New creature
Kumena, Tyrant of Orazca to try out for this deck specially good with merfolk tribal strategies
some new synergy and combos available
some examples
to me Opt still feels like a cycle with a scry. Anyone done the math for its effectiveness
in my case i tried it and to me i felt id rather have more interaction in the form of anything even Aether Meltdown
I have been seeing a drop of in Ramunap Red a little now and i think having a heavy sideboard plan for hard matchup either way is wasted so im worrying less about the red match-up and try to sure up sideboard games against Temur and Control. I found Spell Pierce to be great against Temur it can get those Chandra and protects from negates. Gideon's Intervention great Lost Legacy, Negates, Anointed Procession and Duress/doomfall
Kinda like the 4/2 thalia/ wingmare with the maindeck Chalice! Thats some real taxes!
U use the 4 tomes to cast chalice faster?
How did the 1x THC play?
Thalia, Heretic Cathar is Great on Turn 2 stops enemy fetches. its also great paired with normal Thalia to block Gurmag Angler and Reality Smashers. also one of the better cards against Elves, slows down alot of different shenanigans they do with glimpse and Heritage Druid. I would like to add another somehow maybe 4 recruiter is a bit much
what do you guys think the reason for this is?
have u guys been taking out your approaches in this new meta?
have a pptq on the weekend any adjustments or improvements you guys can add?
1 Karn, Scion of Urza
2 Teferi, Hero of Dominaria
Spells (24)
2 Syncopate
1 Abrade
2 Harnessed Lightning
2 Disallow
1 Fiery Cannonade
2 Supreme Will
3 Glimmer of Genius
2 Hieroglyphic Illumination
3 Settle the Wreckage
2 Fumigate
3 Approach of the Second Sun
1 Commit // Memory
2 Treasure Map
Enchantments (5)
2 Seal Away
3 Cast Out
Lands (26)
3 Aether Hub
2 Clifftop Retreat
4 Glacial Fortress
1 Inspiring Vantage
4 Irrigated Farmland
4 Island
4 Plains
1 Spirebluff Canal
3 Sulfur Falls
3 Negate
2 Fiery Cannonade
3 History of Benalia
2 Lyra Dawnbringer
2 The Locust God
2 Torrential Gearhulk
1 Commit // Memory
Kumena, Tyrant of Orazca to try out for this deck specially good with merfolk tribal strategies
some new synergy and combos available
some examples
in my case i tried it and to me i felt id rather have more interaction in the form of anything even Aether Meltdown
3 Approach of the Second Sun
4 Censor
2 Disallow
1 Essence Scatter
1 Farm / Market
4 Fumigate
4 Glimmer of Genius
1 Pull from Tomorrow
3 Settle the Wreckage
4 Supreme Will
2 Aether Meltdown
3 Cast Out
1 Gideon of the Trials
2 Search for Azcanta
LANDS 25
2 Desert of the Mindful
4 Glacial Fortress
4 Ipnu Rivulet
4 Irrigated Farmland
5 Island
6 Plains
3 Sunscourge Champion
1 Gideon's Intervention
2 Torrential Gearhulk
2 Authority of the Consuls
3 Negate
1 Jace’s Defeat
1 Failure // Comply
2 Spell Pierce
Thalia, Heretic Cathar is Great on Turn 2 stops enemy fetches. its also great paired with normal Thalia to block Gurmag Angler and Reality Smashers. also one of the better cards against Elves, slows down alot of different shenanigans they do with glimpse and Heritage Druid. I would like to add another somehow maybe 4 recruiter is a bit much
2-1 Elves
2-0 Ad Nauseam
2-0 Grixis Delver
2-0 Ad Nauseam
1 Thalia, Heretic Cathar
2 Vryn Wingmare
4 Flickerwisp
4 Recruiter of the Guard
4 Mother of Runes
3 Phyrexian Revoker
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
Artifacts (4)
4 Chalice of the Void
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
4 Aether Vial
Lands (23)
8 Plains
1 Horizon Canopy
4 Ancient Tomb
3 Karakas
3 Rishadan Port
4 Wasteland
1 Palace Jailer
1 Pithing Needle
4 Swords to Plowshares
1 Relic of Progenitus
2 Containment Priest
2 Ethersworn Canonist
2 Rest in Peace
2 Council's Judgment
what is the view point/ strengths and weaknesses
of using Fetch lands and no fetch lands for the green splash
4 Botanical Sanctum
2 Breeding Pool
4 Cavern of Souls
4 Island
3 Mutavault
2 Unclaimed Territory
Vs
4 Botanical Sanctum
2 Breeding Pool
3 Flooded Strand
4 Island
3 Mutavault
3 Polluted Delta
3x Dreamcaller Siren
4x Hostage Taker
4x Kitesail Freebooter
4x Ruin Raider
4x Siren Stormtamer
Sorcery (2)
2x Walk the Plank
Instant (16)
4x Fatal Push
4x Lookout's Dispersal
4x Opt
4x Supreme Will
4x Drowned Catacomb
4x Fetid Pools
8x Island
7x Swamp
4x Duress
2x Essence Scatter
2x Hour of Glory
2x Negate
2x Walk the Plank
3x Yahenni's Expertise