I've been waiting eagerly for this kickstarter for months. Everything I've seen about this game looks amazing, and I own and enjoy several other of Sirlin's games.
Pretty soon I will have some gameplay videos up; I will be sure to link them here so you can check them out!
Hey there guys! I wanted to let you know about a card game Kickstarter that just launched yesterday. It's kind of built like an LCG with deckbuilder elements (like Dominion or Puzzle Strike), but it plays closer to that of an RTS game like Starcraft in tabletop form.
It's called Codex: Card-Time Strategy. It's a dueling game with units, heroes, spells, etc. Basic gist is that you have a simple starting deck of 10 cards, and a MASSIVE sideboard that you keep in a binder. Every turn you're gonna grab two cards from that binder and put them in your discard pile facedown. You draw lots of cards every turn, and if your deck runs out, you shuffle your discard pile and that becomes your deck. So essentially your deck starts out simple and diverse at the start of the game, and you are able to ACTIVELY DRAFT the counters to your opponent's strategy as the game goes on, rather than be locked into the same decklist every round. In fact, because you have complete control over what you grab out of the Codex every turn, you can play the same matchups over and over again and have a super-balanced fight every time.
As far as how to actually build the Codex, it's not anything goes like most CCGs; each Hero in the game has an entire "Tech line" of unique cards that go with them. You select three Heroes, and then you get all of the cards associated with those three Heroes, and that's how your Codex is built. So the deckbuilding is constrained but optimized, and you are always aware of what your opponents COULD use, because you know what Heroes they're using.
It's really a lot like playing Starcraft, and playing say, Terran. You have a bunch of units, but you might not use them all every battle. In fact, maybe some of them you don't use at all against Zerg, but they're really useful against Protoss. That's the idea behind how the Codex works; you can pretty much "main" a Codex build, learn all of its nuances, and with enough time you'll be able to fight against anything with the SAME deck.
That's the overall goal of the game; establishing an even playing field from the get-go and emphasizing fair matchups. It's been in development for like 10 years and it's finally ready!
The best place to find out more about the game is http://www.sirlin.net/codex. Throughout the campaign the lead designer will be posting articles about each individual Hero and Tech in the game.
If you guys have any questions about gameplay or the Kickstarter itself, feel free to ask!
https://www.youtube.com/watch?v=ZIWjpJPx5-U
https://www.youtube.com/watch?v=_8pu1s7lS7w
Pretty soon I will have some gameplay videos up; I will be sure to link them here so you can check them out!
It's called Codex: Card-Time Strategy. It's a dueling game with units, heroes, spells, etc. Basic gist is that you have a simple starting deck of 10 cards, and a MASSIVE sideboard that you keep in a binder. Every turn you're gonna grab two cards from that binder and put them in your discard pile facedown. You draw lots of cards every turn, and if your deck runs out, you shuffle your discard pile and that becomes your deck. So essentially your deck starts out simple and diverse at the start of the game, and you are able to ACTIVELY DRAFT the counters to your opponent's strategy as the game goes on, rather than be locked into the same decklist every round. In fact, because you have complete control over what you grab out of the Codex every turn, you can play the same matchups over and over again and have a super-balanced fight every time.
As far as how to actually build the Codex, it's not anything goes like most CCGs; each Hero in the game has an entire "Tech line" of unique cards that go with them. You select three Heroes, and then you get all of the cards associated with those three Heroes, and that's how your Codex is built. So the deckbuilding is constrained but optimized, and you are always aware of what your opponents COULD use, because you know what Heroes they're using.
It's really a lot like playing Starcraft, and playing say, Terran. You have a bunch of units, but you might not use them all every battle. In fact, maybe some of them you don't use at all against Zerg, but they're really useful against Protoss. That's the idea behind how the Codex works; you can pretty much "main" a Codex build, learn all of its nuances, and with enough time you'll be able to fight against anything with the SAME deck.
That's the overall goal of the game; establishing an even playing field from the get-go and emphasizing fair matchups. It's been in development for like 10 years and it's finally ready!
You can find the Kickstarter here: https://www.kickstarter.com/projects/sirlin/codex-2/
The best place to find out more about the game is http://www.sirlin.net/codex. Throughout the campaign the lead designer will be posting articles about each individual Hero and Tech in the game.
If you guys have any questions about gameplay or the Kickstarter itself, feel free to ask!