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  • posted a message on Arena too difficult? Or maybe it's just me...
    Hi! The thing is, Arena is not really that welcoming to new players. Magic has a great deal of depth and I believe that all people playing Arena are quite competitive. Going up against more experienced players hell-bent on winning doesn't tend to work, irrespective of the game. And yes, the matchups can sometimes be so frustrating it's hard to believe it's happening at random. One day I got my Llanowar Elves Shocked t1 in 8 out of 10 games I played, which doesn't seem very statistically appropriate, but that's a topic people have been discussing ad nauseam in other threads.
    If you do enjoy the idea of Magic (which you seem to), it's probably better to play with people face to face if that is an option - that way, you will learn about common strategies and essential concepts much more quickly, since in MTGA you can't really talk to your opponents. The other option to increase your winrate is to study - I personally learned a lot about how to play properly from articles by Mike Flores and Adrian Sullivan, but that's some seriously old stuff, you can certainly find something more up-to-date. The least you can do is observe what other people are playing in their decks and upgrade yours with the cards you grind out. And you can always ask for help and suggestions here. Just post a decklist you would like people to help you optimize and someone will give you suggestions in no time.
    I think drafts are better for building you collection, but only if you can eke out at least a few wins here and there, but they do take some amount of skill and experience, so maybe just buy packs with the gold you earn so that you earn wildcards from opening packs. Or you can go read (and watch) on how to draft, but I think it's easier to start with Constructed.
    You'll get better with practice, just be patient and observant.
    Posted in: MTG Arena
  • posted a message on Dovin and Domri from PW decks
    Quote from elfy13 »
    Are you sure it's 3 damage to each creature and not 3 damage to target creature on the sorcery? because that's a common.


    Its got to be target. At Common this would be a nuclear bomb. Although I can't read the casting cost. Can anyone else?


    I believe it says target creature, though the word meaning "target" is partially obscured. It could just as well say each - the words have the same grammatical endings. The number looks like a one, though. Also, why are non-Latin characters disabled? I actually intended to spell the words out in Russian, but the site didn't let me.
    Posted in: The Rumor Mill
  • posted a message on Yawgmoth's Will/Shaman's Trance/X interactions
    Thanks!
    Considering that the only reply to this is positive, all I have to do now is find a way to make the deck work.
    Posted in: Magic Rulings
  • posted a message on Yawgmoth's Will/Shaman's Trance/X interactions
    So I had an idea for the most convoluted, straight-for-the-overkill Commander deck (and I have played things like Riku combo with the only card that can hurt opponents in the entire deck being Spark Spray). My playgroup usually tolerates this kind of shenanigans as long as I make the show entertaining. I just want to make sure everything works the way I think it does, so that I don't unintentionally mislead my playgroup regarding the rules.
    The entirety of this flying circus stands and falls on the fact that Yawgmoth's Will's built-in kill switch only works for cards entering my own graveyard, not those of my opponents, regardless of whether they moved there from my side of the battlefield.
    Please, tell me if I am mistaken in any of the following points:

    (1) I assume that when I cast Yawgmoth's Will and Shaman's Trance on the same turn, I can play all the cards from other people's graveyards as long as I meet the prerequisites (am able to pay the costs, have remaining land drops).

    (2) If, in situation (1), I also control Dream Halls, I can discard cards from my hand to pay for spells in other people's graveyards, so I don't have to pay the casting costs. (The fact that other players can also ditch cards to cast instants is beside the point at the moment.)

    (3) If, in situation (1) I also control Aluren, I can cast all the creatures with cmc <4 out of other players' graveyards without paying their mana costs.

    (4) If, in situation (3) I control a sacrifice outlet, let's say Phyrexian Altar, Altar of Dementia or Sadistic Hypnotist, I can keep sacrificing and replaying an opponent's critter for an arbitrarily large number of activations, as it returns to its owner's graveyard each time, out of which I can keep recasting it for free.

