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Jan 17, 2019Because all it takes is one punch when your creatures have infinite power.Posted in: Deck Creation (Modern)
ONE PUNCHMagic OnlineOCTGN2ApprenticeBuy These Cards Combo: (17)
4 Ceaseless Searblades
4 Crackdown Construct
3 Apostle's Blessing
2 Key to the City
4 Faithless Looting
4 Anger of the Gods
3 Fatal Push
1 Lightning Bolt
4 Inquisition of Kozilek
4 Wandering Fumarole
4 Lavaclaw Reaches
4 Foreboding Ruins
4 Blood Crypt
1 Bontu’s Last Reckoning
1 Pithing Needle
1 Lightning Bolt
2 Damping Sphere
2 Lost Legacy
3 Grim Discovery
4 Rakdos Charm
This is the first brew I’ve made in a while that I’m confident will actually work, so I’m sharing it. The game plan of the deck is simple, really. It’s essentially a black-red version of the old Twin decks, starting off like a control deck until it pieces together a two card combo that wins on the spot. Step one is sticking either Crackdown Construct or Ceaseless Searblades onto the battlefield. Then, next turn, either Lavaclaw Reaches or Wandering Fumarole can provide an arbitrary number of 0-mana ability activations. Basically, we’re building an Infinity Elemental. Notably, the fumarole can provide the blue mana to turn itself on, and since we don’t ever plan on taking it into combat, no other blue sources are required.
Obviously, this is a bit slow compared to other combo decks in modern. However, there are other advantages to make up for it. The list gets to include eight copies of each combo piece for redundancy, so the odds are good you can find replacements fast if you do get disrupted. Also, half the combo is built into the manabase, so there’s a ton of room for interaction.
Plenty of discard spells and removal keep the board clear of threats, and blockers, until we go off. Many of the pieces are similar to those found in Mardu Pyromancer builds. Most of these cards are commonly played in modern already, and need no justification. However, due to all the taplands, keeping the mana curve low is critical, which is why I’m running Duress and Dismember over Collective Brutality and Kolaghan’s Command. Anger of the Gods is perfect for us, though, and can always be pitched to Faithless Looting in matchups where it’s unneeded. It even leaves the Ceaseless Searblades alive, though Crackdown Construct is superior at attacking into blockers when we’re going off.
The only other combo pieces in the main deck are Apostle’s Blessing and Key to the City. If you wait to play one of the creatures until turn five, Blessing can protect it from a removal spell. Or, you can use it to attack through blockers. Key to the City, played in an earlier turn, can make our Saitama lookalike unblockable for no mana, and also acts as a backup looting engine. (And really, the mayor should have given him one for his service by now.) Out of the sideboard, Grim Discovery is a nightmare for other control decks, allowing us to recur one or both halves of our combo.
I'm in the process of building this in paper right now, and I'll post my FNM results later. In the meantime, let me know what you guys think.
Jan 14, 2019Agree with above. Many of these can be insanely good if you build around them, particularly Dreadrot, but in a vacuum they're all very well designed compared to the stupidly versatile original.Posted in: Custom Card Creation
Jan 11, 2019I feel like the easiest route would be to find and ramp into Thrumming Stone, then flip like twenty of them onto the battlefield in one shot. A green-blue shell with Ancient Stirrings, Serum Visions, and burst mana seems good. Pentad Prism and Lotus Bloom both enable turn four wins.Posted in: Deck Creation (Modern)
Jan 10, 2019Actually, the 'planeswalker in every pack' idea could work with just the previously printed planeswalker deck walkers, including the new Dovin and Domri. Almost all the story-relevant ones have had a planeswalker deck already. WotC would only need to omit multiples (picking the most interesting iteration of Chandra, etc), and swap out Huatli and Angrath for new cards of Kaya, Jaya, and Karn. There may be mechanical issues with this, though. Off the top of my head, Liliana, Death Wielder uses -1/-1 counters, so they'd have to use Liliana, the Necromancer.Posted in: The Rumor Mill
Jan 9, 2019Lord_Mektar posted a message on Skewer the Critics (aka Spectacle sorcery Bolt) - The Mana Leek spoilerA flavor home-run. It's probably a sorcery since Spectacle is usually only triggered on your turn from combat damage anyway.Posted in: The Rumor Mill
Jan 5, 2019Lord_Mektar posted a message on [RNA] Ravnica Allegiance Previews: Modern DiscussionPosted in: ModernQuote from Lectrys »Quote from Lord_Mektar »So, I've been thinking about Sphinx of Foresight, and where to best fit it. I feel like it might actually push Heartless Summoning from a fringe deck to an actual contender. It helps find the enchantment for you to ensure your combo goes off, and then it can come down as a 3/3 flyer with more free scry triggers for two mana if you have nothing better to do.
What combos does Heartless Summoning enable? Hoping they're as degenerate as possible (so they punish opponents as quickly and harshly as possible for leaving Heartless Summoning alone).
You can loop Myr Retrievers with Altar of the Brood for infinite mill, make infinite shocks with Perilous Myr and Havengul Lich, of just play a bunch of free Myr Superions.
Jan 4, 2019Lord_Mektar posted a message on [RNA] Ravnica Allegiance Previews: Modern DiscussionSo, I've been thinking about Sphinx of Foresight, and where to best fit it. I feel like it might actually push Heartless Summoning from a fringe deck to an actual contender. It helps find the enchantment for you to ensure your combo goes off, and then it can come down as a 3/3 flyer with more free scry triggers for two mana if you have nothing better to do.Posted in: Modern
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