Quote from FourSkinrender »Savage Swipe doesn't seem very good. You can't pump you're own creature in response to take down something real nasty. It can never kill Gurmag Angler. It seems like solid SB piece against opposing wide decks like humans, which can be a crap-shoot match-up.
Quote from MagicYio »
The only upside I can see it have is when you T1 Experiment One, T2 Dryad Militant and Scale Up targeting the E1 so you can hit for 6 on turn 2, but that doesn't seem worth it in comparison with Aspect that can hit for 6 as a combat trick to finish the game.
Quote from Ellimist »General Kenobi!
Quote from Ellimist »2) In reference to how Narnam's Renegade gets counters, just to make sure I have it right, the Renegade gets the +1/+1 counter if, at any point in the turn before the Narnam is cast, a permanent like a fetch leaves the battlefield. This could also apply to any creatures that go to the graveyard from the battlefield if you cast Narnam EoT?
3) My current deck runs 4X of Pelt Collecter/Experiment One/Dryad Militant. is it best to run 4 Experiment One OR 4 Pelt Collector but not necessarily both? Or would a 4/2 split, in addition to the 4 Dryad Militant be more ideal?
Quote from Myrmadillo »I noticed that Damping Sphere isn't included in the primer and no one appears to be running it in their sideboard. Is there a reason why Stompy doesn't use it at all?
Also, what are your recommendations for combating Thing in the Ice and Arclight Phoenix decks?
Thanks in advance!
Quote from N_Trauman »After trying different combinations of creatures i've returned to original list with two smuggles copters. Seems my results are more constant that way, and maybe creatures are actually fine.. So, now i'm trying to up the spells, and specifically the SB-options. I dropped surgicals for two heroic intervention to survive annoying boardwipes, and swapped 3xceremonious rejection to 2xunified will and an extra spell pierce. Nissa is still powerhouse for any game that goes longer, and ancient grudges and life goes on will stay too, but otherwise i'm still mulling it over.
Any lists on how u guys side for specific MU's w'd be appreciated...
For reference: in my games the absolute best start is
T1: breeding pool/botanical sanctum and raptor/E1
T2: any land+wolf+pongify
T3+ trying to hold interaction up while adding creatures one by one..
Problem has been the lack of powerful interaction: spell pierce and bolt do nothing to goyfs and such, and lose value quickly
Quote from tokaok »Dismember at minimum 2x is just great. He'll even against some bad matchup game 1 you can use on your own creature to benefit