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  • posted a message on Knightfall/Bant Company
    Quote from Ludafish »
    Quote from Lestart »
    https://youtu.be/D_ersRiU4O4

    Anybody interested in learning from the master Kelvin Chew playing this deck can watch it. The event is a team modern format and the video show the finals of the playoffs at our LGS.


    Do you know if Kelvin was on the 4 Coco/2 Jace/4 Path list for this event?


    As I unfortunately did not get to attend this event, I was unable to ask or speak to him about his deck, and therefore cant comment on his list. If I get the chance to go to his shop, I will ask him about his input and share his insights here.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    As I unfortunately did not get to attend this event, I was unable to ask or speak to him about his deck, and therefore cant comment on his list. If I get the chance to go to his shop, I will ask him about his input and share his insights here.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    https://youtu.be/D_ersRiU4O4

    Anybody interested in learning from the master Kelvin Chew playing this deck can watch it. The event is a team modern format and the video show the finals of the playoffs at our LGS.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    The problem with faithless looting that I can see is which land do we want to fetch for t1. Most of the time the correct way is to fetch a watery grave for both t1 and 2. With faithless, we have to choose between fetching a watery grave or blood crypt. Maybe not 4 faithless but 1-2 might be the correct amount if we want to go this route.
    Posted in: Midrange
  • posted a message on Modern Coco Allies
    Quote from xxDSJJxx »
    Another quick update for today's event. I went 1-2 overall.

    Round 1: Jund (1-2)
    For some *****ty reason, I just cannot draw into Gideon or Chameleon colossus. Period. I manage to outrace my opponent in G2, but just fall flat in game 3 with NO appearance of Kabira evangel.

    Round 2: Dredgevine (2-0)
    Quite a cakewalk if Vengevine is not in the graveyard. The whole deck revolves getting them into play. Their aggressive tech is also not as explosive nor as consistent as ally. G2 Gnaw to bone is really an irritating card with them gaining 10 life easily. But, I easily punched hard enough with him eventually running out of gnaws to gain life. I also had Lantern scout on the board to gain life against his offensive.

    Round 3: Elves (0-2)
    No chance. They are faster than us. I had a glimmer of hope in G2 when my opponent was at 2 life. I was hoping hard to top-deck another collected company or Kabira evangel to seal the game. But, no...... Kabira Evangel did not appear. My opponent managed to gain life up to 7 life with essence warden and recovered the board. From there, It's just a downhill. a joraga warcaller kicked 5x is simply a game ender for me.

    In a lot of my games, I am getting land flooded and getting not the correct answers. Regardless, I'm still happy with the deck with a few exceptions
    1. Captain's claw is proven to be a dead card. I know this comment will draw a lot of disagreement, but hear me out. It's a win-more card which it will benefit with things on board already giving you some advantage. The purpose of this card is to out-grind the opponent. But, in many cases where I have this card, the out-grind doesn't perform. In all cases I wished I rather have path to exile or lead the stampede. Secondly, it is ideal against midrange deck. But, let's face realistic play. Attrition spells are all-time high and in fact, those MUs which captain's claw is supposed to be good against do not need the card at all. In the games which captain's claw is ideal, I won without it. In fact, there was never once I was hoping to draw into captain's claw. Hence, for the reasons above, Captain's claw is now removed from my 75.
    2. Path to exile works decent as a 1-2 split. With regards to the removal of captain's claw, I'll change up to a 2-1 split. For the remaining slot, I'll try either boros charm or Lead the Stampede as a replacement. Those 2 cards are for attrition matches like Jund and Tron, where the removals are high. I'm leaning in favor of boros charm for the utility, but Lead the stampede helps to refill the hand in late games. More on this while I test them out.

    With the changes, my decklist should look something like this:



    On a side note, I may test 2-3x Halimar excavator to wreck games. The option to mill my opponent and limit their options while pressuring them is very tempting actually.


