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  • posted a message on 8Rack
    Quote from Num »
    Hello fellow rackers
    As the primer says, 8rack is an highly customizable shell. So I went ahead and wanted to build a creature heavier version... This is the list I play-tested in a recent FNM:


    There were 20 opponents in the FNM and I ended up losing in the semi-finals.
    The star was Smuggler's Copter to get more value out of "enter the battlefield" rats such as Burglar Rat or Rotting Rats.

    The only addition in the list above from the deck I used at the FNM is Chittering Rats. I found that depite all the discard rats, some opponents kept lands in hand to wreck the main plan. I thought that Chittering Rats could be a way out (unless they fetch), while comboing with the other rats and copter. Although Wrench Mind could also work...

    I lost in semi-finals against Burn, which was just too good at top-decking... Do you think I should consider Funeral Charm as an instant speed discard? It also gives swampwalk to the pumped up Pack Rat. Alternatively, Aether Vial could instant cast rats in this setup to discard in the draw phase or crew copters. Another play I see with the vial is cycling with copter and vialing a rat in before the damage phase to pump a pack rat... Or vial a Pack Rat in and double it for just 3 mana

    I'm open to any suggestion. This is not meant to be a budget deck, just a creature/tribal rat twist on 8Rack.

    Cheers


    This looks really spicy as a 8Rack build being a creature heavy synergy. I like the idea, definitely gets around Leyline of Sanctity which at times hurts 8Rack but being heavily reliant on the creature package can hurt. Looks a lot more like Rat Tribal with 8Rack synergy. Nonetheless, I like it!
    Posted in: Control
  • posted a message on Merfolk
    Quote from rothgar13 »
    We've been testing Benthic Biomancer, and I must say that I'm impressed. I was initially skeptical, but it's nice to have a 1-drop to curve out with again, and the loot has been pretty darn good (turning a topdecked Vial or a late land into a live draw never gets old). It's also freed my curve up to test bigger counterspells like Mana Leak, which has also been impressive. This is the list I've been jamming of late. It's preliminary, but I feel good about it.


    Benthic Biomancer looks quite interesting, pretty good 1 drop that can loot. I may try it out one of these days.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from The Fluff »
    Just posting to say once again.

    Glad that Faithless Looting is safe, and not being mentioned in the article.. it's not even in WoTC radar for possible banning. ^___^


    I was pretty scarred honestly that Faithless Looting was on the radar due to Dredge going quite well lately and the new spice that is Izzet Phoenix. Thankfully, Dredge may continue on!
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    I am a bit surprised myself that instead of neutering the deck by getting of small components to make the deck run smoothly, they killed the deck completely.
    Posted in: Modern
  • posted a message on Grixis Control
    Let's keep the thread discussion heat down — Xaricore
    Posted in: Control
  • posted a message on Dredge
    Quote from part_timeMTG »
    Well, a disappointing 1-2 tonight...

    Match 1 vs Bant Spirits (2-0)
    Typically the opponent plays Burn, so he may not be used to some of the lines in the deck. Big turn on game 2 involved him making an mediocre block and getting blown out by a Darkblast that wiped his board. I sided out 1 Shriekhorn, 1 Cathartic Reunion, 1 Creeping Chill, and 1 Bloodghast for 3 Lightning Axe and 3 Thoughtseize in an effort to preemtively hit Rest in Peace and have solid removal for his threats.

    Match 2 vs Saheeli Combo (1-2)
    Reasons Twin needs to stay banned in my opinion...game 1 I didn't know what my opponent was on. I've never played him before tonight, but figured it was some sort of combo deck as he played Opt, Serum Visions, and Sleight of Hand before my engine took him down. Game 2 he landed a turn 3 Saheeli Rai and I looked saddly at the Conflagrate I didn't discard the previous turn that could have answered her and failed to find anything relevent before he landed the combo. Game 3 I reboarded answers to the combo, then was promptly Surgical Extractioned into his combo. I relooked at my board plan for future matches and think the proper thing to do is bring in all the Thoughtseize, Lightning Axe, and Assassin's Trophy you can and board out Creeping Chill as disrupting the combo is all you really need to win, I think; didn't see many answer cards in any of the games on his side of the table thought he mentioned he did have a Rest in Peace in his board.

    Match 3 vs. Tron (0-2)
    I was Turn 3 Tron'd both games and just scooped. It is worth noting here that I drew my single Steam Vents while looking at 4 black cards in my hand, including Assassin's Trophy. This is the second time Steam Vents has been terrible when I needed a black source and I don't know if it outweighs the times I've needed to tutor up a blue source. I think I'll add my two Gemstone Mines back into the deck.

    Other notes, I ran 20 lands tonight instead of the typical 19. I only mulliganed one time due to insufficiant mana. Most of the time I mulled because I didn't have any looting effects to get started with. I've noticed alot of other players on camra at various levels struggling with land if they fail to have 2 in the opening hand. I didn't have any issues hitting my land drops tonight, which was quite nice. I think bumping the land count back to 20 is correct and finding a cut elsewhere. Additionally, I ran 12 Dredge cards in the main, including 2 Darkblast, and had two occasions where the chain broke. Overall, I think I'll keep my count the way it is for now and see how it works next time.

    Hope this helps! I'd love to hear what others think about regarding Saheeli Combo and if that match is really just bad as most other combo matches are. Until next time, Happy Gaming!


