When will the updated decklist come out? I'm really curious to find out what changes there will be *-*
And I can't wait to complete the deck
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May 29, 2018Darkaxel1990 posted a message on Grenzo, Dungeon Warden - The Slot Machine of ValuePosted in: Multiplayer Commander Decklists
May 20, 2018Darkaxel1990 posted a message on Grenzo, Dungeon Warden - The Slot Machine of ValueI totally love this deck. I can't wait to try it, and meantime I'm looking at cards to add. What do you think about:Posted in: Multiplayer Commander Decklists
- replacing Hedron Crawler with Manakin. Strictly better, or I'm not considering something?
- adding Boggart Harbinger. A worse Goblin Matron is worth, or is redundant/simply too worse?
- adding Overeager Apprentice and/or Skirge Familiar? As I understood, casting cards from the hand is a problem, and with these we can send them to the grave, gaining mana in the process. And the Familiar is even repetable!
Aug 28, 2017Darkaxel1990 posted a message on New Planeswalkers Legendary rule: the door for Weakwalkers?It would not be the first time that the nature itself of the spark changes in Magic history. A new cataclysm, maybe a successful plan of Bolas to regain his lost powers, could give birth to a new generation of planeswalkers, even weaker then before.Posted in: Speculation
Aug 28, 2017Darkaxel1990 posted a message on New Planeswalkers Legendary rule: the door for Weakwalkers?The new spoiled Jace card and the new legendary rule make me think: in future expansions, there is the possibility that they print nonlegendary, non mythic planeswalkers (aka Weakwalkers)? What's your opinion?Posted in: Speculation
Jun 7, 2017Posted in: Multiplayer Commander DecklistsQuote from LtGlitter »Any thought to including some of the new zombie cards? Since most people we already playing the necromancer and cleric that turns a good chunk of your creatures into 2/2s it seems like playing a few of the new cards like Plague Belcher could be a good idea. I've changed up my list to where almost every creature is 2 power so they evade Meekstone and Dawn//Dusk and its got a decent zombie theme going on now.
Dusk // Dawn is a great card in this deck, I'm 100% including in my list. The best creature in Amonkhet imho is Doomed Dissenter.
Most of the time will result a better Rotlung Reanimator, because costs less and being human offer him better interaction then cleric (the primer list has only 6 clerics, counting also the Westvale Abbey tokens). Finger crossed for Hour of Devastation, I need a reprint in modern frame of Unearth.
Jan 24, 2017Thank you for sharing your experience! I miss only a dozen cards to complete all ten (non foil) watermark decks. Now I'm trying to improve them, starting from the Orzhov one, my favourit and apparently (imho), the weakest. These are the changes I made in the initial list:Posted in: Variant Commander
I first removed from the generic pool of guild cards the worst in a multiplayer environment:
- Dutiful Thrull
- Mourning Thrull
- Syndicate Enforcer
- Blind Hunter
- Beckon Apparition
- Cry of Contrition
- Conjurer's Ban
- Purge the Profane
- Shadow Lance
- Gift of Orzhova
- Moratorium Stone
Those are great in 1v1, but not very much here:
- Sin Collector
And I'm still dubious about:
- Alms Beast.
Then, in order to slow down the opponents and take time to build a stable board (so is possible to take advantage of all the life drain the deck offer), I added:
- Droning Bureaucrats
- Loxodon Gatekeeper
- Spelltithe Enforcer
- Ghosts of the Innocent
- Faith's Fetters
- Sphere of Safety
Then, for card draw, I added:
- Moonlight Bargain
- Underworld Connections
And finally some bombs:
- Skeletal Vampire
- Angel of Serenity
- Luminate Primordial
- Sepulchral Primordial
- Grave Betrayal
The deck now perform better, I hope.
Per just the watermark restrictions, the most powerful deck(s) would have been the gruul & boros, if you choose to use Aurelia, the Warleader or Ruric Thar, the Unbowed as the commanders. If you are wanting all 10 guilds to be compatible in power-level, then limiting to just the watermark cards can do this, as long as those two legends are put in the 99 and not allowed as a commander.
I agree with you, they are the most aggressive and synergisthic decks of the ten. But I want to use all guilds legendaries as "Guildmasters" and "Champions", if I can, so I want to try make other decks capable to deal with the Gruul and the Boros without mutilate this last ones.
If you have other suggestions, let me know!
