title says it all.
mostly wondering because i recently discovered wotc's biggest crime against humanity yet
there are only 2 planeswalkers in the magnificent and glorious colors of boros.
and both of them aren't particularily amazing in being boros.
so while im at it what candidates for planeswalkers do you guys think there are? (next to vraska and raj ofc)
perhaps nissa or this vivien dudette for simic but thats all i can guess
oh and we obviously have domri rade for gruul.
Meet thraximundar. a cunning goblin in the cruel colors of grixis, a true sadisting monster.
Thraximundar isn't a goblin. He's seven feet tall and rides a Dreg Reaver into battle.
blech! forgot that was a zombie assasin, i dont use that card that often as i don't have the support for it. confused it with a big scary goblin. my bad.
my second problem is how big eldrazi's are more cruel than grixis, freaking grixis!
The Eldrazi are not cruel, they just are. Is a lion eating a gazelle cruel? No, that's just what lions do. Same with the Eldrazi eating a plane. It's just their nature.
Emrakul is the only one who has specifically demonstrated anything like intelligence as we know it. Emrakul possessed Tamiyo and told Jace that she "didn't want to play any more", like the two Zendikar storylines and the Shadows over Innistrad storyline were just games to her.
well i don't think that is a hardly fair analysis, ofcourse a lion eating it's prey is cruel even if it's in their nature, is it not cruel if a serial killer murders someone even if it's in that person's nature? ofcourse it's cruel!
and i compared this cruelty to nicol bolas, the guy who is so evil and cruel he is in grixis, the color comination that is ment to be the definition of cruelty. an early game eldrazi titan from a deck focused on getting them out early is extremely cruel, because you don't have that many permanents yet. and then suddenly compared to that nicol bolas abducting your creatures and destroying anything not a creature isn't as cruel anymore. and this is mostly a problem game-mechanics wise. flavor wise i have no objections.
all in all so far my "favorite" eldrazi is Kozilek, the Great Distortion simply because it's only annihilator is menace which makes you at least choose between either 2 creatures or 12 damage, not both like the other ones do.
Only the original wave of Eldrazi (from ROE) have annihilator, and even then, only 10 of them have it. (Bane of Bala Ged sort of has it, as well.) Most eldrazi don't protect themselves in any way either; that's almost exclusively the Eldrazi titans Kozilek, Ulamog, and Emrakul. Of the 138 Eldrazi creature cards, only a handful protect themselves. And of the ones that do, most of them are non-Eldrazi that were reshaped by Emrakul.[/quote]
good information.
You will probably not quit Magic, I am guessing, am I right?
OFCOURSE NOT! i am hopelessely addicted to having some commander fun with friends. besides, cards like these that get on my nerves i simply don't play and play against.
Meet thraximundar. a cunning goblin in the cruel colors of grixis, a true sadisting monster.
now Meet Ulamog's Crusher... the only thing that thraximundar can do that this guy can't is grow bigger over many turns...
not to mention this guy is collorless, yes he costs one more but ANY deck can play it as long as it can reach the required mana.
don't get me wrong eldrazi look pretty cool but mechanics wise r&d they really f'd up. solely by making them collorless.
want a counterspell in red-green? no worries Kozilek, the Great Distortion got you covered
eldrazi RUIN the color pie and they are collorless without the added effect of costing more mana than a normal creature would do.
my second problem is how big eldrazi's are more cruel than grixis, freaking grixis!
now i understand that a spell costing more than 8 mana should be a game ender
but something like Void Winnower is just straight up wrong
honestly i would love eldrazi wasn't it for the fact annihilator 2 and up are complete BS and the ways the ones who can protect themselves are even more BS
all in all so far my "favorite" eldrazi is Kozilek, the Great Distortion simply because it's only annihilator is menace which makes you at least choose between either 2 creatures or 12 damage, not both like the other ones do. and the way it protects itself is quite easy to break trough, especially compared to the other ones.
nahh but in general mahh dude new players their playgroups i think suffer from a a lack of using removal spells
in mtg always assume your oponents creatures are stronger than yours, so having a removal spell basically means no matter what they play, you always play a better creature by destroying their better creature and opening the way for attacks and getting rid of huge threats
basically its probably not his deck which is too strong, its your playgroups meta simply not catching up yet with the evolving of strength of deckbrewing played there.
