i think the problem inherentintly lies in that one player will always have more lands on the field than the other. there is no way both play will begin from 1 mana to 2 and so on.
for example chess doesn't have this problem as both players start off with i believe 16 pieces. both resources are always equal, unless a player makes a mistake or gets outplayed in which case the other players did deserve that win.
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Apr 16, 2018the_jevry posted a message on Idea: give the "draw" player an additional benefitPosted in: Magic General
Apr 6, 2018you know that silly true history of dominaria page thing?Posted in: Magic General
alright so appearently there are a million different belzenloks replacing all the "fake characters"
okay my theory is that on prerelease day a number of cards will be handed out of the legendaries exept they have belzenlok's face on them
i mean, why else would they take the time to photoshop his face on all those artworks?
i fully expect someone to tell me that article wasn't even written by wizards...
Apr 6, 2018the_jevry posted a message on So, I saw this on another forum. Figured I would post it here and see what we could do with it.guys how about this: suspend HypergenesisPosted in: Magic General
and in response to hypergenesis when it resolves, cast ANY instant to absorb the counterspell
the suspended card HAS to resolve. dunno the rulings but if i get the benefit of the doubt the card resolves
cheat onto the field any boardwiping creature like ixidron
oponent loses due to emty library
in any other case i see two other possibilities
play the land that makes you ignore all errata (too lazy to check if that changes anything
don't play an instant as the wiki keeps reffering to playing the card rather than casting it
Apr 4, 2018first of all.... hella yeah fling this card in your foes face, prefferable with that brion stoutarm dudePosted in: The Rumor Mill
secondly, im sad now because i imagined an artwork of a sad giant ape in a chair in a giant open field of emtyness
Apr 4, 2018i find siege-gang fine, technically 5 power n toughness for 5 and an extra. probably will put it into a random red/monored brew. serra im skeptical about. I mean there are so many better cards now even in this set though admittedly at much higher rarity. + it already had so many reprints, does it really need more?Posted in: Magic General
juggernaut imo is a 5/3 for 4 with the horrible downside of losing it garuanteed the moment an oponent has a expendable creature with power 3 or more. and 1% chance to have less trouble with blockers.
well after looking at mine a bit longer though... you know if it were common i would be completely fine with it. it's not complete trash but i wouldn't enjoy finding one in an uncommon slot. especially in a set that has amazing uncommons. but as far as i know most juggernauts are uncommons
(edit) you know what reprint would get me on tilt though? tyrant's machine
Apr 3, 2018it absolutely makes no sense even if juggernaut(not even juggernaught wtf?) originated from dominaria!Posted in: Magic General
it is a horrible card especially since less than 1% of creatures are walls these days. let alone people using them.
i mean at least errata it to be unblockable vs defender creatures or something!! or since changing paper cards is hard, replace it with another card that is the the same thing exept is can't be blocked creatures with defender and isn't called juggernaut
on top of that it is all round a horrible card! if it would only not be forced o attack each turn i would have been fine with it.
and this in a set that has a 5/4 for GGG that actually has a positive effect that does something. (yes yes i know, colorless vs green... but srsly every color has something better to offer than this)
i didn't like this card when i first got it from my very first starterkit and i don't like it now
Mar 28, 2018the_jevry posted a message on So, I saw this on another forum. Figured I would post it here and see what we could do with it.my last suggestion btw, if you can safely get ixidron to resolve you are good.Posted in: Magic General
another idea is to cast a spell that COPIES genesis hydra which byspasses the namejam
Mar 28, 2018the_jevry posted a message on So, I saw this on another forum. Figured I would post it here and see what we could do with it.Psychic Puppetry if you could get this trough and untap that land that gives counter immunity for 1 turn you can win.Posted in: Magic General
Rules Lawyer might help? no?