    I think that to include Kalastria Healer is a great way to face against most matchups and also playing one/two rally the ancestors would surprise some decks.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy


    I have been playing this deck ever since the eye ban, and I have found it to be quite resilient against most decks. I have always been impressed by eldrazi obligator as it slips through blood moon and is a great tech against creature decks, most of my opponents never see it coming. My best steal would be an opponent playing tron and I stole his ulamog to attack for the win.

    Ghostfire blade is actually quite good as a turn 1 drop and can also pump your mutavaults later when they wipe your board. It sometimes gets through board stalls with reality smasher even late in the game facing opposing smasher/goyf.

    The deck runs mainboard 4 ghost quarters so tron/eldrazi variants have a harder matchup against us.

    Sideboard can fight against most of the grindier matchups like jund/coco/control and against aggressive decks our maindeck actually function well enough and we only require to sb a few cards in to deal with it.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Hi guys, I would like to report my results and matchups I faced during the Singapore's 1st ever SCG Invitational Qualifier that was held on 15th May.

    Here's how I fared - 3 wins, 4 losses, 34th placing out of 65 players. It was fairly disappointing, as I didn't make the cut for top 8 playoffs, but I went home happy and it was a good experience and I know that I tried.

    Round 1: Abzan vs Mono Blue Tron (2-0) Win
    Game 1: My opponent didn’t drew enough threats, just kept drawing lands, the most he did was to resolve a chalice set at 1 counter. I casted an abrupt decay destroying his chalice and soon after I resolve a Liliana ticking her up to 7 loyalty. I used her ultimate, and my opponent found it hard to climb back when I separated his permanents into 2 piles. He was left with only 2 lands. Next game!
    Game 2: I had to play aggressively this game as I was on the draw. He casted a spatial contortion at my goyf, he condescends my siege rhinos, and when the dust settled, it was an active rhino and a shambling vent activation that swung him for a few turns. He tried to salvage the situation by landing a thought knot seer, but unfortunately, it was sent to exile by path. I took over the game.

    Round 2: Abzan vs Jund (2-1) Win
    Oh boy, this was a matchup that I looked forward to playing against!
    Game 1: My opponent drew too much gas off his bob, I was stuck at 3 lands, unable to play my threats, he kept removing my own bob and ooze with his spot removals. I scooped my cards when I saw he land a huntmaster of the fells.
    Game 2: Nothing much to say here, lingering souls was a mirror breaker.
    Game 3: I went aggressive as I was on the draw, I casted lingering souls, his Liliana was helpless as she edict one of my tokens and thereafter, she bite the dust when my token swung her at 1 loyalty. Thereafter, we both exchanged removals, and my opponent caught me by surprise when he casted slaughter games naming siege rhino. When the dust settled, he was looking at my overwhelming board state consisting of 4 souls, a 5/6 goyf and a stirring wildwood ready to hit the red zone. He went down to 2 life and with no removals in hand left, he offered a handshake and scooped his cards.

    Round 3: Abzan vs Affinity (0-2) Loss
    Game 1: Nothing much to say here, he drew a semi godlike hand and dumped 6 cards on the table even though he mulliganed to 6. I struggled to keep up with the robot menace and its an end of my turn galvanic blast to the face that sealed the game.
    Game 2: Similarly to game 1, he dumped his hand onto the table, and the most I did was to cast lingering souls twice on turn 3 and turn 4. I was stuck on 3 lands during the whole game. An ornithopter equipped with a cranial plating swinging a few turns puts my life at jeopardy. And it was an end of my turn galvanic blast for the win. He made his creatures bigger than my soul tokens by giving them a +1/+1 buff from a blinkmoth activation. Nothing much I can do. That’s sad.

    Round 4: Abzan vs Abzan Coco (0-2) Loss
    Game 1: He outclassed me in the war of attrition and it was the spike feeder and archangel of thune combo that sealed game 1.
    Game 2: I had to play aggressively this game. I had a 3/4 goyf, a 4/4 ooze and a batterskull ready to hit the red zone. He had some creatures, some of which were birds of paradise and also seer and a few others (I forgot). He had an active Gavony Township and it pumped his creatures to trade with mine. Thereafter, he comboed with vis seer, anafenza and redcap to win the game.

