River Hoopoe was a good card as a ramp payoff. I think this is even better. The ability es cheaper and the "play a land" is better than "gain 2 life". Also, 4 toughness is good to not die to bolts.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.
The case with Tireless Provisioner is Peasant doesn't have ten-twelve fetchlands as Cubes with high rarity cards have.
Instead we have Evolving Wilds, Terramorphic Expanse (and bouncelands) and then ramp spells (creatures and spells que search for a land or two).
I've cut the 3-mana noncreature ramp spells (Cultivate, Kodama's Reach) and I'm playing more 2-cmc enchant-land cards, so landfall is not so easy for me, but I'm gonna try Provisioner, just because I have a slot for it. If the experiment goes bad, she will be replaced.
I did some drafts with Fast // Furious and was very decent. I play it on a Boros Burn deck for the draw mode. Nice option. And I even casted the wrath mode against an abzan midrange deck to clean the board. That day I won 3-0 and the card was always good.
I mean, you are adding combo potential to the Cube, but forgot that. What I want to know: is Ivy Lane Denizen a good card to run being there Renata? Is it worth to have both for the +1+1 counters archetype, or you would play with only one of them?
I'm not gonna include that archetype in my Cube, but due to buying this common and uncommon cards is usually cheap, at least in Europe, I like to acquire many cards just in case some day I build a new Cube or rebuild some archetypes.
Here are my thoughts about R/G Storm cards:
PAYOFF
Grapeshot
Empty the Warrens
Chatterstorm
Storm Entity
Savage Ventmaw
Goblin Bombardment
Guttersnipe
Electrostatic Field
Thermo-Alchemist
Young Pyromancer
Storm-Kiln Assistant
Quandrix Pledgemage
Witherbloom Apprentice
Hunting Pack????
HASTE
Goblin Bushwhacker
Reckless Bushwacker
First Day of Class
Fires of Yavimaya
Sinister Starfish with surveil and not scry is great. Blocks well, filters your topdecks, fills your graveyard... Better for Control and graveyard decks than the blue Starfish.
Faithless Salvaging not requires discard as an additional cost. Maybe not awesome, but is good for red decks when you are on top deck mode.
I don't run most of the "power" artifacts (skullclamp, Sol Ring, Warhammer etc.) so I don't need any more of these effects (I am not even running the elder) so I would have to cut one of those.
I personally think Foundation Breaker is worse then Sage. It's only better then Brontodon, Elder and Wilt if you can reliably have a target so this depends on your cube, I guess.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.
4B
Creature - Elf Spider
Reach
Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.
4/3
This doesn't impact the board when arrives (something important for a 5 cmc creature), so I don't see it so good, but the effect is decent.
Find the path adds only GG (2 mana) OR the mana your land produces. This is not additional mana, it's choose one: Add GG or add R, for example.
1UU Instant (Common)
Choose one:
- Counter target spell.
- Draw two cards, then discard two cards.
This card is awesome. A common Archmage's Charm. Better than Neutralize? Or Supreme Will?
Another interesting card:
You see a Pair of Goblins.
2R Instant
- Create two goblin tokens.
- Creatures you control gain +2/+0 until eot.
Not for me. Haste is better than create a treasure, if you don't have an artifact to destroy.
Dawnbringer Cleric is decent:
1/3, 1W
When etb, choose one: gain 2 life, destroy target enchantment or exile a card from a graveyard.
Creature: Bird Bear
Trample
When ~ ETB, draw a card.
4/4
Is this better than Arborback Stomper? I mean, the life gain in Arborback is good to stabilize against aggro, and 5 power is also nice.
Life gain vs card draw...
Common
Creature: Bird Bear
Trample
Keen Senses - When ~ ETB, draw a card.
4/4
Good midrange card. I like it.
Instead we have Evolving Wilds, Terramorphic Expanse (and bouncelands) and then ramp spells (creatures and spells que search for a land or two).
