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  • posted a message on State of the Meta Thread. Talk about modern as a whole; Bans, health reprints and more.
    This could just be from my personal experience, but it feels like there is just more threats than answers and playing catch up with a control deck is just an uphill battle. Sure, you can create inevitability if you slow the clock down enough, but I digress. Mana Leak is a great counter, but all the major threats are super fast and can easily get out of range mid-game and late. I don't know how to give control more viable tools and NOT make it overpowered because I'm assuming Wizards hates cards that are catch all answers like counter spell, force of will, and daze, but I would like control decks to be more appealing and have a stronger demographic.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    No matter what happens tomorrow, may this format survive and move well. Players who lose something, I'm truly sorry because I've seen how difficult and absolutely crushing it is to lose anything. I've seen friends lose Eggs, UR delver, POD, Amulet Bloom, Eldrazi, twin. I have one friend who sold his collection for a splinter twin deck. I've had friends leave Magic because of Modern bannings. But no matter what happens, I hope your hearts remain strong and endure. And if a banning does happen, I hope a new altered version can be created. Eldrazi became bant and death & taxes, amulet became azsuza titan, etc.

    I believe nothing will be changed. I really do. But that being said, and like so many, I feel anxious and possibly sick to my stomach that something damaging happens to any of my decks. It is not fun getting near B&R announcements. But I have faith in Wizards and truly believe they wouldn't take these decisions lightly when they feel something is wrong.
    Posted in: Modern Archives
  • posted a message on CMC of XX
    If I understand it right: the cmc during cast is equal to whatever X is. If it's a permanent, then it's cmc on the field is, well, whatever is printed on the card. So I can cast Hangarback for 7 and it's cmc during cast is 7, but on the field it's 0.
    Posted in: Magic Rulings
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    I know infect has been tossed around on here quite a bit, but we just got results from 5 different Modern events featuring their top 8 lists. Only 1 infect list managed to reach 3rd place at one of them. Is that a sign the deck is less busted as predicted or was there just not enough players running Infect to break in?
    Posted in: Modern Archives
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Quote from ktkenshinx »
    Quote from Magicalrabbit »
    Miscalculation? Draw or counter for control.

    Rune Snag is legal in Modern and sees zero play.

    As far as countermagic goes, I would love to see Prohibit. It would be quite fair in Standard and would definitely improve Modern countermagic.
    Yeah, sorry about that. I realized about 5 second after asking about it that it's already legal. Is a catch all answer like Counterspell just not good for Modern?
    Posted in: Modern
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Miscalculation? Draw or counter for control.
    Posted in: Modern
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Counterspell would be nice but Wizards probably don't want a catch all answer in Modern. And it will never be printed in Standard, anyways. I wish control would get some sort of decent card advantage over filtering beyond AV. It's difficult controlling the board when there is so many threats around. You run out of gas before them? Good luck catching up.
    Posted in: Modern
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Quote from thekraken89 »
    I hope we see new reprints with mm17. One can dream anyway

    Anyway I want blue to have some love.
    Counterspell, Daze, and Deep Analysis
    This I feel would give blue the tools it really needs to disrupt.

    Daze I feel is the riskiest of those. I would love to see these with a few bans and unbans, specifically hitting combo and linear decks (Become immense, Git probe, Manamorphose, groyos vengance), but allowing more card filtering (ponder). (I'll drop this topic here though as I don't want to break the rules more than I have.)

    These changes would hurt and help combo/ linear decks at the same time hopefully leaving them strong but not gamebreaking. Blue control and tempo would hopefully see the largest boost.
    I strongly believe blue needs help in Modern. I know there will be a lot of nay sayers, but look... Burn, along with others, just need to get out of mana leak range and play smart. Right now, there is more threats than answers for control to keep up with. Either of those three may work. However, keep in mind Force of Will or Daze can reasonably fit into infect.
    Posted in: Modern
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    If they ban Become Immense or SSG I will be convinced buying into this format is no where near as safe as originally envisioned. As the ban list reminds me how yugioh does theirs with just a much slimmer chance of stuff being unbanned. I have two friends making Ad Nauseam and I'd hate for them to lose their deck. Also, I'd hate for any player to be forced to hold their breathes when B&R announcements draw near.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    I think Goryo's Vengeance is safe from any bannings. It's very inconsistent and needs a level of luck. You need to draw a scary creature, get it into your yard, and then sucessfully cast a revival spell. Then there's also cards like surgical extraction, leyline of the void, rest in peace, grafdigger's cage, tormod's crypt, and relic that just says "yeah, ain't happening".

    If they ban SSG they may as well tell Ad Nauseam players to go outside and quit playing Modern.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    There was a surprising amount of non-interactive decks at Orlando. If the meta is full of those types, it's not unreasonable for Infect to pull ahead. If Dredge or Jeskai Nahiri had taken the cake at Orlando as much as Infect, I'm sure we'd all be on here defending or demanding bans for those decks. If infect had been paired against Jund or toolbox, or BW tokens then I can't imagine the deck eating as much cake as it did.
    Posted in: Modern Archives
  • posted a message on [Primer] Infect
    Does Become Immense have a high shot of getting banned? I know is broken but to meet banhammer this month? cmon.

    I just got into this deck, i really want to play at least one more period with Infect before that happens, but some of you are already thinking of lists Immense-less...
    I think Become Immense is safe because the deck can be reasonably answered. Izzet staticaster, spellskite, night soul's betrayal, blood moon, chalice of the void, all the removal under the sun. If wizards does ban something the deck will be hurt but keep walking. We technically lost Blazing Shoal years ago.
    Posted in: Aggro & Tempo
  • posted a message on [KLD] Chandra, Torch of Defiance
    She helps burn because by turn four or five they usually start running out of gas and this either does a guaranteed 2 damage or let's you cast something. Grixis may possibly try this since it gives card advantage, burns, gives mana, or removes a threat. If she ultimates: you do five damage with a thoughtscour.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Conspiracy 2: Take the Crown
    What are the odds this set will contain Modern playable cards? Fetchlands, Goblin Guide, Snapcaster Mage, etc? These prices are outrageous.
    Posted in: Magic Storyline
  • posted a message on Grixis Control
    How relevant is Ancestral Visions? I know it gives gas and these colors have few ways to draw cards without losing life or they're just cantrips. My friends berate Ancestral Visions 24/7 and always say "You'll be dead by the time is resolves and it does nothing when topdecked." I just tell them if they don't counter or shoot something for four turns then they really have no business playing a control deck.
    Posted in: Control
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