Mar 27, 2018get Burn from Withinon plat and u win due to he has to draw an emty libPosted in: Magic General
Mar 27, 2018but what rule states that that creature will be copied if i may ask quickly?Posted in: Magic General
Mar 27, 2018aha well playedPosted in: Magic General
Mar 27, 2018did this in 30 minutesPosted in: Magic General
grind up to 6 island and 1 mountain
play Sphinx of the Final Word which cannot be countered and prevents spells getting countered
play Cyclonic Rift next turn
play shock(this or next turn)
GIVE ME MY REWARDS SUCKAS
where is this lgs facebook and can they deliver to europe?!
Mar 26, 2018most products wotc releases are not premade decks. and the premade decks they do have (aside from commander and the challenger decks) are absolutely horrible.Posted in: Magic General
so here is an idea of the packs of cards that do not form any kind of decks. it does mean you need to like to actually make a deck yourself, but its better than premade and more ethical and cheaper than copying pro decks.
booster pack, pack of 15 cards, 1 rare/mythic, 1 wild card, 4 or 5 uncommons, and like 9 commons.
starter kit: good value for starters containing a land pack of around 100 basic lands
fat(or whatever it was called now pack: contains 40$ worth of (from what i heard slightly rigged) packs of cards.
booster box: 100$ worth of booster packs meaning about 32-34 rares and 4-5 mythics?
my advice: just get a starters kit for $20 and spend any remaining money you planned to spend for now until you relearn better on booster packs.
for a quick refresh if you really forgot deckbuilding: stick to 1-3 colors, preferrably 2 colors, 21-23 total lands, about 1/3 of the deck should cost 2-3 mana per card, 1/3 of the deck should cost 3-4, and the last 1/3 can be used A for more cheap cards or B for big splashy explosion cards.
stick to those rules for your first few decks, play your deck alot, observe what your deck lacks and why it loses or wins, what are its flaws, and improve upon them. when you got building good decks deacently under control you can A continue brewing decks with what you have or B look up cards on mtg cardsearch, order those cards, and create decks this way.
in stores where they sell mtg they also hold casual events called friday night magic. but since you play with your kids i assume they dont care alot you play the legal sets. to make sure you can ask them.
if im correct you can just look around which set you would enjoy and buy that.
some points of refference:
-ixalan the latest set is about 4 tribes that must be played homogeneous as each tribe only buffs their own units
-dominaria is an upcoming set and my suggestion to buy as its theme is well... the original plane, dominaria. since you are a returning player you will surely enjoy that.
-amonkhet/hour of devestation is egyptian themed and playstyle is themed about being cruel, olmost torturing your oponents to death with things like torment of hailfire and torment of scarabs
-kaladesh/eather revolt is steampunk themed with not alot of neccesarily strong individual creatures, but decks made with this set shine with cheap to play vehicles. artifacts that turn into strong monsters when you give them pilots. next to this the set has powerfull energy counters, a powerfull currency which the cards that use it broke standart play for a long time.
-(out of standard) return to innistrad is a set which focuses on gothic lore with werewolves and fallen angels in a demonic world. altough it has a few big stompy creatures and certainly has many strong cards it also has "flip cards" cards that have art on both sides and are unplayable without good sleeves.
-coresets. they have everything you need to build any deck and because they dont feature any special gimmicky mechanics what you learn from them will apply to all magic sets and are easier to learn, this without sacrificing powerful and fun cards that will do hilariously strong or fun things.
much behind this i am out of knowlege though i do know
- battle for zendikar. a set which is themed around the eldrazi, a collorles collective evil out to destroy stuff. there are 3 main eldrazi titans which all 3 are similiar but different. they are game ending creatures that cost 10+ colorsless mana. these 3 titans command their army of scions to do their biding. yet these scions are no joke either, many being equally able to end the game. the main feature of eldrazi is annihilator, an imo unfair ability that forces their foes to sacrifice (depending on their strength) 1-6 permanents whenever they attack not including the chump blocker it will cost to keep their massive power away from your life total.
again, dominaria is probably a good starting point ASSUIMNG you dont have just 10k lying around to spend on older sets you enjoy more due to nostalgia
one last note, magic has no to little powercreep, the makers sell new sets by making them the ultimate counter vs the previous one. so assuming you dont wanna play standard, your 2010 deck is not outdated at all. just modify it with some new cards you collect and tadaa.
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