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    posted a message on Yawgmoth's Will/Shaman's Trance/X interactions
    Thanks!
    Considering that the only reply to this is positive, all I have to do now is find a way to make the deck work.
    Posted in: Magic Rulings
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    posted a message on Your Critics and Hopes with MTG Arena
    Quote from Trinite0 »
    My major beef with the Vault right now is that the progression in both invisible, and so slow as to be imperceptible in its effect, so that right now it feels as though it doesn't even exist. So it's not serving its psychological purpose of offsetting the frustration of opening duplicates at all. Even if all we could see is some tiny little icon that tells us that the duplicates are doing *something*, that would be better than the current system.


    ^ This. This is the issue. I would really like to actually have the information available. I think that someone somewhere stated they have hidden the progress so that it's not frustrating to watch it not move, but I think a better solution to that would be a faster pace of vault progress, not hiding the information from the users.

    My personal hope is that they produce a proper shuffling algorithm. I mean, I have just finished a 1-3 quick draft, in which I managed to draw at least ten lands in every game (not exaggerating here, I literally saw at least twice as much lands as nonlands every game) in a monoR deck with 16 lands. When I splash a color and put three basics in the deck, I somehow manage to draw at least two of them (often more than the basics of color/s I play as main) 95% of the games. When I play a standard deck with twenty lands, I almost never fail to draw at least five. It's incredibly frustrating, especially since I still play paper at least once per week and similar situations simply don't happen irl. I don't know how their deck randomizing engine works, I am just certain it doesn't work as it should.
    Posted in: MTG Arena
  • 3

    posted a message on Commander 2018 themes and art
    Quote from goblin_chef »
    Oranges are great, right? People who like oranges are in for a treat!

    We'll be bringing you some fruit in a couple days.

    Here are some bananas.


    It's reasonable to think that two statements that could be simultaneously true coming from the same company are in fact related. That said, I'm not too broken up about it. We'll be seeing new cards pretty soon anyway. This also doesn't mean we won't still be getting oranges.
    Drag 'em. Another reasonable voice, as everyone continues to debate their expectations.


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.
    Posted in: The Rumor Mill
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    posted a message on Commander 2018 themes and art
    Quote from krishnath »
    Quote from goblin_chef »
    Quote from goblin_chef »


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.


    I think you misunderstand Tiro's point. By this time over the last few years, we've had some tidbit from WotC regarding the upcoming commander sets. The info we got at the M19 stream was the kind of info we previously got on announcement day, and even then it was usually art of a face card, such as Teferi's reveal, or the Ur-Dragon art last year. And as we got closer we got more info, including a card before the official spoiler season started. People are feeling frustrated (and rightfully so) because WotC have given us next to nothing this year to build up hype for the yearly commander product, and what little we've gotten has been incidental at best.
    Essentially. Incidental and conflicting. When the first reaction to more info is dread (RE: Serra?), eh.

    I agree with Autumn that the decks will likely be very good, if not the best we've gotten now that color restrictions have been lifted. They may even meet a vast number of our expectations. But even relative to past protocol, not the best management. And I'm saying this as someone who is bursting at the seams to see Theros art.


    I get that. The only two qualms I have with this logic is thinking WotC owes us the early information - just because they did provide over the past few years doesn't make them obliged to do anything - and seeing Gavin's offhand comment about some form of providing Kamigawa content in an unspecified future product as related not only to the upcoming Commander decks, but even to the stream itself.

    Also, why dread? There are some good arguments for Serra being Bant, as others have shown. From a functional standpoint, having a wider range of cards at your disposal is generally better (unless we are no longer seeing MtG as a game, but rather as an aesthetic extension of a story, which, to me, is a very flawed perception of a product the main aspect of which is the capacity to be used as game pieces). Don't get me wrong, I personally would have gone with a mono W Serra, but even if she is printed as Bant (if she is even present in the product at all), I think there will be more happy than unhappy customers, and that's the bottom line here.

