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  • 1

    posted a message on MTGS Average Peasant Cube 2023
    Thanks for your job, once gain @calibretto.

    I'm curious to see what people did this year with their cubes and compared them with mine. I'm conscious reading other threads that some cards in my cube could be go, so let's see what could a I swap.
    Posted in: Pauper & Peasant Discussion
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    posted a message on The Lost Caverns of Ixalan (LCI) for Peasant Cube
    We got the common dump, so here are thoughts on commons.

    None of the land-cyclers are all that good. Marauding Brinefang, Soaring Sandwing, Rampaging Spiketail, and Seismic Monstrosaur. Nurturing Bristleback seems the best of them, and again they've been printing a lot in that slot.


    I like Marauding Brinefang. Not sure if it's better than Striped Riverwinder. I mean, it's a fair version of Riverwinder. I prefer Ward 3 over Hexproof to have a fair gameplay, but the cycling ability to draw a card looks better for control decks than just search forn an Island. Riverwinder is a cantrip you may use to look for an answer and the new one is just a pseudo ramp ability. I would love to play both, and I would nerf Riverwinder to Ward 3 if I could XD but I think I should choose only one.
    Posted in: Pauper & Peasant Discussion
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    posted a message on MTGS Average Peasant Cube 2023
    I would write a little bit more if I dominated more English language (I'm from Spain). That's why I stopped writing set reviews articles, because in the end it took me too much time and I like to explain things, sinergies... I would love to write some in-deep archetypes builds articles, but I'm lazy thinking about translating each paragraph.

    My Cube is just the result of reading tons of articles and reviews, listening podcasts and see what people does, how they build their Cubes, what they like to try with each new set, what my friends think about this card or another one, and also The Average Peasant cube you do. I look at it several times to see if something is played or not, what could I change here or there, do I play with something I think it's a great card but people not? It's an aweosme tool to see the peasant "metagame".

    Congrats for your effort, too.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Lord of the Rings for Peasant Cube
    I think the entire set is now spoiled with some massive leaks a few hours ago.

    This is a good one:

    Rally at the Hornburg
    1R Sorcery
    Create 2 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [[Peasant Archetype]] Gruul archetypes
    Charging Monstrosaur, Red Dragon and Frenzied Saddlebrute (or Volcanic Dragon) are good cards for your red section in a Monsters archetype.

    All of them have 4 or more toughness, so they survive to Firesprout, too. Rhythm of the Wild and Grumgully, the Generous also help your creatures with 3 toughness to survive to Firesprout.

    I try to not play ramp spells that cost 3 or more, so after Sakura-Tribe Elder and Rampant Growth (and mana dorks), I play with enchantments for lands: Utopia Sprawl Fertile Ground, Wolfwillow Haven... They are good options to play.

    Into the North could be another card if you say your drafters all your basics are snow lands.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Rare Lands in C/Ube?
    I played uncommon duals when I started my C/Ube. The more I read opinions, the more I liked the idea to help aggro with better lands that entered untapped. So I changed Gates and Gainlands.

    First, I tried with full cycles: Painlands and Checklands for everybody, also Prismatic vista and Fabled Passage. There are still Vivids and now Thriving lands instead of Trilands, but aggro had untapped lands, at least.

    Games were good for aggro, but I like to read and read about the format, what I should run to improve my decks, learning about what matters or not if you play aggro, midrange or control, and finally, I recently changed my lands again. And the solution was to give each guild the appropriated land. Control had good options to cast Counterspell on T2 with a Painland, but will suffer against aggro with those pesky lifes to pay the colored mana. Also, a Checkland doesn't help too much if your first land was a Painland, for example.

    So I gave each deck better lands for what the guild does. For example, all guilds now have shocklands. You may decide to play them tapped or untapped, so you are taking decisions, what is good and fun. And for control decks this only represents two lifes IF THEY WANT and not 3, 4 lifes if that was a Painland. Now Checklnds have more sense, but I opted to give my Blue (control) decks, also Temples and Bicycle lands from Amonkhet. You know, they enter tapped but you gain the opportunity to filter some draws, more decisions for colors that doesn't matter if they are a bit slow but gain some advantage later. And if it's late game you even can cycle them (Fetid Pools) to draw another thing. I don't have an izzet Bicycle land so I play with the UR canopy, Fiery Islet. Izzet plays midrange, tempo oriented, so you can change that land for a card if you need gas.

    Boros and Rakdos have only lands to play fast. Well, shocklands, fastlands and canopy or painlands.

    And midrange decks play with some mix, sometimes Temples, bicycles, checklands, even bouncelands in green...

    I need more drafts to test these changes, because the pandemia doesn't allow me to play so much, but I think these lands should be a good addition for the games. I don't have a designer vision where I only have to play with uncommon tapped lands for cohesive / aesthetic reasons with a grey symbol on them.

    I play Peasant for budget reasons, and many of these rare lands are proxies, to test them. Some fastlands and shocks are really expensive, but temples, painlands and bicycles not so much. I started with a Pauper cube but the lack of good payoffs in my guilds made me migrate to Peasant and I'm so happy with this change that I didn't look back. So, why not improve my decks with better lands when Wizards is making many of them Rares for monetary reasons?? I have it clear.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Zendikar Rising for Peasant Cube
    Windrider Wizard (2U)
    Creature - Human Wizard

    Flying
    Whenever you cast an instant, sorcery or Wizard spell, you may draw a card. If you do, discard a card.
    2/2

    I really like this card. I think many archetypes could want it: flyers, spellslinger, wizard tribal if you run Adeliz in your UR guild. Or Dimir reanimator, or Madness could make good use of him.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Peasant Core 2020 Thread
    Winged Words is a pretty good draw spell. I like Chart a Course a bit more and I don't need another, similar spell. But for larger cubes this would be a decent card to play.

    I prefer an unconditional and cheap draw spell rather than a sometimes cheaper one. I support flyers, but I'd play always Chart a Course over Winged Words, because I prefer to have good cards for every deck I build. This new Divination variant is a good signal for your drafters, but Chart a Course being always cheaper will be my best choice. Chart even enables cemetery strategies.
    IMO, Winged Words is nice for Pauper Cubes or big Peasant cubes.
    Posted in: Pauper & Peasant Discussion
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