Knight of the Heavens WUB*
Creature - Guardian Knight**
Flying
When Knight of the Heavens comes into play, choose one: draw 2 cards and lose 4 life, or discard 2 cards and gain 5 life.
3/3
*a black creature with heavens in its name?
**another creature type? Human Guardian Knight
Garg, Beast Master of Rurn
Legendary Creature - Warrior*
Trample
2R,T:Put a creature card from your hand into play. It has haste. Sacrifice it at end of turn
*Human Warrior?
**This is pretty broken. A 5/5 for 4 is perhaps too powerful to begin with, but trample and an elvish piperish ability make it a tad too good. Although there is the double red in its cost and it is legendary, I still think its too powerful.
Menkara, the Golden City
Legendary Land
T: Add W to your mana pool. If it was spent on a creature spell, that creature comes into play with a +1/+1 counter on it.
Sempta, Princess of Zal 1UU
Legendary Creature - Human Paladin
Sempta cannot be countered.
When Sempta comes into play, reveal the top 4 cards of your library. You may put an artifact, creature, land, or enchantment card* revealed this way into play tapped. Put the rest in your graveyard.
Creature - Guardian Knight**
Flying
When Knight of the Heavens comes into play, choose one: draw 2 cards and lose 4 life, or discard 2 cards and gain 5 life.
3/3
*a black creature with heavens in its name?
**another creature type? Human Guardian Knight
Legendary Creature - Warrior*
Trample
2R,T:Put a creature card from your hand into play. It has haste. Sacrifice it at end of turn
*Human Warrior?
**This is pretty broken. A 5/5 for 4 is perhaps too powerful to begin with, but trample and an elvish piperish ability make it a tad too good. Although there is the double red in its cost and it is legendary, I still think its too powerful.
Legendary Land
T: Add W to your mana pool. If it was spent on a creature spell, that creature comes into play with a +1/+1 counter on it.
*nice card
Creature - Dwarf
Non-basic landwalk
1/2
Legendary Creature - Human Paladin
Sempta cannot be countered.
When Sempta comes into play, reveal the top 4 cards of your library. You may put an artifact, creature, land, or enchantment card* revealed this way into play tapped. Put the rest in your graveyard.
*cards aren't permanents until they are in play
Land
T: Add GG to your mana pool. Put a +1/+1 counter on target* creature an opponent controls.
*if your opponents don't control any creatures, you can't play the ability.
Creature - Angel Paladin
Flash, Flying
Support - Remove X minus 2 attacking creatures from the game
4/4
Cool ideas. I'm not sure exactly how support works, but that will probably be sorted out as you come up with more cards.
i'll make a few posts, hopefully with correct wordings; a lot of your cards have wording problems.