    Round 5: Abzan vs RG Scapeshift (2-0) Win
    Game 1: I kept gaining life off multiple siege rhinos and had an ooze to put the pressure. He found many lands to quickly assemble his combo but it was not lethal yet. I had Liliana ticking up for 3 turns ready to ultimate on the following turn. Then, he had a mountain landfall trigger with 2 Valakut triggers aiming at Lili to prevent her from ulti. Once the dust settled, it was 6/7 goyf that took over the game. 2 Valakut triggers dealing 6 damage can’t kill it!
    Game 2: I knew obstinate baloths were coming, so I had to play a conservative game. My opponent mulliganed to 5 cards. I resolved Liliana and slammed goyf and rhino on the table. I ticked Lili +1, and baloth came down. I played defensively and his baloth couldn’t hit my Lili. My creatures were 4/5s. Next turn I plan to use her edict ability on the baloth and swing in with everything. It was goyf, rhino and a stirring wildwood activation that swung for lethal.

    Round 6: Abzan vs Jund (1-2) Loss
    Oh boy, another mirror matchup! Here we go!
    Game 1: It was an aggressive game. My opponent’s bob was unanswered, he kept drawing threats. I scooped once kalitas, goyf and a 2/2 zombie hit the field and it was an empty board at my end.
    Game 2: Vault of the Archangel to the rescue! I had many removals backup and swung in with rhino for the victory.
    Game 3: This game was tight and epic. We both were engaged in a topdeck war. I resolved a Thrun, and with an opposing Lili sitting at one counter, I plan to swing at Lili on the next turn with Thrun. My opponent played 2 cards thereafter, a bob and a fulminator mage on defence. Damn! I can’t attack through. Lili edict my Thrun and sent it away. Next came the topdeck war. Goyf was decayed, I played my rhino, and it was terminated. We kept exchanging removals until we were hellbent. Once the dust settled, it was my opponent’s obstinate baloth that swung in for the win. So close, yet so far!

    Round 7: Abzan vs 5 Colour Company (1-2) Loss
    This game I was paired up against one of Singapore’s homegrown talents, Kelvin Chew.
    Game 1: This game basically was a scavenging ooze war. Which one was bigger. My ooze was bigger than my opponent’s one. He had a few creatures on defense, including a Voice of Resurgence. I aimed my removals at his creatures and pathed his voice. My ooze swung in for the win.
    Game 2: Kelvin used his creatures and went aggressive to beat me down. I tried to stabilize my life with a scavenging ooze on my own but he used Reflector mage to bounce my ooze back to my hand. His creatures swung in for the win.
    Game 3: Kelvin assembled a huge board after I casted 2 Damnations wiping his board twice. I was surprised at the resiliency and determination that Kelvin did to get back to the game. There was a game to be played. I stared helplessly as Kelvin end turn casted collected company into more and more creatures. I played Kalitas and I pointed my spot removal at Knight of the Reliquary, granting me a 2/2 zombie token. I was unable to swing through and stabilize. He kept casting Coco at my end turn and his board was at 8 creatures, including some kitchen finks. He had about more than 12 power on the board and it was a Reflector mage that bounced my Kalitas back to my hand that sealed the deal and closed the game for me.

    Nice write up, Arnold. Maybe I should do something like this for the deck I am playing with in the other thread too.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Affinity
    Quote from Searys »
    Does anybody already tried thopter foundry in place of ravager? Seems like a powerful finisher with master of etherium or signal pest.


    Ravager is the best creature in our deck, and the color requirements from foundry is not something you would want in an affinity deck for modern.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Quote from charlesching »
    Spellskite is still important against eldrazi interactive spells like gut shot and dismember and drowner of hope. Instead of painter servant, I prefer to run torpor orb as it has implications on other decks. Also the price of painter servant is ridiculous just to fight eldrazi and nothing else. I expect cards from ekdrazi to be banned and therefore choose not to buy into the hype.