i dunno what these other guys are suggesting honestly but basically any killspell works. dominaria has some 4 mana killspells if you want even. not as efficient but still gets the job done.
i suggest putting around 6-8 spells in your decks that remove creatures. this is essential in absically any deck
and remember, if he adapts back at the killspells by adding indestructible, use exile spells and cant attack or block spells
hexproof? magic has cards that cover that too. he can't outrun removal trust me.
so I had decided to just grab some spare cards and manafixing for a quick 60 card jodah, archmage eternal commander/brawl deck... but i quickly noticed that with only like 20 dollars worth of cards invested into it already was beating things like a modified precon deck focused to 1 of its playstyles.
obviously with jodah you save a massive amount of money when creating the manabase as things along the lines of sol ring are completely useless. you want 1 of each mana not multiple collerless or multiple of the same color.
the first thing is obviously 5 turn finishers. my main ones are army of the damned(even though you cant cast the flashback with jodah) and progenitus. this makes jodah an emmediate removal magnet as a single big spell from him could end the game.
however i notice that what can happen is while the other players are burning cards blowing up jodah i can just go ahead and hard cast the finishers anyways and the other players can't do anything about it since jodah took all the hits
obviously jodah is less scary at the more competitive levels of commander but it still seems a ridiculous powerhouse.
so i am interested, what do you guys think about the fist of suns on a stick?
best way to learn is to play irl with a friend imo. There are also local gaming stores where many mtg players come together and play. join in at a open house or something or just ask around to play some matches with some kind players.
well ehm... you could limit yourself with how many expensive staples you are running if you are. slow your deck down to balance the game out. and if you feel you left yourself too weak buff the deck a bit.
for the rest there probably are some fun commanders to try out still. i believe one that is under the radar is experiment kraj?
there are also a few multiple choise commanders i think... an odd one i find is the one i have from my first precon. nahiri, the lithomancer. i mean its equipment and tokens... equipments is for vultron... and tokens aren't.
one last idea could be to ask permission to make a lich's mastery commander deck. i mean it isn't a creature but it would be a really fun idea no? you could go tokens, lifegain, or both!
silly ideas could evolve into working decks as well. how about that commander that gives other people your permanents, but you cram it full of cards that allow you to return them at instant speed? you can give your opponent the tools to wage war but return them to yourself again if they attack you.
in a stroke of genius i remembered sudden spoiling exists
how does that one stack up against the odds?
or does auto-counter not care about split second?
also consider simply not using cards with special abilities like menace, trample and flying. unless perhaps you have coreset cards which i believe have the basic abilities explained on the cards
reason is those cards are 1-2 mana more expensive duo to having a functional ability.
also small note, one of the few things that they do very well at mtg headquarters is preventing powercreep. so in short: have fun building with very old cards as they still stand very competitive vs newer cards.
magic products should also contain starter guides with information like turn-phases, how planeswalkers work, damage mechanics, the stack and more.
also i suggest avoiding blue cards for beginners. Reason is Blue is by far the most complicated color in the game which requires you to anticipate and predict dangerous actions of the oponent duo to blue being the color of countermagic and such. Blue also is the weakest in the basic mechanics like creatures. wherin you pay 5 mana for a 5/5 in red, 5 mana for a 6/6 in green, you get a 4/4 for 5 in blue.
after purchasing your first toolkit and getting familiar with the game buying a second one is redundant. you would be better off buying a landpack for lands and for normal card either get 5kg of bulk for like $50 or go to your local LGS, and steal buy ALL the commons. if they happen to have a couple of boxes with commons in them.
i personally really dig the costum made cards you can google where the black border and basically anything not a textbox (or art technically) has been replaced with art.
i think the problem inherentintly lies in that one player will always have more lands on the field than the other. there is no way both play will begin from 1 mana to 2 and so on.
for example chess doesn't have this problem as both players start off with i believe 16 pieces. both resources are always equal, unless a player makes a mistake or gets outplayed in which case the other players did deserve that win.
you know that silly true history of dominaria page thing?
