Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on Gideon's Intervention - Temporal MTG spoiler
    Holy necro, Batman!

    Yes, it does work, as long as the card is being cast. I'll see myself out before the thread gets locked.
    Posted in: The Rumor Mill
  • posted a message on Arena taught me something..
    What decks do you play? I must admit, I also have this feeling that my opponents are always better off in one way or another (especially in draft, where I usually only win three games at most, losing to people who draw and play two rares and a mythic in first five turns, while I didn't open a single playable card at a higher rarity). But it is possible to manage to win more than you lose, even without paying money if you make a few right meta calls. I am currently playing GR Stompy and it works like a charm, with winrate at somewhere around 70%. I actually built the deck to be able to finish off Nexus decks with Banefire or Fling after seeing more and more of them and sorely losing with my other brews, regardless of adjustments I made to them.
    Posted in: MTG Arena
  • posted a message on Arena Unique Cards
    But I want it anyway.


    This time around, I agree with Tiro. The crab is the second best U one-drop and I don't care if it's almost exactly the same as another card. The art sells it.
    Posted in: The Rumor Mill
  • posted a message on Deathrite Shaman and Gitaxian probe banned in legacy no other changes
    Quote from DanzBorin »
    Quote from Lord Void »
    Quote from DanzBorin »

    I agree it's not the most fun, but it does pose a challenge. We are trying unsanctioned 10 proxy Legacy to help people and lure some folks in. Some decks 10 cards just isn't enough. I'm trying to build one now that has 12 cards from $100-300 each. It's daunting, but I'm trying.

    Luckily Burn and Mono Black Reanimator can be made on the cheap. Death and Taxes isn't too awful.


    Rising to a challenge is one of the most interesting parts of Legacy. Probe was my favorite blue card, but adapting to its ban has been an interesting experience that I am excited to be having, despite my love for the card.

    I want to see what happens to Legacy about a month from now. I want to see what happens when the metagame "settles."

    Good luck with getting into the format, because I am doing so on many other levels. Keep on keeping on, as they say.

    Probe ban is a pain for my newly adopted deck. I built Belcher and boy does the probe ban slow it down.

    Street Wraith performs a similar function but doesn't add to storm and doesn't sniff out counters. lol


    Same here. I've been playing High Tide sporadically for ages and was just about to test out a new build with Probe. The banning makes life a bit more difficult. I can see how Phyrexian mana is a problem - Noxious Revival is sweet for my deck, as I don't even need to invest in Tropical Islands, since I never want to pay the cost anyway, but still, I feel like WotC is trying to kill all kinds of storm decks (perhaps all non-creature based combo decks) in all formats, no matter the cost.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from krishnath »
    Quote from goblin_chef »
    Quote from goblin_chef »


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.


    I think you misunderstand Tiro's point. By this time over the last few years, we've had some tidbit from WotC regarding the upcoming commander sets. The info we got at the M19 stream was the kind of info we previously got on announcement day, and even then it was usually art of a face card, such as Teferi's reveal, or the Ur-Dragon art last year. And as we got closer we got more info, including a card before the official spoiler season started. People are feeling frustrated (and rightfully so) because WotC have given us next to nothing this year to build up hype for the yearly commander product, and what little we've gotten has been incidental at best.
    Essentially. Incidental and conflicting. When the first reaction to more info is dread (RE: Serra?), eh.

    I agree with Autumn that the decks will likely be very good, if not the best we've gotten now that color restrictions have been lifted. They may even meet a vast number of our expectations. But even relative to past protocol, not the best management. And I'm saying this as someone who is bursting at the seams to see Theros art.


    I get that. The only two qualms I have with this logic is thinking WotC owes us the early information - just because they did provide over the past few years doesn't make them obliged to do anything - and seeing Gavin's offhand comment about some form of providing Kamigawa content in an unspecified future product as related not only to the upcoming Commander decks, but even to the stream itself.

    Also, why dread? There are some good arguments for Serra being Bant, as others have shown. From a functional standpoint, having a wider range of cards at your disposal is generally better (unless we are no longer seeing MtG as a game, but rather as an aesthetic extension of a story, which, to me, is a very flawed perception of a product the main aspect of which is the capacity to be used as game pieces). Don't get me wrong, I personally would have gone with a mono W Serra, but even if she is printed as Bant (if she is even present in the product at all), I think there will be more happy than unhappy customers, and that's the bottom line here.