    Saheeli Combo is an interesting matchup to say the least. I've never faced it with my Dredge deck. I'd just imagine at that point, the best thing possible keep Conflagrate extremely close and make them really work for their combo. Aside from that, It's honestly a race to who can their engine set up faster than the other. Assassin's Trophy, Abrupt Decay, Lightning Axe, and Thoughtseize is the the best answers.
    Posted in: Combo
  • posted a message on [Primer] Infect
    Not sure now I feel about the heavy white splash for Infect in sideboard. Yes, Geist of Saint Traft is amazing but having 4 in sideboard is a bit much heavily relying on the white mana from Noble Hierarch and the one Temple Garden is super greedy. Infect is a lot more synergistic for just being green blue.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    In the frenzy builds I could see going shrapnel blasts over steel overseer, it’s not an artifact but 5 off the top after combat or during blockers is probably enough reach once you’re in frenzy mode


    Experimental Frenzy is an interesting spice but I don't think it is really something that the deck works well with. Shrapnel Blast does not cut the overall value that Steel Overseer has. Another thing about Experimental Frenzy is that it is a 4 drop. On turn four, you should either be winning or close to death. The best 4 drop for Affinity if my personal opinion is Hazoret the Fervent. By then your hand should be empty and swinging an indestructible 5/4 with haste is really strong.
    Posted in: Aggro & Tempo
  • posted a message on Dredge
    Quote from Polymorph »
    Hey fellows,

    i'm playing Dredge on and off in 2018, right now slamming creeping chill to prepare for GP Liverpool
    Do you feel the change does neuter the consistency of the deck?


    Creeping Chill is beyond amazing, exactly what the deck needed. I don't think that deck has been neutered but it is a state of flux. Guilds of Ravnica is still pretty new and all decks are still figuring out how to incorporate the changes to established lists in decks. I am as well still figuring out exactly how to figure out the optimal mainboard and sideboard for the shifting meta.
    Posted in: Combo
  • posted a message on Death And Taxes
    Hello everyone, new to playing Death and Taxes so I am here for some recommendations for sideboard & mainboard. Here is what I have so far:



    I've thought about adding Thraben Inspector for being a 1 drop with added value. I've also told that adding Smuggler's Copter to the deck will be helpful but I'm unsure. What about Dryad Militant, Judge's Familiar as well? Sideboard so far is the most difficult for constructing. Any recommendations will be much appreciated!
    Posted in: Aggro & Tempo
  • posted a message on Modern Discord
    Thread locked for solicitation
    Posted in: Modern Archives
  • posted a message on Merfolk
    Quote from zarvlad »
    [quote from="Xaricore »" url="/forums/the-game/modern/established-modern/aggro-tempo/648255-merfolk?comment=9935"]As a Tron player myself I can tell you this is where Spell pierce and Deprive will help you much more than sea's claim.

    You switch to being proactive and Pierce Stirrings, Sylvan scrying and even Expedition map in order to deny them T3/4 Tron. Echoing Truth helps as well to get an extra turn on an OStone.

    If you seem to have trouble in a heavy Tron and Affinity meta you may want to consider ceremonious rejection, which pretty much hits all the cards of both archetypes.


    I may next time keep in my two mainboard Chalice of the Void, instead of siding the out, thinking they are useless, to stop the play of Ancient Stirrings, Expedition Map, Chromatic Star, Chromatic Sphere, and any other 1 drop shenanigans. Ceremonious Rejection is not a bad idea to consider. It'll help my Affinity matchup and help with Tron as well. I have been particularly fond of 4 sideboard Sea's Claim is also really hurts Jund and Jund is always an annoying matchup being "removal.deck".

    This Friday I'll run 2 Sea's Claim and 2 Ceremonious Rejection and see how it goes.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from truth_bomb »
    Elves has always been hard for me to defeat (running Fish.) the SB Gut Shots go a long way tho, taking out a turn 1 Llanowar Elf/Heritage Druid, while being able to drop Vial.


    Elves is also another extremely hard matchup for myself. It is honestly just an aggressive race in who out aggros first and unfortunately Elves tends to get their first mainly because all of their creature synergy is mana production to the point where even though we have more lords for the matchup, they can just ramp faster and have ways in just vomiting their hand to the point where they can alpha strike and we just can't stop that amount of damage.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    I do admit, Merfolk right now is really good against most decks. Only two decks I have issues with is Tron and Affinity.

    Only thing about Tron that annoys me is three cards: Ancient Stirrings, Oblivion Stone, and Ugin, the Spirit Dragon. Ancient Stirrings is honestly what makes the deck hard to deal with. The can find their answers to our board too quickly. Sure, I run 4 sideboard Sea's Claim but usually is not enough to deal with.

    Affinity is really just a match to where can I out aggro the other aggro deck? Games 2 and possibly 3 is, I need to draw sideboard hate and fast.

    What does everyone else think is the bane for Merfolk in our current meta?
    Posted in: Aggro & Tempo
  • posted a message on Grixis Delver
    I think its still a perfectly fun deck to play and does decently enough. Just in general proactive is better than reactive in modern. Nice thing it really only has two matchups where i go this is a loss, boggles and bw tokens and you hardly see the latter nowadays. Fatal push has helped this deck in general quite alot. It also helps that we dont really care if our opponent has it. Everything we run that works with it gets killed by every other form of removal in the format anyways. Oh and if you havent picked up any ceremonious rejections yet get some they are absolutely house.


    I have many Ceremonious Rejections lol, I definitely added them in because Tron is now a huge part of my current meta and just has been strong. B/W Tokens is an extremely annoying matchup and I completely agree with you on that one. I'm definitely gonna try one mainboard Jace, the Mind Sculptor, mainly because I can and it can either draw the hate from my opponent and/or help me with some synergy.
    Posted in: Aggro & Tempo
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