alright so appearently there are a million different belzenloks replacing all the "fake characters"
okay my theory is that on prerelease day a number of cards will be handed out of the legendaries exept they have belzenlok's face on them
i mean, why else would they take the time to photoshop his face on all those artworks?
i fully expect someone to tell me that article wasn't even written by wizards...
guys how about this: suspend Hypergenesis
and in response to hypergenesis when it resolves, cast ANY instant to absorb the counterspell
the suspended card HAS to resolve. dunno the rulings but if i get the benefit of the doubt the card resolves
cheat onto the field any boardwiping creature like ixidron
pass turn
oponent loses due to emty library
win
in any other case i see two other possibilities
play the land that makes you ignore all errata (too lazy to check if that changes anything
don't play an instant as the wiki keeps reffering to playing the card rather than casting it
mostly wondering because i recently discovered wotc's biggest crime against humanity yet
there are only 2 planeswalkers in the magnificent and glorious colors of boros.
and both of them aren't particularily amazing in being boros.
so while im at it what candidates for planeswalkers do you guys think there are? (next to vraska and raj ofc)
perhaps nissa or this vivien dudette for simic but thats all i can guess
oh and we obviously have domri rade for gruul.
blech! forgot that was a zombie assasin, i dont use that card that often as i don't have the support for it. confused it with a big scary goblin. my bad.
well most of those examples are A from the time R&D was mostly experimenting or B only counter blue.
well i don't think that is a hardly fair analysis, ofcourse a lion eating it's prey is cruel even if it's in their nature, is it not cruel if a serial killer murders someone even if it's in that person's nature? ofcourse it's cruel!
and i compared this cruelty to nicol bolas, the guy who is so evil and cruel he is in grixis, the color comination that is ment to be the definition of cruelty. an early game eldrazi titan from a deck focused on getting them out early is extremely cruel, because you don't have that many permanents yet. and then suddenly compared to that nicol bolas abducting your creatures and destroying anything not a creature isn't as cruel anymore. and this is mostly a problem game-mechanics wise. flavor wise i have no objections.
Only the original wave of Eldrazi (from ROE) have annihilator, and even then, only 10 of them have it. (Bane of Bala Ged sort of has it, as well.) Most eldrazi don't protect themselves in any way either; that's almost exclusively the Eldrazi titans Kozilek, Ulamog, and Emrakul. Of the 138 Eldrazi creature cards, only a handful protect themselves. And of the ones that do, most of them are non-Eldrazi that were reshaped by Emrakul.[/quote]
good information.
OFCOURSE NOT! i am hopelessely addicted to having some commander fun with friends. besides, cards like these that get on my nerves i simply don't play and play against.
now Meet Ulamog's Crusher... the only thing that thraximundar can do that this guy can't is grow bigger over many turns...
not to mention this guy is collorless, yes he costs one more but ANY deck can play it as long as it can reach the required mana.
don't get me wrong eldrazi look pretty cool but mechanics wise r&d they really f'd up. solely by making them collorless.
want a counterspell in red-green? no worries Kozilek, the Great Distortion got you covered
eldrazi RUIN the color pie and they are collorless without the added effect of costing more mana than a normal creature would do.
my second problem is how big eldrazi's are more cruel than grixis, freaking grixis!
HA you tought Nicol Bolas, Planeswalker was evil?
oh boy you haven't met It That Betrays.
or Kozilek, Butcher of Truth ( sacrificing 4 permanents AND having to take 12 damage in the face? what were they thinking?)
now i understand that a spell costing more than 8 mana should be a game ender
but something like Void Winnower is just straight up wrong
honestly i would love eldrazi wasn't it for the fact annihilator 2 and up are complete BS and the ways the ones who can protect themselves are even more BS
all in all so far my "favorite" eldrazi is Kozilek, the Great Distortion simply because it's only annihilator is menace which makes you at least choose between either 2 creatures or 12 damage, not both like the other ones do. and the way it protects itself is quite easy to break trough, especially compared to the other ones.
