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  • posted a message on The Guild Game
    Decree of Evolution 3UUGG
    Enchantment
    Whenever a creature goes to your graveyard from play, you may reveal the top card of your library. If it's a creature, put it into play.
    Cycling 2UG
    When you cycle ~, you may reveal the card you draw. If it's a creature, put it into play.

    Go go Decrees! Kekeke
    Posted in: Custom Card Contests and Games
  • posted a message on Character Creation
    Name: Michael Kivitz

    Gender: Male

    Age: 12

    Description: Michael is a friendly, laid-back boy, always willing to assume the best of anyone and taking things easily in stride. However, his apparent naivety is somewhat of a facade he puts up for the sake of others; he's much more world-wise than he seems to act most of the time, and has been known to surprise others with his insight on occasion. He often takes it upon himself to watch over younger children, especially if they are in a similar situation to his own. Though he likes to think of himself as an altruist at heart, he is not averse to more shadowy occupations such as theivery or gambling. He lets his fortune guide him, good or bad.
    Physically, Michael is of average height; tough and wiry, he has put on a little weight during his stay in Brightpond. Tousled, unkempt reddish-brown hair, kind eyes, and an almost ever-present grin add to a look that older ladies have been known to call "roguishly handsome." His only set of clothes as a pair of suspenders and a jacket a size or two too large for him, both so heavily patched and worn that it's impossible to discern their original color. He also has a large, floppy, wide-brimmed hat. He is usually found barefoot, though in the colder months he will wrap his feet in cloth bandages to avoid frostbite.

    Background: Abandoned (or lost, he's not sure and doesn't really care) as a child,Michael has been a vagrant for as long as he can remember, "raised" by a group of friendly hobos and taught how to survive on his own. He travels from town to town whenever wanderlust takes him - or when trouble catches up with him, as has been the case more than once. Michael usually doesn't stay in one place for too long, but has tarried in Brightpond since discovering the Under.

    Skills: Years of practice have given Michael nimble fingers and keen eyes, skills he has put to great use in pick-pocketing and sleight-of-hand. But when his wits and dexterity fail him, he knows how to handle himself in a fistfight, and has no qualms about fighting dirty.

    Transportation: Aside from hitching rides on carts or trains, Michael relies on his own heavily-calloused and well-traveled feet.

    Items: A large sack, strapped across his back, carries all his worldly possessions: a small pocketknife used mostly to handle food and occasionally for lockpicking, whatever small objects he "finds" that may be of worth to someone, any leftover food he's saving for later, a threadworn but tough blanket, and a grey stuffed rabbit with button eyes and a smile - an artifact that the hobo who first found him as a toddler claims he was clutching at the time.

    Money:
    5 gold he's picked up recently and hasn't spent yet. He's saving it for a rainy day.
    Posted in: Under the Petals
  • posted a message on The Guild Game
    Avatar of Evolution 6:symgu::symgu:
    Creature - Avatar
    If there are seven or more creature types among creatures you control, ~ costs 6 less to play.
    Each creature you control gets +1/+1 for each other creature you control that it doesn't share a creature type with.
    1/1

    Do another Guild Avatar! Kekeke
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I was your age..." game
    Veilgaurd Kami 1WW
    Creature - Spirit
    :symtap:: If target legendary permanent would go to a graveyard from play this turn, return it to its owner's hand.
    2/2

    Gerrard Capashen
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Person Before You
    Signature

    Mistaken Identity 1WU
    Enchantment
    Whenever a creature attacks you, it loses all abilities and becomes a 1/1 white Cat until end of turn.
    "...I thought you were a housecat!"
    Posted in: Custom Card Contests and Games
  • posted a message on Creature Material Game
    Crimson Feast 1WB
    Enchantment
    Whenever a permanent goes to a graveyard from play, you gain 1 life.
    Everything tastes better with it.