    (5) If, in situation (3) I also control Food Chain and happen to be able to
    a) repeatedly activate an ability of an Eldrazi Processor (such as Oracle of Dust by having infinite mana from the Phyrexian Altar),
    or, better yet,
    b) make an Eldrazi Processor with an ETB ability repeatedly enter the battlefield (such as repeatedly bouncing Wasteland Strangler by it triggering Cloudstone Curio, with mana for its recasting straight from the Food Chain),
    I am able to keep returning a creature I exiled for Food Chain activation into its owner's graveyard and then recasting it due to Shaman's Trance.

    (6) If I manage to increase my number of land drops for the turn, e.g. by controlling an arbitrarily large number of Oracles of Mul Daya or resolving an arbitrarily large number of Summer Blooms, I am allowed to use these to play lands out of other players' graveyards in case of situation (1) (or if I control Crucible of Worlds and cast Shaman's Trance).

    Is this correct? I think this is the way the cards work, but it still seems like I am missing some clause that invalidates this chain of events.

    edit: added a little technical clause to the point (6).
    Posted in: Magic Rulings
  • posted a message on Your Critics and Hopes with MTG Arena
    Quote from Trinite0 »
    My major beef with the Vault right now is that the progression in both invisible, and so slow as to be imperceptible in its effect, so that right now it feels as though it doesn't even exist. So it's not serving its psychological purpose of offsetting the frustration of opening duplicates at all. Even if all we could see is some tiny little icon that tells us that the duplicates are doing *something*, that would be better than the current system.


    ^ This. This is the issue. I would really like to actually have the information available. I think that someone somewhere stated they have hidden the progress so that it's not frustrating to watch it not move, but I think a better solution to that would be a faster pace of vault progress, not hiding the information from the users.

    My personal hope is that they produce a proper shuffling algorithm. I mean, I have just finished a 1-3 quick draft, in which I managed to draw at least ten lands in every game (not exaggerating here, I literally saw at least twice as much lands as nonlands every game) in a monoR deck with 16 lands. When I splash a color and put three basics in the deck, I somehow manage to draw at least two of them (often more than the basics of color/s I play as main) 95% of the games. When I play a standard deck with twenty lands, I almost never fail to draw at least five. It's incredibly frustrating, especially since I still play paper at least once per week and similar situations simply don't happen irl. I don't know how their deck randomizing engine works, I am just certain it doesn't work as it should.
    Posted in: MTG Arena
  • posted a message on Holy ****, this game sucks as a "new" player
    I just managed to move out of Bronze into Silver yesterday, without spending a single cent on the game (and not using a single WC, I am saving those for when I find out what I want to focus on), but let me tell you, was that a major pain. I, however, didn't play against that many clearly paying people. I have no clue how the pairing system works, but there may be a difference in the currently playing population on the time of the day - I play most of my games between 2 p.m. and 4 p.m. UTC.
    I agree with Impossible on the limited approach to collection building. It might seem hard to go semi-infinite, but it's actually doable once you realize you should not think about drafting as if you were actually drafting - the AI seems to have a mostly random approach to picks, so just take the best card P1P1 and stick to that, the deck usually shapes itself just fine by simple forcing.

    Quote from Andethir »
    Is it possible to use Magic Arena just for some single player campaign (like in DotP)? Or is it strictly player vs. player where I must continuously upgrade my decks or play draft?


    Arena is purely PvP, no single player mode is available right now. And as you can see from the discussion, the environment is not exactly balanced.

    Quote from Impossible »

    But I actually come to ask if WotC reversed course on the "you only get 5 out of the 10 starter decks" thing because after the update today, when I completed my quest for a new deck I got 5 instead and I think they're all the ones I didn't have already but I'm not sure. This happen to anyone else?


    Yes, same here. Only got 5 of them (and not even the WB one, so I didn't get a single Contempt). Is there any official statement on this?
    Posted in: MTG Arena
  • posted a message on Rat Colony decks legal for singeton?
    Quote from goblin_chef »
    Come on, people. Rat Colony deck is possibly the easiest thing to win against. It has simplistic and obvious game plan, people usually don't run proper answers or card draw and the card itself doesn't increase its toughness, having to trade with basically everything, including (but not limited to) saproling tokens, soldier tokens, vampire tokens and even Reassembling Skeleton. And you can wipe them with basically anything, including Golden Demise, Radiating Lightning, Shake the Foundations and Plague Mare. Heck, Dual Shot takes out two at once. If you face the deck regularly, just adapt a bit.