    Instead of arguing over whether WotC should have given us more information, let's try to think of reasons why they didn't. I mean, Commander is, historiaclly, a well-selling product, providing certain information in certain amounts before the actual spoilers is a pretty decent advertising strategy and we know that it works in this specific context. Marketing team should be aware of this (the discussion of actual capabilities of the WotC Marketing team are a different topic entirely, but I am aware of possible shortcomings here, hence the "should"). So why didn't they give us more info? This is an honest question: what do you think? Do they think us not knowing anything creates more hype, or do they already know that more information would kill our interest in the product early? As in, they reveal there are no characters from earlier stories - no Serra for you, no Tevesh Szat for me, etc. No Kamigawa throwbacks, the commanders are utter garbage and so on. Mind, WotC marketing strategy is conceived with US market in mind first and foremost - hype itself is a highly culture-dependent marketing strategy that definitely works for USA and Canada, but is not nearly as effective everywhere. I am certain there is a reason for the course of action they chose and I hope it's the former of the two I mention.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from goblin_chef »
    Oranges are great, right? People who like oranges are in for a treat!

    We'll be bringing you some fruit in a couple days.

    Here are some bananas.


    It's reasonable to think that two statements that could be simultaneously true coming from the same company are in fact related. That said, I'm not too broken up about it. We'll be seeing new cards pretty soon anyway. This also doesn't mean we won't still be getting oranges.
    Drag 'em. Another reasonable voice, as everyone continues to debate their expectations.


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Because the way this whole Commander season was handled. What we learned waiting an hour into a last minute M19 stream for three minutes of C18 was information we traditionally have on Announcement Day. Two Announcement Days didn't even bother. That's the reason everyone was hanging on to hints. The whole thing was just a string of feel-bad moments. Not our fault leaks happened last year.


    You keep repeating the same argument ad nauseam, without providing anything of value. The spoiler season has not started yet, ergo, it has not been handled in any way yet. Instead of being glad for having some early information, you keep complaining about WotC letting us know anything at all. IIRC, there were times when no official info was available on supplementary products before reveal. Hell, first two commander products had practically no flavor, just few lines of copy stapled to the legends last minute. Just be glad that there is an actual chance for you to get your random tertiary character from a fifteen years old novel that almost no active players have read or whatever it is that you want.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Quote from ashrog »
    Quote from IamGruul »
    I wonder who might end up being the Izzet commander for an artifact deck. And the only result I can come up with is Daretti going the Mizzix route


    Most likely options are Saheeli, Dack Fayden or a new character.


    Daretti is now established as a BR character lore-wise, so he's probably out. I think Dack resonates more with the audience, but that might be because he actually got a story. I don't care either way, as long as the stats are decent. When discussing which character should get a card, we tend to forget that there is a significant non-Vorthos part of the market. You know, the ones that want a spider legend that would allow them to include R, werewolf legend that actually supports werevolves, bear legend that somehow interacts with bears, etc.
    Posted in: The Rumor Mill
  • posted a message on Commander 2018 themes and art
    Oranges are great, right? People who like oranges are in for a treat!

    We'll be bringing you some fruit in a couple days.

    Here are some bananas.


    It's reasonable to think that two statements that could be simultaneously true coming from the same company are in fact related. That said, I'm not too broken up about it. We'll be seeing new cards pretty soon anyway. This also doesn't mean we won't still be getting oranges.
    Drag 'em. Another reasonable voice, as everyone continues to debate their expectations.


    How are you people still going at this? You are making a seriously wrong assumption in your arguments - that the first two events are related (they are clearly not). Person A talks oranges, person B promises you fruit. These events happen independently, in different contexts, only linked by the fact that the speakers share a workplace (but might be working on two very different projects at the time of uttering the statements - one procuring oranges, other bananas). Clearly, when person B brings you fruit, it's going to be bananas. He might not even know that you were discussing oranges with person A.

    Not to be totally irrelevant, what about Tawnos for the artifact deck? I have always seen him as a rather unique URG artificer, but he might fit and is about as well-known as Feroz.

    I am still hoping for Tevesh Szat as a sub-commander in the Esper deck, but I don't really like my chances.

    -

    Edited for typos, though I'm sure there are more.
    Posted in: The Rumor Mill
  • posted a message on Arena Unique Cards
    Quote from Cainsson »
    So they could have done the Aswan Jaguar and created cool cards that can't exist in paper, but instead they decided to keep treating novice players like idiots.
    Yeah, it's WotC.


