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    posted a message on Wanted scoundrels
    I'm starting to think this isn't as bad as it seems at a first look. Yes, it gets removed by almost anything, but that's also kind of the point. You use it to lure out removal, and with the aid of disruption, you can leave your opponent without enough interaction for the rest of your creatures. And, if they don't kill it, it will surely enough rip some good chunks of their lifepoints.
    Posted in: The Rumor Mill
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    posted a message on
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    posted a message on [Primer] Lantern Control
    Quote from crexalbo »


    I didn't give up on the writing down my opening hand; what i'm trying now is to write down my cards as i play them, instead of all in the beginning of the game. This has worked quite well in goldfishing, so i'm hoping it'll prove its worth in the tournament tonight.


    How do you meaningfully goldfish lantern? I've always thought of that as moot because your plays are so dependent on interaction with the opponent and because the decisions you would make in the interest of racing the lock down as fast as possible are too disconnected and obvious to be worth practicing.


    While it does not give you much insight on the decision making process you go through every game, you need to be quick, goldfishing a few times helps being more comfortable with the motions. It also helps a bit with adjusting the mana base and choosing what goes in your flex slots.
    Posted in: Control
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    posted a message on Ravenous Intruder
    It's his cute cousin.
    Posted in: Ravenous Intruder
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    posted a message on Walking Ballista
    Quote from LouCypher »

    I do like that for being a riff on Triskelion, it actually cannot go infinite with Mikaeus, the Unhallowed in the way Triskelion can.

    It not only CAN go infinite with Mikaeus, the Unhallowed but you can play it for 0 and still have it go infinite. You had to jump a little hoop to go infinite with Triskelion, you had to use the last counter to kill the Triskelion, as it was a 1/1, while this guy can just blow all his counters murdering things and as long as he's got undying he'll keep coming back for more. ((Oh, wait, forgot about the Mikaeus +1/+1 boost. With Trisk you have to use two counters to kill himself. You need to give him -1/-1 somehow to get this to work, perhaps with Heartless Summoning Then you can combo off on T4, which isn't bad, I suppose?))
    Posted in: The Rumor Mill
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    posted a message on Aether revolt Masterpieces
    So now it will be technically possible albeit mind-bogglingly unlikely to pull off the Grindstone/Painter Servant combo in sealed deck and drafts?
    Posted in: The Rumor Mill
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    posted a message on Yidris, Maelstrom Wielder
    It does seems like they gain cascade again, so give him double strike and play stuff that gives you extra combat phases and attack forever!
    Posted in: Yidris, Maelstrom Wielder
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    posted a message on Grip of Phyresis
    I like how the art suggests what to use it on.
    Posted in: Grip of Phyresis
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    posted a message on Charging Cinderhorn
    It's probably there just so you don't automatically take damage yourself casting him on an empty board.
    Posted in: Charging Cinderhorn
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    posted a message on Aether Hub
    A better Tendo Ice Bridge, nice.
    Posted in: Aether Hub
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