The drums of war is based around thrumming stone, it is my hope to get at least one stone in play long enough so that I can build a good size army to overwhelm my opponent or even opponents with shear numbers. The only thing that will stop this deck is mass creature removal such as dam/***. If they are played to early then I could recover quickly with either offensive playing of my instants or in response to attackers.
I know that this deck is not the greatest but with some suggestions if can become great.
IMO I would replace prismatic lens with shimmering grotto because it does the same thing and can be played for free. Add some more mountains that way you can be sure to play your voids. Also replace the colation relic with the storage lands from time spiral like molten slagheap or dreadship reef as they do the same thing with out having to remove the counters before your pre-combat phase. Other then that you have a nice looking deck.
Well everyone else is making an elf deck. So… Here it is…
IMO Elves are the deck to beat in Lorwyn. This is a modified version of my 10th edition Elf deck.
I know most people will thick that the Emblem of the Warmind should not be included; however, I included it so I can capitalize on the elf tokens coming into play on my turn. Will a little bit slower then most elf decks around, I am hope to gain advantage in numbers and overwhelm the other player with shear numbers.
With Primal Forcemage and Emblem of the Warmind in play any creature benefits from the boost in power and toughness and is able to use that to their advantage.
The Aspect of Mongoose enchanting the Immaculate Magistrate allows him to stay in play longer then normally allowed.
As with all decks. It has strengths and their weeknesses. So any and all imout is welcomed.
Note:As this deck evolves i will post the any changes as a new post iwithn this thread.
The elf deck i am play testing has no black cards in the mix as they seem to slow the deck down a bit. The harbringers allows you to find and play any one- or two-of's that you have in the deck. If you want removal use the dethtouch on Thornweald Archer, Lace with Moonglove, Wren's Run Vanquisher or even Wren's Run Packmaster.
Playing with a creature that Has 'other <insert creature type> gains +1/+1" is a dangerous investment, but if you know if the other play is using said creature then you find a card that uses that advantage against them.
Imo I would use mirror enitity so that i can pump my creatures as well as allow field marshal's ability to all of my creatures. Also, i would use Cenn's heir as a four of because of its coast and they can pump each other and it combos with militia's pride. Finally, kithkin harbringer is a nice fecth card for those cards that you can't run more then 2 of such as legendary creatures.
16 Mountains
4 Keldon Megaliths
Creatures
4 Karplusan Wolverine
4 Mogg Fanatic
4 Magus of Scrolls
4 Shock
4 Tarfire
4 Incinerate
4 Needle Drop
4 Pyroclasm
4 Blaze
4 Disintegrate
Just a cheap and quick burn deck; however, I need some ideas for the sideboard. As always I’ll take any and all suggestions for this deck.
6 Mountain
6 Swamps
4 Tresserhorn Sinks
4 Auntie’s Hovel
CREATURES
4 Fire-Belly Changeling
3 Boggart Harbinger
4 Facevaulter
4 Festering Goblin
4 Boggart Sprite-Chaser
4 Mogg War Marshal
4 Raging Goblin
1 Wort, Boggart Auntie
4 Profane Command
4 Boggart Shenanigans
4 Tarfire
4 Blades of Velis Vel
4 Nameless Inversion
3 Fodder Launch
2 Dolmen Gate
Removed
-4 Boggart Forager
-4 Firefright Mage
-4 Boggart Birth Rite
Added
+4 Fire-Belly Changeling
+4 Boggart Sprite-Chaser
+4 Profane Command
6 Mountain
6 Swamps
4 Tresserhorn Sinks
4 Auntie’s Hovel
CREATURES
4 Boggart Forager
3 Boggart Harbinger
4 Facevaulter
4 Festering Goblin
4 Firefright Mage
4 Mogg War Marshal
4 Raging Goblin
1 Wort, Boggart Auntie
4 Boggart Birth Rite
4 Boggart Shenanigans
4 Tarfire
4 Blades of Velis Vel
4 Nameless Inversion
3 Fodder Launch
2 Dolmen Gate
This is a basic aggro goblin deck. I know it is not pretty but it is fast.
Any suggestion is welcomed.
