THE CARD CREATION LEAGUE
[ September 2011 ] ROUND FOUR "The Deception"
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Bolded advance to Round Four. @Team Gateway@ >Brofaux130 Oculus121
AeroMage 105
>ParaSiempre 85
dwaynedu 78
Marr965 78
MDenham 76
Eremity 67
>> ol MISAKA lo
Studying the power at the heart of the changes both subtle and bizarre that have swept the multiverse, you've traced its influence back to the source. It's now apparent that more than a single, powerful individual is responsible - a vast, plane-spanning conspiracy cloaks a shadow organization, manipulating worlds to its own ends. What those ends might be, and how such a power was obtained, still eludes you.
By this point, much of your plane's political and cultural structure has begun to revolve around you and your discoveries; you have the backing of all your people and your entire world's resources, plus the knowledge you've plundered from other planes, and you're ready to delve into this final mystery. With the extensive power now at your fingertips, you've set in motion a plan to infiltrate the group behind the chaos enveloping the Multiverse.
First, you'll need a suitable spy - a creature capable of avoiding detection, evading pursuers, blending in, or retrieving vital information (or any combination of such tasks), based on the flavor of your Round One card.
Second, you must design an instant or sorcery meant to serve as a distraction that would fit within your conglomerate plane from Round Two, to keep attention focused away from your spy.
Your third task is to create a card that represents the secret you unearth, a legendary creature or planeswalker behind the conspiracy, sharing flavor ties with your Round Three artifact/enchantment.
Critiques will begin Sunday, September 25th at 7pm Pacific. Please include either a link to or a copy of your previoues submissions in your post.
Top 3/critiques must be complete by midnight Pacific on Tuesday, September 27th, when it becomes Wednesday.
Eremity: Ah, I missed that you edited your critiques last round into your submission. In the future, I recommend making a separate post for Top 3/critiques. I'll adjust scores accordingly.
Oculus: The intent was to create a card that shares a type with your Round 1 card, but interacts with the artifact/enchantment made this round. Sorry that I was unable to clarify that sooner.
Scores for the first two Rounds have been calculated. ol MISAKA lo, ChaoticSpark, Jimmy Groove, CrustaceanCrusader, Doom Lich, and Hyral have been lost to the Blind Eternities.
To those of you who failed to submit a Top 3 last round, remember that you will be eliminated regardless of scores if you don't submit Top 3's for this round.
Time's up! This round, Gateway and Wormhole will be critiquing each other, while Portal and Corridor will follow suit. Critiques/Top 3 must be complete by Wednesday, September 21st at 6PM Pacific.
Bah... I would really like to keep going here, particularly considering I managed to get to the top 3, but I don't think I'm going to have the time to make an entry I'd be happy with.
I'm officially bowing out of the MecCC. Thanks for running an awesome and challenging contest so far, Oculus, and I look forward to the next one. Good luck, Piar and Eventide!
It's not that I'm being cagey about my submissions for this round; I actually haven't even started on them. >_< Time to spend online is very short for me this week, but I'd still like to participate if I can. No worries if you guys would rather just move on without me, but would it be possible to extend the deadline an extra day or so?
Again, I apologize for the unexpected delays this past week. I still don't have time to get the scores calculated for the last two rounds, but I at least didn't want to make you guys wait any longer for Round Three. Next week will be much better for me, so I will definitely have the scores complete by the time they become relevant.
Alternatively, if anyone who's run a CCL before would like to volunteer to figure the scores so far a bit sooner, I'd be much obliged.
THE CARD CREATION LEAGUE
[ September 2011 ] ROUND THREE "The Discovery"
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Scores from Round One and Two are now completed. @Team Gateway@
Brofaux 112
Oculus 80
MDenham 64
Eremity 55
AeroMage 52
dwaynedu 49
Marr965 49
ParaSiempre 32
>> ol MISAKA lo
As you investigate the cause of the strange convergence of histories on your newly-discovered world, your subordinates back home have not been idle - searching the multiverse for other planes to explore, they have learned that such alterations of reality aren't isolated to this first plane. Every place that seems at first familiar from your studies soon reveals itself to be so from more than one perspective.
And now, having found the source, you've realize it's not merely some sort of natural, if bizarre, phenomenon.
At the heart of each world you've discovered a force actively altering its timeline, though to what purpose you can only begin to speculate. Though it was well-hidden, disguised as a native part of the plane, your alien origin made it simple enough to recognize its own. Deeper answers beckon from just out of reach - the source of this wideswept change waits only for you to pry its secrets out one by one.
This round, your task is to make an artifact or enchantment to represent a force capable of changing the history of the world - specifically, the combined world you displayed in Round Two. You must also create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
You have until Sunday, September 18th at midnight Pacific, when it becomes Monday, to complete your submissions. Please include either a link to or a copy of your previoues submissions in your post.
Critiques/Top 3 must be complete by Wednesday, September 21st at 6PM Pacific. Gateway <> Wormhole
Portal <> Corridor
This month has turned out busier than I expected it would be. >_< It's probably for the best I didn't make the cut this time. Good luck in the final round, guys!