I've cut the 3-mana noncreature ramp spells (Cultivate, Kodama's Reach) and I'm playing more 2-cmc enchant-land cards, so landfall is not so easy for me, but I'm gonna try Provisioner, just because I have a slot for it. If the experiment goes bad, she will be replaced.
I did some drafts with Fast // Furious and was very decent. I play it on a Boros Burn deck for the draw mode. Nice option. And I even casted the wrath mode against an abzan midrange deck to clean the board. That day I won 3-0 and the card was always good.
I mean, you are adding combo potential to the Cube, but forgot that. What I want to know: is Ivy Lane Denizen a good card to run being there Renata? Is it worth to have both for the +1+1 counters archetype, or you would play with only one of them?
I'm not gonna include that archetype in my Cube, but due to buying this common and uncommon cards is usually cheap, at least in Europe, I like to acquire many cards just in case some day I build a new Cube or rebuild some archetypes.
Here are my thoughts about R/G Storm cards:
PAYOFF
Grapeshot
Empty the Warrens
Chatterstorm
Storm Entity
Savage Ventmaw
Goblin Bombardment
Guttersnipe
Electrostatic Field
Thermo-Alchemist
Young Pyromancer
Storm-Kiln Assistant
Quandrix Pledgemage
Witherbloom Apprentice
Hunting Pack????
HASTE
Goblin Bushwhacker
Reckless Bushwacker
First Day of Class
Fires of Yavimaya
DISCOUNT
Goblin Anarchomancer
RITUALS / STORM COUNT
Gitaxian Probe
Burning-Tree Emissary
Priest of Urabrask
Hidden Herbalists (needs Revolt)
Wild Cantor
Strike it Rich
Rosethorn Acolyte
Pentad Prism
Blazing Rootwalla
Basking Rootwalla
Nest Invader
Scion Summoner
Manamorphose
Rite of flame
Pyretic Ritual
Desperate Ritual
Infernal Plunge
Satyr Hedonist
Generator Servant
Seething Song
Vessel of Volatility
Lotus petal
Skirk Prospector
Mana Seism
RAMP
Terramorph
Tireless Provisioner
Zhur-Taa Druid
Everflowing Chalice
Any Green Mana Dorks
Search for Tomorrow
Rift Sower
Quirion Ranger
Orcish Lumberjack
Ornithopter of Paradise
Gruul Signet
Gruul Talisman
Firewild Borderpost
DRAW / FILTER
Gitaxian Probe
Faithless Looting
Light Up the Stage
Thrill of Possibility
Tormenting Voice
Chromatic Sphere
Chromatic Star
Abundant Harvest
Magma Jet
Burning Prophet
Galvanic Relay
Dragon's Rage Channeler
Elvish Visionary
Sarulf's Packmate
CASCADE
Bloodbraid Elf
SUSPEND
Rift Bolt
Epochrasite
Giant Dustwasp
Keldon Halberdier
Gargadon
MADNESS
Blazing Rootwalla
Basking Rootwalla
Arrogant Wurm
Reckless Wurm
Incorrigible Youths
Fiery Temper
GRAVEYARD
Eternal Witness
Timeless Witness
Bala Ged Recovery
TIME COUNTERS MODIFIERS
Rift Elemental
Jhoira's Timebug
Fury Charm
Timecrafting
REBOUND
Faithless Salvaging
Staggershock
Trumpeting Herd
Terramorph
FLASHBACK
Faithless Looting
Firebolt
Krosan Reclamation
Recoup
Strike it Rich
LANDS
Fungal Reaches
Faithless Salvaging not requires discard as an additional cost. Maybe not awesome, but is good for red decks when you are on top deck mode.
Nobody runs Acidic Slime these days?
Abhorrent Gravedigger
2BB
Creature - Zombie Warlock
Deathtouch
Whenever Abhorrent Gravedigger enters the battlefield, search your library for a card, and put it into your graveyard.
2/2