Mana-Dorks, Cantrip-Dudes, Utility-Sticks, and Lock-Pieces!!!
Why Play Opposition?
If you enjoy locking your opponent out of the game, opposition might be the deck for you. Most games start-out with a fair game start: little creatures and value plays. The fun starts when you get to dominate the entire board with a powerful enchantment and spiral out of control.
History opposition has long been known as a busted cube card for its ability to eliminate your opponent's mana, and slowly remove board state entirely. Opposition has received attention in legacy with its BUG incarnations, but the core of the deck is green creatures and the namesake combo piece, a fairly budget shell by legacy standards. I wondered how effective the deck would work on a budget, and have been impressed with its success.
Your mana dorks and utility critters ramp you to a hopeful turn 3 opposition with plenty of dudes lying around to lock your opponent out. opposition is the key card of this deck which lets you win by tapping your opponent's permanents during their upkeep and slowly chip away their life with spare 1/1's. winter orb is another way to put your opponent behind on mana. Because of your plethora of mana-dorks, you should end up ahead. It combines particularly well with opposition to free-up creatures after keeping all their lands tapped.
The bread and butter of your deck is a bunch of creatures which replace themselves either by drawing or cascading (elvish visionary,coiling oracle, and shardless agent). These make sure you can fill the board without running out of gas. The first two also combine incredibly with wirewood symbiote. Once a turn you can pick them up to draw another card and untap a mana-dork, this slow engine lets you grind or recover in the lategame.
Extra Budget!
~$100 at time of posting. I tried to cut as many cards more than about $5 without sacrificing too much power. This can still be playable in the right meta, but you would be losing several powerful pieces. Super-Budget Decklist
If anyone has suggestions for the decklist or budget alternatives, please flood the comments!
(I have never written a primer or anything like this before so feel free to let me know what I can improve)
target minotaur is a reference to minotaurs being killed in the art of a ton of spells. There was an old article series that joked about it: this is part of it. Minotaurs also used to be the sorta mascot of MTG way back in the day
Let's say I have a Smuggler's Copter in play, and then i cast a lightning mauler. Would I be able to crew the copter in response to the soulbond trigger? Is it possible to bond the copter and give it haste?
I saw on The Source that you were working on an affinity list. After falling in love with the deck in pauper I tried porting it to legacy with budget in mind. This is what I came up with: here is the list. I am planning on doing some testing with it online and bring it to my LGS's saturday legacy tourney to see how it holds up. Wanted to see if you had any feedback/recommendations.
If anyone has advice for an affinity list I would love input.
This deck looks pretty sweet, but there would be a few things I would tweak. With miracles gone, Prowling Serpopard loses some of his value, but in legacy, counters will always be a consideration, so it may still be relevant. Having a sac outlet is definitely nice to combo off, but a 1-of doesnt really add any consistency, so i would either look for a tutor for sac-outlets, or cut altar of dementia.
Sigarda seems iffy to me, given a lack of ramp, and that she doesnt really interact with the combo, similarly, I would remove the fierce empath package, and leave some of those targets as just for living wish. As sweet as stuff like atarka is, they detract from your gameplan.
To fill in these slots:
With GSZ, I would add dryad arbor as a possible form of ramp and has a low cost of putting it in. Similarly, rather than elvish spirit guides, I would prefer mana dorks, probably noble hierach/DRS.
In the manabase:
only 3 savannahs are really needed, and you can ensure yourself vs wasteland pretty well, given that you are only 2 colors so far. A few utility things like karakas could totally go-in, and if you really want to take a leaf from maverick, you could go full-bore and add a knight of the reliquary toolbox.
I bought an altered revised Underground Sea online a few months ago, after it arrived I have been more and more suspicious that it is a fake. The front is largely covered in paint so it is not very useful to look at anything but the text box, this also makes it unreasonable to try the bend test. The portion of the text box that seems more pixilated, ever so slightly darker, and a tiny bit more blurry than the other sea I am testing against. I tried the light test (on the textbox only pretty much) and it was basically the same as a known real one. The back of the card is really what I am sceptical about. It feels much glossier than any other revised card I have ever felt and seems a bit too 'new' for a piece of cardboard thats been around for 20 years. The biggest thing is the border on the back which is darker and much much glossier. I have included pictures to try to help, but I dont know how much of it can be seen. I would love feedback since I may be able to get a refund.
The two side-by-side
In the second image, the alter is on top
I have been messing around with the idea of a RWb token attrition deck. The threats are aggressive and work together to spew out tokens and prowess triggers.
Mardu has just about the best spell package options in modern with bolt, path, and discard spells.
I am looking for input from others to help improve the deck and see where to go with it.