    Yeah duh, just draw your one Golden Demise before turn 5 in a Singleton game. So easy people.


    I admit, the singleton nature of, well, singleton is a bit of an issue. Nonetheless, their plan is still obvious and easy to counter. I did lose one game against Rat Colony yesterday, but my draws were abysmal. I did win the four other games against it, so there's that (the one I lost and two of the wins were with a WG top-heavy midrange, the other two wins were with a UB pile of junk I built from my cheapass FtP cardpool). By the way, am I the only one who regularly draws an opening hand with 0 lands and then mulligans to 6 basics?
    But really, playing against a deck that runs only swamps and Rat Colonies is downright hilarious.
    Posted in: MTG Arena
  • posted a message on Rat Colony decks legal for singeton?
    Come on, people. Rat Colony deck is possibly the easiest thing to win against. It has simplistic and obvious game plan, people usually don't run proper answers or card draw and the card itself doesn't increase its toughness, having to trade with basically everything, including (but not limited to) saproling tokens, soldier tokens, vampire tokens and even Reassembling Skeleton. And you can wipe them with basically anything, including Golden Demise, Radiating Lightning, Shake the Foundations and Plague Mare. Heck, Dual Shot takes out two at once. If you face the deck regularly, just adapt a bit.
    Posted in: MTG Arena
  • posted a message on Gideon's Intervention - Temporal MTG spoiler
    Holy necro, Batman!

    Yes, it does work, as long as the card is being cast. I'll see myself out before the thread gets locked.
    Posted in: The Rumor Mill
  • posted a message on Arena taught me something..
    What decks do you play? I must admit, I also have this feeling that my opponents are always better off in one way or another (especially in draft, where I usually only win three games at most, losing to people who draw and play two rares and a mythic in first five turns, while I didn't open a single playable card at a higher rarity). But it is possible to manage to win more than you lose, even without paying money if you make a few right meta calls. I am currently playing GR Stompy and it works like a charm, with winrate at somewhere around 70%. I actually built the deck to be able to finish off Nexus decks with Banefire or Fling after seeing more and more of them and sorely losing with my other brews, regardless of adjustments I made to them.
    Posted in: MTG Arena
  • posted a message on Arena Unique Cards
    But I want it anyway.


    This time around, I agree with Tiro. The crab is the second best U one-drop and I don't care if it's almost exactly the same as another card. The art sells it.
    Posted in: The Rumor Mill
  • posted a message on Deathrite Shaman and Gitaxian probe banned in legacy no other changes
    Quote from DanzBorin »
    Quote from Lord Void »
    Quote from DanzBorin »

    I agree it's not the most fun, but it does pose a challenge. We are trying unsanctioned 10 proxy Legacy to help people and lure some folks in. Some decks 10 cards just isn't enough. I'm trying to build one now that has 12 cards from $100-300 each. It's daunting, but I'm trying.

    Luckily Burn and Mono Black Reanimator can be made on the cheap. Death and Taxes isn't too awful.


    Rising to a challenge is one of the most interesting parts of Legacy. Probe was my favorite blue card, but adapting to its ban has been an interesting experience that I am excited to be having, despite my love for the card.

    I want to see what happens to Legacy about a month from now. I want to see what happens when the metagame "settles."

    Good luck with getting into the format, because I am doing so on many other levels. Keep on keeping on, as they say.

    Probe ban is a pain for my newly adopted deck. I built Belcher and boy does the probe ban slow it down.

    Street Wraith performs a similar function but doesn't add to storm and doesn't sniff out counters. lol


    Same here. I've been playing High Tide sporadically for ages and was just about to test out a new build with Probe. The banning makes life a bit more difficult. I can see how Phyrexian mana is a problem - Noxious Revival is sweet for my deck, as I don't even need to invest in Tropical Islands, since I never want to pay the cost anyway, but still, I feel like WotC is trying to kill all kinds of storm decks (perhaps all non-creature based combo decks) in all formats, no matter the cost.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from krishnath »
    Quote from goblin_chef »
    Quote from goblin_chef »


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.