alway gets them
nahh but in general mahh dude new players their playgroups i think suffer from a a lack of using removal spells
in mtg always assume your oponents creatures are stronger than yours, so having a removal spell basically means no matter what they play, you always play a better creature by destroying their better creature and opening the way for attacks and getting rid of huge threats
basically a Ravenous Chupacabra is stronger than a colossal dreadmaw because it kills the dreadmaw AND is cheaper
basically its probably not his deck which is too strong, its your playgroups meta simply not catching up yet with the evolving of strength of deckbrewing played there.
i dunno what these other guys are suggesting honestly but basically any killspell works. dominaria has some 4 mana killspells if you want even. not as efficient but still gets the job done.
i suggest putting around 6-8 spells in your decks that remove creatures. this is essential in absically any deck
and remember, if he adapts back at the killspells by adding indestructible, use exile spells and cant attack or block spells
hexproof? magic has cards that cover that too. he can't outrun removal trust me.
obviously with jodah you save a massive amount of money when creating the manabase as things along the lines of sol ring are completely useless. you want 1 of each mana not multiple collerless or multiple of the same color.
the first thing is obviously 5 turn finishers. my main ones are army of the damned(even though you cant cast the flashback with jodah) and progenitus. this makes jodah an emmediate removal magnet as a single big spell from him could end the game.
however i notice that what can happen is while the other players are burning cards blowing up jodah i can just go ahead and hard cast the finishers anyways and the other players can't do anything about it since jodah took all the hits
obviously jodah is less scary at the more competitive levels of commander but it still seems a ridiculous powerhouse.
so i am interested, what do you guys think about the fist of suns on a stick?
for the rest there probably are some fun commanders to try out still. i believe one that is under the radar is experiment kraj?
there are also a few multiple choise commanders i think... an odd one i find is the one i have from my first precon. nahiri, the lithomancer. i mean its equipment and tokens... equipments is for vultron... and tokens aren't.
one last idea could be to ask permission to make a lich's mastery commander deck. i mean it isn't a creature but it would be a really fun idea no? you could go tokens, lifegain, or both!
silly ideas could evolve into working decks as well. how about that commander that gives other people your permanents, but you cram it full of cards that allow you to return them at instant speed? you can give your opponent the tools to wage war but return them to yourself again if they attack you.
how does that one stack up against the odds?
or does auto-counter not care about split second?
reason is those cards are 1-2 mana more expensive duo to having a functional ability.
also small note, one of the few things that they do very well at mtg headquarters is preventing powercreep. so in short: have fun building with very old cards as they still stand very competitive vs newer cards.
magic products should also contain starter guides with information like turn-phases, how planeswalkers work, damage mechanics, the stack and more.
also i suggest avoiding blue cards for beginners. Reason is Blue is by far the most complicated color in the game which requires you to anticipate and predict dangerous actions of the oponent duo to blue being the color of countermagic and such. Blue also is the weakest in the basic mechanics like creatures. wherin you pay 5 mana for a 5/5 in red, 5 mana for a 6/6 in green, you get a 4/4 for 5 in blue.
after purchasing your first toolkit and getting familiar with the game buying a second one is redundant. you would be better off buying a landpack for lands and for normal card either get 5kg of bulk for like $50 or go to your local LGS, and
stealbuy ALL the commons. if they happen to have a couple of boxes with commons in them.for example chess doesn't have this problem as both players start off with i believe 16 pieces. both resources are always equal, unless a player makes a mistake or gets outplayed in which case the other players did deserve that win.
alright so appearently there are a million different belzenloks replacing all the "fake characters"
okay my theory is that on prerelease day a number of cards will be handed out of the legendaries exept they have belzenlok's face on them
i mean, why else would they take the time to photoshop his face on all those artworks?
i fully expect someone to tell me that article wasn't even written by wizards...
and in response to hypergenesis when it resolves, cast ANY instant to absorb the counterspell
the suspended card HAS to resolve. dunno the rulings but if i get the benefit of the doubt the card resolves
cheat onto the field any boardwiping creature like ixidron
pass turn
oponent loses due to emty library
win
in any other case i see two other possibilities
play the land that makes you ignore all errata (too lazy to check if that changes anything
don't play an instant as the wiki keeps reffering to playing the card rather than casting it
secondly, im sad now because i imagined an artwork of a sad giant ape in a chair in a giant open field of emtyness