I have a playset force of wills, and a wasteland, but no other real legacy staples. Is there a cheap mono U deck (or 5-color or something) that doesn't require duals? All i can think of is merfolk and high tide, neither of which seem very cheap at all.
Goblins on the other hand was mainly for fun, my group just enjoys going wide with a dorky red army! However, goblin grenade and goblin matron are pretty nice.
I am in the process of building a peasant 180 cube as well! I am still working on putting it on cubetutor, but here it is so far: My Cube
Since it is so small, I decided to make it more theme/tribal heavy and include more combos than I normally would.
Why Play Opposition?
If you enjoy locking your opponent out of the game, opposition might be the deck for you. Most games start-out with a fair game start: little creatures and value plays. The fun starts when you get to dominate the entire board with a powerful enchantment and spiral out of control.
History
opposition has long been known as a busted cube card for its ability to eliminate your opponent's mana, and slowly remove board state entirely. Opposition has received attention in legacy with its BUG incarnations, but the core of the deck is green creatures and the namesake combo piece, a fairly budget shell by legacy standards. I wondered how effective the deck would work on a budget, and have been impressed with its success.
The List
Decklist on MTGGoldfish with up-to-date prices. At the time of posting it is ~$200
Mana-Dorks
Cantrip Dudes
Green Sun's Targets
Payoff
Lands
How it Works
Your mana dorks and utility critters ramp you to a hopeful turn 3 opposition with plenty of dudes lying around to lock your opponent out. opposition is the key card of this deck which lets you win by tapping your opponent's permanents during their upkeep and slowly chip away their life with spare 1/1's. winter orb is another way to put your opponent behind on mana. Because of your plethora of mana-dorks, you should end up ahead. It combines particularly well with opposition to free-up creatures after keeping all their lands tapped.
A key feature of this deck is access to a green sun's zenith package. You can start by ramping with dryad arbor or dorks like llanowar elves. Lets you get search for silver bullets like scavenging ooze or reclamation sage and value-creatures like eternal witness or duskwatch recruiter. In general it lets you clog-up the board with green dudes for opposition. If you need to make tokens in a hurry, kozilek's predator comes with 3 bodies for opposition and imperious perfect can fill your board slowly to lock them down.
The bread and butter of your deck is a bunch of creatures which replace themselves either by drawing or cascading (elvish visionary,coiling oracle, and shardless agent). These make sure you can fill the board without running out of gas. The first two also combine incredibly with wirewood symbiote. Once a turn you can pick them up to draw another card and untap a mana-dork, this slow engine lets you grind or recover in the lategame.
Extra Budget!
~$100 at time of posting. I tried to cut as many cards more than about $5 without sacrificing too much power. This can still be playable in the right meta, but you would be losing several powerful pieces.
Super-Budget Decklist
If anyone has suggestions for the decklist or budget alternatives, please flood the comments!
(I have never written a primer or anything like this before so feel free to let me know what I can improve)
If anyone has advice for an affinity list I would love input.
Sigarda seems iffy to me, given a lack of ramp, and that she doesnt really interact with the combo, similarly, I would remove the fierce empath package, and leave some of those targets as just for living wish. As sweet as stuff like atarka is, they detract from your gameplan.
To fill in these slots:
With GSZ, I would add dryad arbor as a possible form of ramp and has a low cost of putting it in. Similarly, rather than elvish spirit guides, I would prefer mana dorks, probably noble hierach/DRS.
A few GSZ targets I would consider:
-qasali pridemage
-renegade rallier
In the manabase:
only 3 savannahs are really needed, and you can ensure yourself vs wasteland pretty well, given that you are only 2 colors so far. A few utility things like karakas could totally go-in, and if you really want to take a leaf from maverick, you could go full-bore and add a knight of the reliquary toolbox.
The two side-by-side
In the second image, the alter is on top
Mardu has just about the best spell package options in modern with bolt, path, and discard spells.
I am looking for input from others to help improve the deck and see where to go with it.
4x Monastery Swiftspear
4x Young Pyromancer
4x Seeker of the Way
1x Abbot of Keral Keep
4x Lingering Souls
Hand Disruption:
3x Inquisition of Kozilek
2x Thoughtseize
4x Lightning Bolt
4x Path to Exile
4x Lightning Helix
2x Terminate
1x Kolaghan's Command
1x Zealous Persecution
Lands:
4x Arid Mesa
2x Blood Crypt
4x Bloodstained Mire
1x Ghost Quarter
1x Godless Shrine
4x Mountain
2x Plains
2x Sacred Foundry
1x Shambling Vent
1x Swamp
Goblins on the other hand was mainly for fun, my group just enjoys going wide with a dorky red army! However, goblin grenade and goblin matron are pretty nice.
Since it is so small, I decided to make it more theme/tribal heavy and include more combos than I normally would.