    Instead of arguing over whether WotC should have given us more information, let's try to think of reasons why they didn't. I mean, Commander is, historiaclly, a well-selling product, providing certain information in certain amounts before the actual spoilers is a pretty decent advertising strategy and we know that it works in this specific context. Marketing team should be aware of this (the discussion of actual capabilities of the WotC Marketing team are a different topic entirely, but I am aware of possible shortcomings here, hence the "should"). So why didn't they give us more info? This is an honest question: what do you think? Do they think us not knowing anything creates more hype, or do they already know that more information would kill our interest in the product early? As in, they reveal there are no characters from earlier stories - no Serra for you, no Tevesh Szat for me, etc. No Kamigawa throwbacks, the commanders are utter garbage and so on. Mind, WotC marketing strategy is conceived with US market in mind first and foremost - hype itself is a highly culture-dependent marketing strategy that definitely works for USA and Canada, but is not nearly as effective everywhere. I am certain there is a reason for the course of action they chose and I hope it's the former of the two I mention.
    Posted in: The Rumor Mill
  • 1

    posted a message on Commander 2018 themes and art
    Quote from ashrog »
    Quote from IamGruul »
    I wonder who might end up being the Izzet commander for an artifact deck. And the only result I can come up with is Daretti going the Mizzix route


    Most likely options are Saheeli, Dack Fayden or a new character.


    Daretti is now established as a BR character lore-wise, so he's probably out. I think Dack resonates more with the audience, but that might be because he actually got a story. I don't care either way, as long as the stats are decent. When discussing which character should get a card, we tend to forget that there is a significant non-Vorthos part of the market. You know, the ones that want a spider legend that would allow them to include R, werewolf legend that actually supports werevolves, bear legend that somehow interacts with bears, etc.
    Posted in: The Rumor Mill
  • 1

    posted a message on Arena Unique Cards
    Quote from Cainsson »
    So they could have done the Aswan Jaguar and created cool cards that can't exist in paper, but instead they decided to keep treating novice players like idiots.
    Yeah, it's WotC.


    I'm not sure they want to go down that road. One thing I love about Magic is that there are no RNG shenanigans and I hope it will say that way. Sure, with digital products, they certainly can, but they probably shouldn't. There already was some potential for digital-only random effect cards in MTGO, so I don't think WotC is planning to tap into this one.

    Quote from leslak »
    Well lets hope that with this arena can have a its own meta that at least looks a little diferent than real cards’ standard


    Wotc seems to be trying to create multiple "Standards" - first they introduced the Global Series, with new cards being standard-legal only in one region, now they added new cards into a digital product. Playability of both sets of cards is highly questionable, but the Buy-a-Box promos seem to be getting stronger (yes, I know two cards are not a reliable sample size).
    Posted in: The Rumor Mill
  • 2

    posted a message on Arena Unique Cards
    I haven't seen this discussed on the forums, either here or in Arena discussion. sorry if I'm creating a duplicate. With yesterday's patch, five unique cards have been introduced to MTG Arena (one of which I would love to see on paper, for the sake of white commander players). Source here.

    Is this the first sign of WotC going digital? Is this the end of Magic as we know it? (No, but let the doomsday predictions flow anyway.) How do you folk feel about this?
    Posted in: The Rumor Mill
  • 2

    posted a message on Mothership - Full set
    Well, I'm gonna go "meh" on this one. It's not that the set is bad, it most definitely isn't. I just don't enjoy the aesthetics of vehicles and pilots and all that jazz. Not to mention energy counters. Mechanic is just fine, but the new pictures on cards? Not my cup of tea. There are quite a few cards for my casual cube in the making and commander decks, though. I'm just happy for all of you who actually like the set as a whole.

    One more thing: Revolutionary Rebuff. You all seem to like it. Why? I started playing back when Counterspell was a thing. Mana Leal is a perfectly fine common for both limited and constructed. Was it really necessary to nerf it this much?
    Posted in: The Rumor Mill
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    posted a message on Conspiracy 2 Take the Crown
    Quote from chochky »
    Quote from goblin_chef »
    Monarch reminds me of the edge from VtES a lot. Which is not necessarily a bad thing - in that game it worked great. I wonder what it's going to be like without the predator-prey structure of interaction, though.


    Would you care to elaborate?


    To put it short, in Vampire: The Eternal Struggle (VtES) you can only attack the player to your left (known as your "prey"). Whenever you "bleed" a player this way (deal them combat damage basically), you gain what's called the "edge" (represented by a counter). At the beginning of your turn, if you control the "edge", you basically gain 1 life. What makes it interesting is that in VtES, your life is your resource (you spend it like mana to play cards). These rules in combination make for a dynamic and often tense multiplayer experience, where deal making is a key part of strategy and aggressive play needs to be balanced with caution.


    I'll just add one little clarification: in Vampire, you automatically replace every card you play (wit ha fex card-specific exceptions), so gaining a point of life in that game is closer to card advantage in MtG than to lifegain.
    Posted in: The Rumor Mill
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