Heirloom Mirror seems fun, enabling reanimator in-colour is definitely an upside, however, sorcery speed is a bit of a bummer. Incidental gravehate on the back is cool, though.
Heirloom Mirror remembers me too much to Bloodsoaked Altar, but I think I would play the Altar before the new one. It costs 6 mana, but is repeteable and faster to enable.
Diregraf Rebirth is really good in a more useful guild (golgari) than Unburial Rites. Having access to more selfmill and discard with green is fine, and the discount effect is great. I think this will be an addition for me, but the guild is really stacked with good options.
On the other hand, Fleshtaker
is decent for aristocrats and even lifegain archetypes. I would prefer this card was a Blood Artist effect, draining life, but as it is, is not so bad.
I think that Flame Channeler should be really good. There is so much burn in red that the condition to flip it is not even really a deckbuilding challenge. While you might not get too many further triggers for CA, the post-flip body is worthwhile, and even before flipping, it's still a 2/2 for 2.
I also like Ancestral Mirror since there is surprisingly little quality discarding in black to support Reanimator. Rummaging to get into a decent beater is fine, and the mana cost for the activated ability is bearable.
I'm running The Underworld Cookbook from MH2, and is not bad. The Mirror offers a body later, which is not bad.
Flame Channeler could be ok. Red has no problems dealing damage so this should transform easily.
I like this:
Seize the Storm
4R
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback 6R
Seems ok for spellslinger decks. It lacks some kind of evasion, but flashback makes the card decent for me.
Nothing that really catch my eyes in this moment, but some borderline cards. Let's see next cards.
Great additions with Infernal Grasp and Consider. Easy upgrades over Opt and any old Doom Blade you run. Maybe it's time to say goodbye to Go for the Throat.
Not a great set, but some fine swaps in my Cube with strickly better options. I loved the idea of Modal Cards, but not many are great. Also maybe White Dragon is not awesome and not better than Alharu, so his inclusion is not great, but let's see. Nobody mentions the White dragon, so probably doesn't deserves a slot. I have time to think aboit this, yet.
My big doubt is if I should consider Battle Cry Goblin. I don't have a box full of goblins (13 red cards have the Goblin creature type or create goblin tokens, 1 black goblin and Murderous Redcap), or any archetype dedicated to them, but the card has its own engine. I accept opinions, if you have something to say here.
I like White Dragon as a curve topper for midrange decks with white. This is a big Kor Hookmaster with good body. A 4/4 flying doing something relevant for combat when etb is good. You can blink it, works in a flyers archetype. White doesn't have many big threats, so I could play it.
Also, Check for traps is another Agonizing Remorse with marginal upside. It doesn't exile from graveyard, but maybe you can scratch 1 life and you don't lose it.
Plate Armor is a really good card for Boros equipments.
Have we gotten a once per turn free sac-outlet like Sepulcher Ghoul before? Decent body + the convenience of a free sac-outlet seems pretty good even if it can't always do what unrestricted free sac-outlets can.
How does Kalain, Reclusive Painter work with Muerderous Redcap if you spend a treasure to cast Redcap? Does she triggers the infinite combo with a sac outlet or only once?
2U
Flash
Roll a D20 and choose target creature.
1-9, tap that creature.
10-20, tap that creature and doesn't untap next turn.
2/1
Obviously, not better than Pestermite, or Merfolk Trickster, or Deceiver Exarch... And even Frost Trickster without flash... But, is another option for a flash archetype, isn't it? I think the card is not bad.
River Hoopoe was a good card as a ramp payoff. I think this is even better. The ability es cheaper and the "play a land" is better than "gain 2 life". Also, 4 toughness is good to not die to bolts.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.
I think this is the best Disturb card we have in this moment.
Heirloom Mirror remembers me too much to Bloodsoaked Altar, but I think I would play the Altar before the new one. It costs 6 mana, but is repeteable and faster to enable.
On the other hand, Fleshtaker
is decent for aristocrats and even lifegain archetypes. I would prefer this card was a Blood Artist effect, draining life, but as it is, is not so bad.
I'm running The Underworld Cookbook from MH2, and is not bad. The Mirror offers a body later, which is not bad.
Flame Channeler could be ok. Red has no problems dealing damage so this should transform easily.
I like this:
Seize the Storm
4R
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback 6R
Seems ok for spellslinger decks. It lacks some kind of evasion, but flashback makes the card decent for me.
Nothing that really catch my eyes in this moment, but some borderline cards. Let's see next cards.
Clay Golem seems ok. At least you get a 4/4 for four mana playable in any deck. The upside seems good. You get a Meteor Golem effect, which is nice.
I also think Meteor is a poor reanimation target. Pretty good etb, bad body. To do that, I play Angel of Despair.
My big doubt is if I should consider Battle Cry Goblin. I don't have a box full of goblins (13 red cards have the Goblin creature type or create goblin tokens, 1 black goblin and Murderous Redcap), or any archetype dedicated to them, but the card has its own engine. I accept opinions, if you have something to say here.
https://cubecobra.com/cube/list/thepeasantcube
IN
- Owlbear, out Arborback Stomper.
- Red Dragon, out Rimrock Knight.
- You see a pair of Goblins, out Magma Jet.
- Dawnbringer Cleric, out Fairgrounds Patrol.
- Priest of Ancient Lore, out Dauntless Cathar.
- White Dragon, out Alharu, Solemn Ritualist.
- You find the Villains' Lair, out Negate.
- Power Word Kill, out Murder.
- Check for traps, out Agonizing Remorse.
Also, Check for traps is another Agonizing Remorse with marginal upside. It doesn't exile from graveyard, but maybe you can scratch 1 life and you don't lose it.
Plate Armor is a really good card for Boros equipments.
I'm trying to develop a little bit out of green my midrange/ramp decks, specially the gruul section with some more monsters.
This dragon is fine, but I'm also running Rite of the Raging Storm, Charging Monstrosaur and Frenzied Saddlebrute.
Play Carrion Feeder or Bloodthrone Vampire instead.
Thanks for the explanation.
Same, thanks for your reply.
2U
Flash
Roll a D20 and choose target creature.
1-9, tap that creature.
10-20, tap that creature and doesn't untap next turn.
2/1
Obviously, not better than Pestermite, or Merfolk Trickster, or Deceiver Exarch... And even Frost Trickster without flash... But, is another option for a flash archetype, isn't it? I think the card is not bad.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.