When I have time, I'll try and respond to some of the above comments.
You'll be able to tell; as per CCL rules, those who don't submit at least a Top 3 will be on probation, and failure to post a Top 3 while already on probation results in disqualification.
[ September 2011 ]
ROUND FOUR
"The Deception"
@Team Gateway@
>Brofaux 130
Oculus 121
AeroMage 105
>ParaSiempre 85
dwaynedu 78
Marr965 78
MDenham 76
Eremity 67
>>
ol MISAKA lo@Team Portal@
Ninja Caterpie 175
Koopa 168
Viperion 92
PsiJet 77
Krey 72
CrazyMatt 70
>>
NotoriousLynx>>
ChaoticSpark>>
Jimmy Groove@Team Wormhole@
Rimeshade 183
CodGod 158
Lordschuft 117
>ced395 94
Prophylaxis 88
Takaline 54
>>
Maokun>>
Shaddock86>>
CrustaceanCrusader@Team Corridor@
Gerrard's Mom 201
Timothy, Mimeslayer 119
yewlas 114
lcd 110
DeusofCalamity 108
>>
Ryder052>>
MagicBrains>>
Doom Lich>>
HyralBy this point, much of your plane's political and cultural structure has begun to revolve around you and your discoveries; you have the backing of all your people and your entire world's resources, plus the knowledge you've plundered from other planes, and you're ready to delve into this final mystery. With the extensive power now at your fingertips, you've set in motion a plan to infiltrate the group behind the chaos enveloping the Multiverse.
First, you'll need a suitable spy - a creature capable of avoiding detection, evading pursuers, blending in, or retrieving vital information (or any combination of such tasks), based on the flavor of your Round One card.
Second, you must design an instant or sorcery meant to serve as a distraction that would fit within your conglomerate plane from Round Two, to keep attention focused away from your spy.
Your third task is to create a card that represents the secret you unearth, a legendary creature or planeswalker behind the conspiracy, sharing flavor ties with your Round Three artifact/enchantment.
Critiques will begin Sunday, September 25th at 7pm Pacific. Please include either a link to or a copy of your previoues submissions in your post.Top 3/critiques must be complete by midnight Pacific on Tuesday, September 27th, when it becomes Wednesday.
Round One - The Door
Round Two - The Divergence
Round Three - The Discovery
Oculus: The intent was to create a card that shares a type with your Round 1 card, but interacts with the artifact/enchantment made this round. Sorry that I was unable to clarify that sooner.
To those of you who failed to submit a Top 3 last round, remember that you will be eliminated regardless of scores if you don't submit Top 3's for this round.
I'm officially bowing out of the MecCC. Thanks for running an awesome and challenging contest so far, Oculus, and I look forward to the next one. Good luck, Piar and Eventide!
Alternatively, if anyone who's run a CCL before would like to volunteer to figure the scores so far a bit sooner, I'd be much obliged.
[ September 2011 ]
ROUND THREE
"The Discovery"
@Team Gateway@
Brofaux 112
Oculus 80
MDenham 64
Eremity 55
AeroMage 52
dwaynedu 49
Marr965 49
ParaSiempre 32
>>
ol MISAKA lo@Team Portal@
Ninja Caterpie 98
Koopa 97
Viperion 80
Krey 60
CrazyMatt 52
> NotoriousLynx 27 TOP 3 PROBATION
PsiJet 24
>>
ChaoticSpark>>
Jimmy Groove@Team Wormhole@
Rimeshade 103
CodGod 93
Lordschuft 92
Prophylaxis 63
ced395 54
Maokun 44
> Shaddock86 30 TOP 3 PROBATION
Takaline 19
>>
CrustaceanCrusader@Team Corridor@
Gerrard's Mom 121
Timothy, Mimeslayer 84
yewlas 79
lcd 75
DeusofCalamity 63
> Ryder052 40 TOP 3 PROBATION
MagicBrains 16
>>
Doom Lich>>
HyralAnd now, having found the source, you've realize it's not merely some sort of natural, if bizarre, phenomenon.
At the heart of each world you've discovered a force actively altering its timeline, though to what purpose you can only begin to speculate. Though it was well-hidden, disguised as a native part of the plane, your alien origin made it simple enough to recognize its own. Deeper answers beckon from just out of reach - the source of this wideswept change waits only for you to pry its secrets out one by one.
This round, your task is to make an artifact or enchantment to represent a force capable of changing the history of the world - specifically, the combined world you displayed in Round Two. You must also create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
You have until Sunday, September 18th at midnight Pacific, when it becomes Monday, to complete your submissions. Please include either a link to or a copy of your previoues submissions in your post.Critiques/Top 3 must be complete by Wednesday, September 21st at 6PM Pacific.
Gateway <> Wormhole
Portal <> Corridor
Round One - The Door
Round Two - The Divergence
When I have time, I'll try and respond to some of the above comments.
This round's critiquing brackets:
Portal > Gateway
Gateway > Corridor
Corridor > Wormhole
Wormhole > Portal