Dominaria is where the all-powerful Planeswalkers began, yes? The best Planeswakers in my opinion are those that will never see print at the height of their power.
I'd like to play a long, ongoing game that I've had cooking in my brain for a while. Mods, if this is in the wrong section, feel free to move it. Basically, I want to start from A/B/U all the way to the present to explore the best Constructed decks throughout Magic history, given their timelines. This means including the banned/restricted lists, the rules modifications, and the deck limit. Starting out, 40-card decks are legal, there is no four-of rule, and no banned/restricted list. Enjoy that while you can, because it's all going to change starting with the Arabian Nights expansion and the introduction of the DCI. I have the banned/restricted list in a book up to Arabian Nights, and I'd appreciate people looking up that list throughout Magic history.
I'll start off with the obvious, before the draw/play rule. Feel free to beat it.
If you're looking for the "official rules" when it comes to Un-cards, I suggest you ask Mark Rosewater directly. He's the official rules lawyer when it comes to the silver-bordered. This of course doesn't apply to anything DCI-sanctioned.
You're right on the money when it comes to one sacrifice, one creature. How you'd win the game in any format where the Altar is legal and you have ten Eldrazi tokens is beyond me.
I don't know if some people play this, but our playgroup often plays 5 Star Multiplayer because it can be very political. 5 players are required to play the game. The 2 people sitting next to you are allies meaning you cannot attack them or cast spells directly targeting them. You cannot block for them either. The two players across from you are your enemies. The winner is the first person to eliminate their 2 enemies. It's a very interesting twist as each other player shares an enemy and ally with you and it can be a "I scratch your back, you scratch mine."
I forget the term, but in my youth, there was a similar yet much more refined version of this. Five players sit in a hexagonal circle (i.e. the formation at the back of every Magic card), each plays mono-color, and it's a free-for-all. No alliances aside from politics.
All mana symbols and expansion symbols are copyrighted. The words are apparently trademarked. Basically, don't use any of that for profit and you should be in the clear.
As for Graham's Number, that number was beaten as soon as we found the Ackermann combo, way back on page 2. The latest decks far, far exceed Graham's Number.
Well that's bloody impressive! Well done.
Edit: if you have indeed surpassed the previous record for largest non-infinite number ever to be used in a mathematical proof, that's kinda newsworthy.
Going to get technical for a minute: no combo can be infinite, only arbitrarily large. Therefore, Graham's Number of damage should be about the largest possible in one turn.
Fixed Shahrazad for you. The only other card that starts subgames is Enter the Dungeon, and it's also obviously banned from Magic, yet it still requires two pages in the Comprehensive Rulebook to cover. Good call!
As for question number one, download and properly install LackeyCCG. Then search for your desired land, move your mouse cursor over it, and hit the spacebar for all instances of that card printed in normal sets. This even includes Arabian Nights Mountain.
If that doesn't get what you're looking for, go here. If you're after basic lands, these two will basically cover everything except for Summer Magic.
Sengir Autocrat. Turn one, Swamp, 1/1 drop (I favor Festering Goblin). Turn two, Westvale Abbey, Dark Ritual, Autocrat. Turn three, if you can ***** the mana for it (double Ritual lucksack?), have fun shooting for a god hand. PS pack four Serum Powders.
Tie between the Rath Cycle, also known as Tempest block, and the Artifact Cycle, also known as Urza's block. I play Eternal formats, and those sets were arguably better for said formats than Mirrodin block.
I'll start off with the obvious, before the draw/play rule. Feel free to beat it.
27 Ancestral Recall
Warning issued for spam.
- Teia
I forget the term, but in my youth, there was a similar yet much more refined version of this. Five players sit in a hexagonal circle (i.e. the formation at the back of every Magic card), each plays mono-color, and it's a free-for-all. No alliances aside from politics.
Well that's bloody impressive! Well done.
Edit: if you have indeed surpassed the previous record for largest non-infinite number ever to be used in a mathematical proof, that's kinda newsworthy.
I bought a playset for fifty bux back when the most recent printing was Unlimited Edition. Time Spiral block ****ed that right up for me.
Edit: I made a mono-blue deck with all identical lands just to toy with Artful Looter
Fixed Shahrazad for you. The only other card that starts subgames is Enter the Dungeon, and it's also obviously banned from Magic, yet it still requires two pages in the Comprehensive Rulebook to cover. Good call!
If that doesn't get what you're looking for, go here. If you're after basic lands, these two will basically cover everything except for Summer Magic.