20 Forest
Creatures
4 Elvish Harbinger
4 Essence Warden
4 Imperious Perfect
4 Llanowar Elves
4 Jagged-Scar Archers
4 Wren's Run Vanquisher
4 Elvish Promenade
4 Thrumming Stone
4 Gaea's Anthem
4 Gilt-Leaf Ambush
The drums of war is based around thrumming stone, it is my hope to get at least one stone in play long enough so that I can build a good size army to overwhelm my opponent or even opponents with shear numbers. The only thing that will stop this deck is mass creature removal such as dam/***. If they are played to early then I could recover quickly with either offensive playing of my instants or in response to attackers.
I know that this deck is not the greatest but with some suggestions if can become great.
Thank you.
9 Swamp
7 Plain
2 Urborg, Tomb of Yawgmoth
4 Shimmering Grotto
Creatures
3 Avian Changeling
3 Ghostly Changeling
4 Korlash, Heir To Blackblade
4 Lord Of The Undead
3 Mirror Entity
4 Undead Warchief
3 Changeling Hero
4 Footbottom Feast
4 Boggart birth rite
3 Fodder Launch
3 Recover
just an idea that I had for the use of zombies and changelings. I hope that you like it. As always all suggestions are welcome.
8 Forest
4 Dryad Arbor
4 Shimmering Grotto
4 Treetop Village
Creatures
4 Elvish Harbinger
4 Essence Warden
1 Immaculate Magistrate
4 Imperious Perfect
4 Llanowar Elves
3 Primal Forcemage
3 Jagged-Scar Archers
1 Lys Alana Huntmaster
3 Aspect of Mongoose
3 Elvish Promenade
3 Emblem of the Warmind
4 Gaea's Anthem
3 Gilt-Leaf Ambush
1 Prowess of the Fair
3 Prowess of the Fair
3 Spirit Loop
3 Thornweald Archer
3 Eyeblight’s Ending
3 Nectar Faerie
Well everyone else is making an elf deck. So… Here it is…
IMO Elves are the deck to beat in Lorwyn. This is a modified version of my 10th edition Elf deck.
I know most people will thick that the Emblem of the Warmind should not be included; however, I included it so I can capitalize on the elf tokens coming into play on my turn. Will a little bit slower then most elf decks around, I am hope to gain advantage in numbers and overwhelm the other player with shear numbers.
With Primal Forcemage and Emblem of the Warmind in play any creature benefits from the boost in power and toughness and is able to use that to their advantage.
The Aspect of Mongoose enchanting the Immaculate Magistrate allows him to stay in play longer then normally allowed.
As with all decks. It has strengths and their weeknesses. So any and all imout is welcomed.
Note: As this deck evolves i will post the any changes as a new post iwithn this thread.
13 Forest
4 Dryad Arbor
4 Treetop Village
Creatures
4 Imperious Perfect
4 Thornweald Archer
4 Essence Warden
4 Llanowar Elves
4 Elvish Berserker
3 Scion of the Wild
3 Llanowar Sentienal
4 Skyshroud Ranger
4 Gaea's Anthem
4 Elvish Promenade
3 Primal Rage
4 Elvish Harbringer
1 Immaculate Magistrate
3 Gilt-Leaf Ambush
4 Lace with Moonglove
3 Harmonize
and it is working great and is undefeated
Also don't forget Gaea's Anthem and Primal Rage.
Imo I would use mirror enitity so that i can pump my creatures as well as allow field marshal's ability to all of my creatures. Also, i would use Cenn's heir as a four of because of its coast and they can pump each other and it combos with militia's pride. Finally, kithkin harbringer is a nice fecth card for those cards that you can't run more then 2 of such as legendary creatures.
6 Swamps
5 Plains
6 Forest
4 Gemstone Mine
Creatures
3 Lord of the Dead
3 Undead Warchief
3 Sidewinder Sliver
3 Sinew Sliver
3 Gemhide Sliver
2 Spinneret Sliver
2 Essence Sliver
2 Pulmonic Sliver
4 Venser's Sliver
4 Diabolic Tutor
4 Hivestone
4 Conspiracy
2 Crucible of Worlds
10 Swamp
10 Plain
Creatures
3 Lord of the Dead
3 Undead Warchief
3 Frenzy Sliver
3 Sidewinder Sliver
3 Sinew Sliver
2 Graveburn Muse
2 Darien, King of Kjeldor
2 Plague Sliver
2 Basal Sliver
3 Sliversmith
4 Soul Warden
4 Diabolic Tutor
3 Hivestone
3 Conspiracy
A deadly deck ideal that i just came up with. As always suggetions and always welcomed