    I think you misunderstand Tiro's point. By this time over the last few years, we've had some tidbit from WotC regarding the upcoming commander sets. The info we got at the M19 stream was the kind of info we previously got on announcement day, and even then it was usually art of a face card, such as Teferi's reveal, or the Ur-Dragon art last year. And as we got closer we got more info, including a card before the official spoiler season started. People are feeling frustrated (and rightfully so) because WotC have given us next to nothing this year to build up hype for the yearly commander product, and what little we've gotten has been incidental at best.
    Essentially. Incidental and conflicting. When the first reaction to more info is dread (RE: Serra?), eh.

    I agree with Autumn that the decks will likely be very good, if not the best we've gotten now that color restrictions have been lifted. They may even meet a vast number of our expectations. But even relative to past protocol, not the best management. And I'm saying this as someone who is bursting at the seams to see Theros art.


    I get that. The only two qualms I have with this logic is thinking WotC owes us the early information - just because they did provide over the past few years doesn't make them obliged to do anything - and seeing Gavin's offhand comment about some form of providing Kamigawa content in an unspecified future product as related not only to the upcoming Commander decks, but even to the stream itself.

    Also, why dread? There are some good arguments for Serra being Bant, as others have shown. From a functional standpoint, having a wider range of cards at your disposal is generally better (unless we are no longer seeing MtG as a game, but rather as an aesthetic extension of a story, which, to me, is a very flawed perception of a product the main aspect of which is the capacity to be used as game pieces). Don't get me wrong, I personally would have gone with a mono W Serra, but even if she is printed as Bant (if she is even present in the product at all), I think there will be more happy than unhappy customers, and that's the bottom line here.

    Instead of arguing over whether WotC should have given us more information, let's try to think of reasons why they didn't. I mean, Commander is, historiaclly, a well-selling product, providing certain information in certain amounts before the actual spoilers is a pretty decent advertising strategy and we know that it works in this specific context. Marketing team should be aware of this (the discussion of actual capabilities of the WotC Marketing team are a different topic entirely, but I am aware of possible shortcomings here, hence the "should"). So why didn't they give us more info? This is an honest question: what do you think? Do they think us not knowing anything creates more hype, or do they already know that more information would kill our interest in the product early? As in, they reveal there are no characters from earlier stories - no Serra for you, no Tevesh Szat for me, etc. No Kamigawa throwbacks, the commanders are utter garbage and so on. Mind, WotC marketing strategy is conceived with US market in mind first and foremost - hype itself is a highly culture-dependent marketing strategy that definitely works for USA and Canada, but is not nearly as effective everywhere. I am certain there is a reason for the course of action they chose and I hope it's the former of the two I mention.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from goblin_chef »
    Oranges are great, right? People who like oranges are in for a treat!

    We'll be bringing you some fruit in a couple days.

    Here are some bananas.


    It's reasonable to think that two statements that could be simultaneously true coming from the same company are in fact related. That said, I'm not too broken up about it. We'll be seeing new cards pretty soon anyway. This also doesn't mean we won't still be getting oranges.
    Drag 'em. Another reasonable voice, as everyone continues to debate their expectations.


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from ashrog »
    Quote from IamGruul »
    I wonder who might end up being the Izzet commander for an artifact deck. And the only result I can come up with is Daretti going the Mizzix route


    Most likely options are Saheeli, Dack Fayden or a new character.


    Daretti is now established as a BR character lore-wise, so he's probably out. I think Dack resonates more with the audience, but that might be because he actually got a story. I don't care either way, as long as the stats are decent. When discussing which character should get a card, we tend to forget that there is a significant non-Vorthos part of the market. You know, the ones that want a spider legend that would allow them to include R, werewolf legend that actually supports werevolves, bear legend that somehow interacts with bears, etc.
    Posted in: The Rumor Mill
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