against fair decks.

    Quote from Potroque »
    Quote from thnkr »
    Thanks, I'm just happy if people find it useful Smile

    Personally, I would suggest removing the Chandras, the Raost, and maybe even the Banefire for Jets. Chandras are the easy cut for me, particularly due to the data on them. Yeah, Skred has worse numbers, but Skred actually has a much better function in the first few turns when we're trying to ramp into the turn three Koth (removing creatures to help ensure he ults). Chandra is basically additional copies of Koth that takes longer to ult, imo. As for the control matchups, Eternal Scourge has been an all-star for me.

    What matchups do you bring in Spitebellows?


    Spitebellows are just extra hard to counter removal spells. I used to bring them again against Grixis Death Shadow (Inquisition can't get it, Stubborn Denial or Negate neither), but that deck isn't as relevant anymore. Now, they come in against decks that play other big creatures: Tarmogoyf-decks, Titanshift and Hollow One mainly. Occasionally they can be good against decks that you don't see very often: Merfolk, Living End, Ponza (Inferno Titan). Against Humans it can help to get those Champions that grew too quickly. I've liked the card, but maybe 2 of them along with one Roast might be too many big removal spells.

    That being said, I like them more than Roast, so that one'll be removed in favor of one Magma Jet. I didn't realise Chandra puts up such poor numbers, I'm a bit hestitant to remove them as I like the versatility the card presents. Smile

    I've watched your videos - keep up the good work!


    FWIW, I disagree pretty strongly with cutting below 2 Chandra, especially since you have plenty of outlets for extra mana and your build is the more controlling Scourge-oriented approach. Thnkr and I have sharply different approaches to data-gathering and card evaluation, though.

    Your list really is very tight, since you want to play Stone and Jet despite their occupying similar roles for the deck. That's fine, but it is going to cost you something from either your threat-package or removal package.

    Whether to cut Roasts or Spitebellows depends a lot on your metagame. In short, do you expect a lot of Anglers and Hollow Ones? If that's the sort of problem you're dealing with, you really do want that kind of answer--and you need it in the main deck. Banefire is similar, but it's a stronger case for an SB card since you only want it for one type of matchup and that matchup is quite winnable in other ways (for instance: Relic-Scourge combo).

    I think if you're running Jet and Stone, you can shift Banefire to the SB, cut Ronom (since you now have 8 non-land ways to supplement mana), perhaps remove a Stormbreath (a card I love, but now you have lots of ways to dig for it) and make another cut in your removal package (since Jets are a sort of Removal). This shouldn't hurt the balance too much, and will put you in a good position to decide if your deck feels removal-light or threat-light on further modification. It will also give you a lot of boarding flexibility.
    Posted in: Control
  • posted a message on Skred Red
    My current 60 has a pretty similar overall structure. One key difference is that my removal includes a triplet of a Abrade, and I've been playing Faithless Looting where you have Magma Jet. Magma Jet stopped impressing me sometime back, but it may be good again, and I should probably give it another go. I've liked casting a Looting in the early game a lot, but later ones (including Flashback) haven't been as meaningful. It's possible a set of Magma Jets would be better, especially given that most creatures in the format right now are at least partially susceptible to it.

    My SB is quite different, with only Ratchet Bomb, Dragon's Claw, Goblin Rabblemaster, and Goblin Warboss.
    Posted in: Control
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    If they don't see the Temple Garde
    ...


    Re: Abundant Growth: Abundant Growth mostly got replaced by Oath of Nissa. It was a good card, but the deck only has so much room to spend its mana cantripping before it has to actually do things, and Abundant Growth doesn't offer enough to be worth it (while Oath digs in a Ponder-like way). Very few people are playing Elvish Visionary, either. It's not that these cards are bad; it's that the format feels a bit too fast for them.

    Re: Dredge: This is one of those cases where Courser is better than Nissa VoZ, but those situations are the exception rather than the rule. As for the white cards like Worship and Rest in Peace, these are great. Unless they see the Temple Garden in game 1, they may not anticipate them in game 2, and nothing else you're playing demands enchantment removal. This leaves a higher chance of blindsiding them. Even if they do bring in enchantment removal, they don't have a lot of it, and will need to find it at the same rate you find your answers. These are definitely better than Sc. Ooze.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from askrzypczak »
    ...


    This was really useful stuff. I notice that your opinion on the white cards has basically done a total 180 versus a few months ago. I'm glad it works, and might adopt it.

    The PWs threw me a bit, but what you're doing there makes good sense. I had a Garruk Relentless where you had been running Command since I feel the latter is too slow right now (though I do conceptually love the card). I think the Nissa VF is a very strong choice (I'm a fan of Koth elsewhere, and this hits a lot of the same beats), and am not sure it will pay to return to Witness even if control's dominance recedes.