    I'm not sure they want to go down that road. One thing I love about Magic is that there are no RNG shenanigans and I hope it will say that way. Sure, with digital products, they certainly can, but they probably shouldn't. There already was some potential for digital-only random effect cards in MTGO, so I don't think WotC is planning to tap into this one.

    Quote from leslak »
    Well lets hope that with this arena can have a its own meta that at least looks a little diferent than real cards’ standard


    Wotc seems to be trying to create multiple "Standards" - first they introduced the Global Series, with new cards being standard-legal only in one region, now they added new cards into a digital product. Playability of both sets of cards is highly questionable, but the Buy-a-Box promos seem to be getting stronger (yes, I know two cards are not a reliable sample size).
    Posted in: The Rumor Mill
  • posted a message on Arena Unique Cards
    I haven't seen this discussed on the forums, either here or in Arena discussion. sorry if I'm creating a duplicate. With yesterday's patch, five unique cards have been introduced to MTG Arena (one of which I would love to see on paper, for the sake of white commander players). Source here.

    Is this the first sign of WotC going digital? Is this the end of Magic as we know it? (No, but let the doomsday predictions flow anyway.) How do you folk feel about this?
    Posted in: The Rumor Mill
  • posted a message on Have to pay to play?
    You know you can play ladder without any payments, right? Earning 500 coins for Quick Constructed is a matter of a few games. The prices of Competitive Constructed and Quick Draft are a bit off, but there should be some pricing update coming in July, I think.
    Posted in: MTG Arena
  • posted a message on The problem with jerks running the clock [since the June update]
    I don't think Stoogeslap was talking about waiting for topdecks. There are literally people walking out on the game to do their laundry or whatever, waiting for the system to drop them, while you have to passively stare at the screen for five minutes.

    I have a certain amount of time I can devote daily to playing Arena. If I have to wait 2-5 minutes for somebody to get dropped, several times per day, it's reducing the amount of time I am actually playing and number of games I do play. I am winning those games, sure, but it's FtP and there are no real rewards. I am playing just for the sake of enjoying the game. This is the exact opposite of that.

    The argument of not liking Lantern Control just doesn't hold. As long as the cards are legal and the plan wins you games, any deck is acceptable. And what is a "hair-pulling deck" anyway? If I know I can't win against something (and I admit, the lack of post-SB games in ladder and quick constructed is an issue sometimes), I just GG and concede on the spot. No reason being salty and making somebody else's day marginally worse just because I didn't have "fun".

    The number of times people ran the clock on me has slightly increased over the past week. It's still not statistically significant (I just find it funny that most of the time it's people running full-on UW/Esper builds with 10+ PWs and ~100% rare manabase, losing against some FtP goblin with monoR artifact ramp), but it's happening ever more often. Yet I don't think there is a way to distinguish between unsportsmanlike behaviour and connection issues, so this is just not going away.
    Posted in: MTG Arena
  • posted a message on The problem with jerks running the clock [since the June update]
    Is this really that much of a problem? I must admit I encountered such behaviour, but I think it didn't happen to me more than two, three times since the Dominaria patch. Granted, I have been losing two out of three games (to the goddamned RB aggro) since Kaladesh was introduced (I guess that's what you get for trying to run an off-meta deck on principle).
    Posted in: MTG Arena
  • posted a message on Im new to Magic
    Hi! I think the first thing you need to do is think about what is it that you want from playing MtG. Some people like to play casually, some are competitive. What you should do really depends on where you want to get in the game. I'd say the first thing you should do is simply play, find out what you enjoy, what play styles you prefer, whether you actually want to attend tournaments (and at what level), etc., etc. Talk to people, find out what are the possibilities in your area. You can usually find quite a few helpful and willing people in your community who will help you navigate deckbuilding, formats and getting your hands on the cards you want.
    Posted in: Magic General
  • posted a message on Exploration & Cloudstone Curio
    Thanks! However, I still don't see the difference between Exploration's allowing you to play one extra land and Muldrotha's allowing you to play one of each permanent type from graveyard per turn explained in the rules. I mean, it says right there that continuous effect generated by a static ability is dependent on the permanent being on the battlefield and re-casting Exploration makes it a new object. (I am not arguing with anyone and I can see the augmenting/granting distinction, it's just that I can't see it in the rules. Maybe I just got hit over the head too many times.)
    I get that I shouldn't be linking land drops with permanents granting them, but it's not stated explicitly anywhere. Am I still missing something?
    Posted in: Magic Rulings
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