Quote from SavannahLion »Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
Quote from bravelion83 »Thank you. I've also been toying with the idea to write such a note regarding myself for years, but I've never actually done it so far, and it seems pointless to me to do it right before the contests (and myself with them) migrating to Nexus. Anyway, one of the intents behind the current rubric (which I happen to be one of the creators of, by the way) was that no such things would have been needed because we thought that this rubric would have improved uniformity among judgments, which hasn't actually happened in the measure we were hoping for.
I say "one of the intents" because there were also other ones, like getting a full zero in the Main Challenge category being the only way a submission could ever get DQ'ed, but I don't want to bring up that recent discussion now (which I followed from behind the scenes willingly restraining myself from commenting, so I do know what you're talking about).
For clarity, I'll say it now as the host for this month: a card will only be DQ'ed this month if it gets a zero in the Main Challenge category, and that should only happen if it completely fails the Main Challenge (for example if the Main Challenge asks for a monowhite card and the player designs a monored one, I know this is a bad example but it's the first that came to my mind), and the rubric will be applied with all the original intents behind it, which, again, I know as one of its creators.
All of this is meant only as information, I'm not scolding you or anything like that. I'm always at discomfort in such things, because it's impossible to convey tone in writing. Please just read this as if I was talking in a friendly tone. I'm actually looking forward to work with you this month, and I'm sure you will do an excellent job. Putting you in as a judge right now.
Quote from user_938036 »Part I: Ravnica at War - Momir - Once I realize I had to make a 3 drop or lose to whatever 4 mana planeswalker my opponent had it was an enjoyable experience. It always sucks in Momir when you are blown out by RNG but its a risk you take playing the format.
Part II: No Escape - Pauper - It was pauper, I played mono red and it was over fast enough that I didn't get bored of playing.
Part III: Storm the Citadel - Singleton - I had wanted to play a stupid Practitioners or Rat colony deck but again fell to mono-red just to get it over with.
Part IV: Commence the Endgame - Counters - I have to say this was the most fun by far. I played a lot of decks trying to find one that really worked. I tried control with Dovin Baan locking down their dreadhorde, I tried superfriends to take advantage of the proliferate, and was WG counters deck for the same reason. I settled on my BG Citadel deck that took advantage of the effect but largely did its own thing.
Part V: Gideons Sacrifice - Ravnica - I tried my gate deck that I built because of budget. It worked and didn't work. Without gates ablaze it was a very uphill battle that wasn't enjoyable. I ended with a simic ramp deck that felt awful but won fast thanks to Nissa.
Out of all of Arena's unique formats, these don't rate as the worst. But Omniscience Draft was by far the best. I think I hated the Cascade format the most.
Quote from Gatherer Rulings »There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.