    Thanks for the insights.
    Posted in: Big Mana
  • posted a message on Burn
    The most significant difference is usually that if you play Bridge, you can just chuck Pyroblast at any permanent for no effect to empty your hand, while with REB you're stuck until you find a blue target. Other minor differences may include hitting targets like Phantasmal Image (which can occasionally copy nonblue targets) and susceptibility to Divert or Misdirection.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    FWIW, Your list looks fine. I'd consider trying to get a Vortex or two in the 75, but it's not mandatory.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Jammed a bunch of games with friends last night. Won almost all of them. Really liking this list. Hazoret is still great, Scourge is still great, Stormbreath is still great, Koth is still great, Rabblemaster (and Warboss) is still great. Oh, and Faithless Looting? Pretty great.

    Posted in: Control
  • posted a message on Burn
    I make that pun all the time.

    Yeah, you kinda scoop to SnT and Reanimator regardless of Karakas. If you get lucky it may buy you a turn but, generally speaking, it's not good enough and doesn't really work within the main plan. I prefer Bridge, since at least that card is versatile and can be used against lots of opponents. Other specialized options in the vein of Karakas include Stingscourger, Ashen Rider, and Monkey Cage.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from rothgar13 »
    ...


    This looks like a pretty classic 8-Seas list. The only weird-looking thing is the Venser.

    What happened to the prior one that looked so strange? I'd still be curious about the answers to the above 6 questions.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Rothgar, I have some questions about the way your list has changed, since I've been away from both Modern and Merfolk for a bit.

    1. Why are your using Coralhelm Commander? That always seemed like a lot of mana for an easily removed creature.

    2. Are the Chalices designed to fight something specific, or are they a catch-all?

    3. Have you felt the loss of Harbinger against the various graveyard decks?

    4. Eight man-lands looks like a lot. Is this all about beating UW Control?

    5. Is Relic actually better than Cage these days?

    6. Does Tec. Edge really do enough to be worth the slots?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I remain of the perspective that there is a Devotion core, and it consists of Sprawl, Elf, Garruk WS, and Nykthos. Beyond this, there is a lot of flexibility, but these cards are essential to the deck's play pattern as they allow both reliable first turn ramp, a potential overabundance of mana as soon as turn 3, and an additional finisher from an Overrun effect. Decks that do not leverage all of these cards in tandem will play very differently and, I'd argue, should have their own thread. I've felt that way about the CoCo and TnN lists for a while: they're great, but they operate so differently that they really shouldn't be discussed in the same place.

    I was outvoted, as I recall, because people wanted to be maximally inclusive of related green big mana discussions in a single place. That's fine too. There's no real harm done, as the community around green big mana decks is not big enough (ie: post volume is low enough) that most people aren't getting tripped up by discussing all these different decks in the same place.

    But when I talk about a Green Devotion deck, you can bet it will include all four of those cards, and probably fifteen or sixteen total copies in all.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Looking forward to seeing it, CurdBros.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from CurdBros »
    Quick questions on the above list:

    1. You think I can get away with 3 copies but of Bird of Paradise instead of 4? I Would likely replace it with another Nissa Steward of Elements, Courser, or a Singleton.

    2. Is Assassin’s trophy a 3-of in a board with black?

    1. Yes. The difference is marginal.
    2. Possibly. It provides instant and unconditional targeted removal of creatures and planeswalkers, both of which are sometimes quite problematic. For various reasons, I am considering the black splash quite strongly.
    Posted in: Big Mana
  • posted a message on Skred Red
    You are probably right. People have gotten hidebound in their thinking. We have new options, and need to evolve the deck.

    I think looking at Dragon Skred as an evolution of Double-Dragon is quite right. We actually have many more relevant Dragon cards now. While I'm not entirely crazy about this build (and think Sarkhan himself is quite bad), there is clearly something here--otherwise, the deck wouldn't have won an SCG Open.

    Personally, I prefer some of the older designs. Abrade is a card people should be seriously considering in their 60, especially if you're not on a build that permits Draconic Roar. My mainboard is slowly becoming a bit more diverse, with more PWs and Dragons comprising the threats, but the mainstay of Eternal Scourge for that long-game grindy potential. Faithless Looting is also pretty decent as a way to find land and high-impact cards (it is card disadvantage, but we tend to win with card quality more than quantity).

    Finally, I have my eye on two new additions: Goblin Warboss opens up the possibility of 8-Rabble arrangements (and I am considering this as a SB possibility), and Goblin Cratermaker looks a lot like an even more flexible take on Abrade with 4 modes: 2 mana bear, 3 mana shatter, 3 mana anti-creature Shock, and 3 mana anti-Karn/Ugin/Eldrazi. Between this and Assassin's Trophy being a new threat to Tron and UWx, I feel we're pretty well positioned for the metagame.
    Posted in: Control
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