    So u later go SSG play isit? the deck can do well at that event? What if later kena flogged by racks again how? Man i feel old, long time no post here...
    Posted in: Aggro & Tempo
  • posted a message on Paradise Mantle and Stony Silence
    Quote from pok_onnet »
    Paradise mantle's first static ability grants an activated ability (mana ability) to the equipped creature. This ability will not be affected by Stony Silence's effect.
    However "Equip1" is an activated ability of Mantle itself , this ability is affected.

    So yes , you can activated the mana ability of the equipped creature.


    Hi, sorry may I also ask what if the equipped creature is an artifact creature? Will it still be affected?
    Posted in: Magic Rulings Archives
  • posted a message on Paradise Mantle and Stony Silence
    If my paradise mantle is already equipped to a creature and my opp cast stony silence on his turn, can I still use my creature to tap for mana on my turn?
    Posted in: Magic Rulings Archives
  • posted a message on Vines of Vastwood and spellskite
    Quote from delost »
    Quote from yearofglad »
    114.6a If an effect allows a player to "change the target(s)" of a spell or ability, each target can be changed only to another legal target. If a target can't be changed to another legal target, the original target is unchanged, even if the original target is itself illegal by then. If all the targets aren't changed to other legal targets, none of them are changed.

    Spellskite is not a legal target for Might of Old Krosa because of the resolved Vines of Vastwood.

    Note that you CAN activate Spellskite's ability targeting Might, but it won't do anything. The Might of Old Krosa will resolve targeting Inkmoth Nexus.




    This is incorrect. Vines does not give a creature hexproof, it prevents whoever cast it's opponents from target the spellskite, which would be Lestart. Lestart did not cast the vines or the might, he can redirect the might to his spellskite.


    Alright thanks for the confirmation, luckily the judges ruled correctly as this was a crucial match to top 8.
    Posted in: Magic Rulings Archives
  • posted a message on Vines of Vastwood and spellskite
    Played a game in my local GPT today and this pops up.
    I control a spellskite. My opponent is playing infect, and my opp cast Vines of Vastwood on my Spellskite and it resolves. Then my opp proceed to cast Might of Old Krosa targetting its Inkmoth Nexus. I proceed to change the target of might of old krosa to my spellskite. That is when my opp says that I can't and the judges are called in.
    The 2 judges judging had 2 conflicting opinions on whether I could do it at first, but ultimately, they ruled in my favor.

    So can I redirect my opp might of old krosa to my spellskite after my opp had resolved Vines of Vastwood on my spellskite?

    I have heard of conflicting reports that says that you can't do that on MTGO, so I want to confirm whether how it would worked.
    Posted in: Magic Rulings Archives
  • posted a message on Collected Company and Groundbreaker
    Quote from ToddB »
    Nope. It'll trigger at the beginning of your turn's end step because the beginning of your opponent's end step had already passed by.
    Quote from WizardMN »
    Quote from Lestart »
    If I cast collected company at the end of my opponent end phase, and I got a groundbreaker from it, do I have to sacrifice my groundbreaker?

    No. The trigger on Groundbreaker triggers at the "Beginning of the End Step". If you wait until the end step has started before you cast Collected Company, the Beginning of the End Step has already passed, so you won't sacrifice it until the beginning of the next end step, which will be the one on your turn.


    Alright thanks! The gatherer gave me this "The creature is sacrificed at the end of every turn in which it is on the battlefield. There is no choice about what turn to sacrifice it." thats what got me confused in the first place.
    Posted in: Magic Rulings Archives
  • posted a message on Collected Company and Groundbreaker
    If I cast collected company at the end of my opponent end phase, and I got a groundbreaker from it, do I have to sacrifice my groundbreaker at the end that turn?
    Posted in: Magic Rulings Archives
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