Quote from SavannahLion »Interesting logic they're using to justify requiring two wildcards to craft Historic-only cards there.
My instant reaction was that they're trying to reduce as much as possible the event of new players crafting historic-only cards and then getting a bad feeling when they realize they can't use them. I'm not sure it's the right ratio, but it's been in Wizards' MO to be overly conservative with the economy. This seems like more of the same.
At the same time, they want to give players the chance to kit up for Historic with the 1 month grace period - I know I'll be focusing on checklands during that time, real estate has a funny way of being the most annoying part of a deck to assemble in my experience.