I didn't do the maths, but I think I will cut Vivid lands to make space for Thriving lands. The option to have always the color I want seems better that having that color only two turns. Isn't it? I don't know
If you cut a full cycle of lands to make space for Thriving Lands you could add a card for each color (WUBRG) to complete the ten cards.
[[Brightmare]] I think is playable and fills the role for various Archetypes, from lifegain to blink and even... tempo? with the tap etb. Love this card.
With the original Honden cycle, the blavk one was the worst of them, not really useful when the opponent has an empty hand. The new black Sanctum is cheaper and a good finisher while keeping you alive. Also decent if you have a lifegain archetype.
The green one is nice to help you cast more Shrines, and who knows, even as a Manalith could help to ramp your big spells if you are in green.
The blue one is one mana cheaper to make a similar effect with the blue Honden At first you will loot one card, but as more Shrines you cast you will draw more cards, even having to discard one. Could be decent for UB graveyard archetypes.
The red and white Sanctums don't look interesting, at least for me.
Warden of the woods looks pretty nice. The lack of trample when you play a fattie is annoying, but this card will give you almost any time two cards if is targeted by your opponent. Edicts is something you don't want to see here, but we don't have unconditional wraths, so I think this could be a great addition.
Edit: the card is not yet available to see, so I'll write it here:
Warden of the Woods
4GG
creature - Treefolk
Vigilance.
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
You lose the option to hit creatures, but what I don't like is to pay the echo cost when I'm the aggressive deck and I want to spend my mana dropping threats or casting bolts.
I even run Orcish Hellraiser but the echo is not so expensive (even when you pay two to do a shock).
I think I prefer to do two damage to the face with a better body than paying an overcosted creature.
And to your question, my cube runs some old frame cards, but I don't like that frame so I made some modern ones for those cards.
I still prefer Stripped Riverwinder, but if you support UB as your reanimate archetype, maybe you could try to add this whale too, but dies to everything with no great advantage for you after being reanimated.
Stormcaller was spoiled too, from Planeswalkers decks. I like it. Curving Viashino Pyromancer into this guy sounds fine. For me, a better Ghitu Slinger.
And I like Titanoth Rex as a reanimator target. It cycles itself to the graveyard, you draw a card and put a trample counter. The value when you bring it back to the field is null, it doesn't do nothing, I mean, but this card kills in two turns (and has trample) if survives. I would like to test it, at least.
Leonin Relic-Warder + Animate Dead/Dance of the Dead + Soul's Attendant or Blood Artist or Zulaport Cutthroat or Falkenrath Noble or Syr Konrad or Hissing Iguanar or Goblin Bombardment
- Fiend Hunter + Oblivion Ring/Journey to Nowhere + Leonin Relic-Warder + Soul's Attendant or Blood Artist or Zulaport Cutthroat or Falkenrath Noble or Syr Konrad or Hissing Iguanar or Goblin Bombardment
Aggro likes it for being difficult to block, it's a nice blocker, has lifegain, selfmill and it's even a Zombie for decks that care about any of those things.
Not bad. I suppose that not milling three or four cards is what makes people not being excited with him, but I like it, too.
There is a better Manic Vandal among the leaked cards. Rhis one offers more options if you don't have a target to destroy.
Irreverent Revelers 2R
Creature – Satyr (Common)
When Irreverent Revelers enters the battlefield, choose one –
– Destroy target artifact.
– Irreverent Revelers gains haste until end of turn.
2/2
I play with Checklands and Painlands to help aggro, then with Bouncelands, Trilands, Vivids, City of Brass, Gemstone Mine, Prismatic Vista and Fabled Passage. Also with some uncommon utility lands.
[[Brightmare]] I think is playable and fills the role for various Archetypes, from lifegain to blink and even... tempo? with the tap etb. Love this card.
I think there are only two, maybe three that are worthy. Green (Sanctum of Fruitful Harvest), Black (Sanctum of Stone Fangs) and probably Blue (Sanctum of Calm Waters).
With the original Honden cycle, the blavk one was the worst of them, not really useful when the opponent has an empty hand. The new black Sanctum is cheaper and a good finisher while keeping you alive. Also decent if you have a lifegain archetype.
The green one is nice to help you cast more Shrines, and who knows, even as a Manalith could help to ramp your big spells if you are in green.
The blue one is one mana cheaper to make a similar effect with the blue Honden At first you will loot one card, but as more Shrines you cast you will draw more cards, even having to discard one. Could be decent for UB graveyard archetypes.
The red and white Sanctums don't look interesting, at least for me.
Edit: the card is not yet available to see, so I'll write it here:
Warden of the Woods
4GG
creature - Treefolk
Vigilance.
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
I even run Orcish Hellraiser but the echo is not so expensive (even when you pay two to do a shock).
I think I prefer to do two damage to the face with a better body than paying an overcosted creature.
And to your question, my cube runs some old frame cards, but I don't like that frame so I made some modern ones for those cards.
Stormcaller was spoiled too, from Planeswalkers decks. I like it. Curving Viashino Pyromancer into this guy sounds fine. For me, a better Ghitu Slinger.
Sprite Dragon is a better Stormchaser Mage, fine.
And I like Titanoth Rex as a reanimator target. It cycles itself to the graveyard, you draw a card and put a trample counter. The value when you bring it back to the field is null, it doesn't do nothing, I mean, but this card kills in two turns (and has trample) if survives. I would like to test it, at least.
Chainweb Aracnir, Acolyte of Affliction,
Agonizing Remorse and
Irreverent Revelers, this card leaked weeks ago but a better Manic Vandal is always good.
2/3 for two mana with a nice passive ability and a good mana sink which can end games. Awesome!!
Even not having an enchantment theme this card is solid.
Leonin Relic-Warder + Animate Dead/Dance of the Dead + Soul's Attendant or Blood Artist or Zulaport Cutthroat or Falkenrath Noble or Syr Konrad or Hissing Iguanar or Goblin Bombardment
- Fiend Hunter + Oblivion Ring/Journey to Nowhere + Leonin Relic-Warder + Soul's Attendant or Blood Artist or Zulaport Cutthroat or Falkenrath Noble or Syr Konrad or Hissing Iguanar or Goblin Bombardment
Not bad. I suppose that not milling three or four cards is what makes people not being excited with him, but I like it, too.
Irreverent Revelers 2R
Creature – Satyr (Common)
When Irreverent Revelers enters the battlefield, choose one –
– Destroy target artifact.
– Irreverent Revelers gains haste until end of turn.
2/2
It works for my drafters and me.