    Sliced bread.
    Posted in: Custom Card Contests and Games
  • posted a message on Which creature would you want as a pet?
    ... If there were other magic creatures, then I would definitely take something that is big, bad, and could protect me, like Myojin of Life's Reach. It's legendary, so there couldn't be any others, it could make me forests and junk, it's fat and indestructable, and I guess it's kind of a girl, which is always a plus.


    Not so much that there wouldn't be any others; it's just that if you ever met someone else with one, they'd both spontaneously combust. Grin

    I'd probably want a Phytohydra. But of course, it'd have to be Simic-enhanced... so he could spread the +1/+1 love to all my pets! Kekeke

    Fido 2WUG
    Legendary Creature - Mutant Plant
    Graft 1
    If damage would be dealt to ~, put that many +1/+1 counters on it instead.
    0/0
    Posted in: the Speakeasy
  • posted a message on The Guild Game
    Growth Cycle :symug::symug:
    Sorcery
    Ripple 4
    When a land is revealed from your library by ~, put it into your hand.

    How about a Boros muse?
    Posted in: Custom Card Contests and Games
  • posted a message on May FCC Player Signups
    I'll give it a go.
    Posted in: Custom Card Contests and Games
  • posted a message on Simic-ify me!
    Michaelangelo, the Party Dude 2G
    Legendary Creature - Mutant Ninja Turtle
    Ninjutsu 1G, graft 2
    Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~.
    "COWABUNGA, DUDE!"
    1/1

    Make the final brother.
    Posted in: Custom Card Contests and Games
  • posted a message on The Guild Game
    Ceremonial Lawmage 2WU
    Creature - Human Wizard
    Whenever an opponent plays a spell without suspend, counter it. If a spell is countered this way, remove it from the game with a time counter on it instead of putting it into its owner's graveyard. It gains suspend.
    "Everything must be done according to procedure, no matter how long it takes."
    1/3

    Delay with legs!

    Let's try for a Grull card that uses Bloodthirst in a creative way.
    Posted in: Custom Card Contests and Games
  • posted a message on Simic-ify me!
    Quote from Weirdling
    Simic Cytoplasts 1GGU
    Enchantment
    Graft
    Amplify 2
    'Storage zones are great for keeping power. Sure people know they're there but do they actually strike before they think it's a threat? I didn't think so.'


    Or maybe something along the lines of...

    Cytoplasmic Sac 1GU
    Tribal Enchantment - Mutant
    Graft 1, amplify 2

    Anyways! On to the next card... I know we're supposed to avoid "mutant," but I couldn't resist... Grin

    Don Atello 1UG
    Legendary Creature - Mutant Ninja Turtle
    Ninjutsu UU, morph GG
    Whenever ~ deals combat damage to a player, draw a card.
    1/4

    Next: Another Simic TMNT character. Doesn't have to be a turtle if you don't want it to.
    Posted in: Custom Card Contests and Games
  • posted a message on The Guild Game
    Biogel Weird UG
    Creature - Weird Ooze
    Defender, shroud
    Whenever a creature comes into play, put a +1/+1 counter on ~.
    Remove a +1/+1 counter from ~: ~ loses defender until end of turn.
    Living energy frozen solid, it needs only to reach critical mass to come alive...
    1/1

    How about a Simic centaur?
    Posted in: Custom Card Contests and Games
  • posted a message on Simic-ify me!
    Sporefarm Drudge G/U mana
    Creature - Fungus
    Graft 1
    1:symug:, Remove a +1/+1 counter from ~: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
    If ~ is in your graveyard when a creature with graft comes into play, you may remove it from the game. If you do, put a +1/+1 counter on that creature.
    The biomancers work it to death, then leave its corpse as fertilizer for the next harvest.
    0/0

    Hey all! I'm new here to MTGS, but this thread immediately caught my eye... I'm Simic at heart. Kekeke Let's try a Simic Muse (along the lines of Windborn Muse, Graveborn, Seedborn, Dreamborn, etc.) next?

    Edit: Er... quick question. Why is there an angry smiley at the top of my post..?
    Posted in: Custom Card Contests and Games
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