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  • posted a message on [Official Thread] Mono Red variants
    here's my version of MRA that has won most all it's competitive games

    4 blood knight
    4 sulfur elemental
    4 keldon marauders
    4 wildfire emissary
    4 akroma, angel of fury

    4 dead/gone
    4 brute force
    4 rift bolt
    4 disintegrate

    4 terramorphic expanse
    20 mountain

    needless to say this thing hoses anything running white (particularly the weenie) Dead/Gone stops anything small and helps slip in the last few points of damage by throwing anything too big to handle back to the opponents hand. I couldn't find any room for sudden shock in this one (disintegrate and dead/gone are just so much more versatile).

    let me know what u think
    Posted in: [TPF] Time Spiral, Planar Chaos, Future Sight
  • posted a message on Mono Blue Aggro
    I've tried so many versions of this deck just to lose to scryb ranger every time - even with serrated arrows the scryb will stall long enough that you get outraced.

    not to mention the other aggro archetypes staple disruption that are in almost everything:

    sudden death
    sudden shock
    mana tithe
    dead/gone

    and the only cards MUA has going for it are unstable and psi blast, neither of which are powerful enough to build a deck around


    to be blunt, there's no way MUA can keep up in a competitive block environment
    Posted in: [TPF] Time Spiral, Planar Chaos, Future Sight
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