Jan 22, 2017Posted in: Variant CommanderGuild Commander
I started to play Magic in 2006, and my very first deck was the intro deck Code of the Orzhov, and here starts my love for the incredible flavour of the urban plane of Ravnica. With this project, I'm trying to dive as much as possible in the world of Ravnica, and play the roles the ten Guilds have in, through ten decks meant to battle each other in multiplayer games. To do this, I need your help
In Guild Commander there are additional rules, still to be defined, but the core are:
- Every deck have 99 cards + 4 Legendary creatures (due to tecnical limitations of TappedOut, the remaining 3 are in the side);
- The 4 Legends are divided in 2 "Guildmasters" (the actual commanders) and 2 "Champions" (with no particular abilities, at the moment) in the command zone;
- A player can control only one Guildmaster and one Champion at the same time. If a player have two or more Guildmasters in play, the legendary rule applies, even if they do not have the same name. The same applies to Champions;
- Every Guildmaster and every Champion pay the commander tax separately.
The purpose is to improve each deck equally, none of them stronger then the others. Now they are still at an embrional stage, a sample list made of the majority of the multicolor cards of the sets, plus some filler card.
- For maximum flavour, only cards from the two Ravnica blocks can be used;
- For maximum flavour, again, each deck can hold only neutral cards or cards of the own guild (guild cards are those with guild symbol in the text box);
- Due to the restricted card pool, in exceptional cases some cards can be in multiple copies (lands in the first decklists, to be precise).
- Due to limited economics resources, not very cheap cards like Dark Confidant, Voice of Resurgence or the Shocklands are generally avoided;
- Every suggestion must be done considering the impact in the ten decks metagame.
Here the list of a deck I used as inspiration, from the StarCityGames conductor Justin Parnell, that used it in a game on youtube named Plane Clash:
Here the links of the initial ten decks:
Orzhov http://tappedout.net/mtg-decks/guild-commander-orzhov/ Version 2.0
Thank you in advance for your help and suggestions!
Dec 21, 2016Hi, I'm working on a budget version of the deck. I haven't tested yet, but even in this configuration the deck seems to be funny and efficient enough.Posted in: Multiplayer Commander Decklists
Here's the list:
Most notable substitutions are:
Bloodghast -> Bloodsoaked Champion Very cheap and is a Human.
Bitterblossom -> Curse of Shallow Graves Cost one more and is less efficient, but can work in a very similar way.
Cabal Coffers -> Crypt of Agadeem Enter tapped, but in some situation makes more mana.
Grave Pact -> Dictate of Erebos One more mana again, but less mana intensive and Flash = Fun
Retribution of the Meek -> Fell the Mighty Two more mana, but more accurate choice of destruction.
Also, tutors and manabase are downgraded, bat still reliable, and Angel of Despair for sentimental reasons.
In future I want to add City of Brass, Concealed Courtyard, Mana Confluence and Reflecting Pool instead of worse lands, and some expensive card like Bitterblossom, Phyrexian Altar and Urborg, tomb of Yawgmoth.
What's your opinion? Do you have any suggestions?
Thank you very much! (And sorry for bad english, not my primary language :p)
Sep 27, 2016Hard questione: is it possibile to build this deck with decent budget options? I love this list, but a lot of cards, like Yawgmoth's Will, Mana Vault or Phyrexian Tower, are a pain for my wallet Thank you very much!Posted in: Multiplayer Commander Decklists
Jan 27, 2016Hi, this is my deck:Posted in: Modern Archives - Proven
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land (20)
4x Bloodstained Mire
3x Copperline Gorge
3x Sacred Foundry
3x Stomping Ground
4x Wooded Foothills
4x Atarka's Command
4x Boros Charm
4x Lightning Bolt
4x Searing Blaze
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear
4x Lava Spike
4x Rift Bolt
2x Deflecting Palm
4x Destructive Revelry
3x Kor Firewalker
2x Molten Rain
2x Path to Exile
2x Volcanic Fallout
I would like to replace 2 Copperline Gorge with 2 fetchs, but at the moment the price of Arid Mesa is too high for me.
It would be so bad if I used 2 Windswept Heath? I know I can't fetch for basic Mountain, but considering that I need both green and white mana, the worst scenario would be first land drop Sacred Foundry and second one Stomping Ground. What do you recommend me? Thank you very much!
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